Skyward Sword
This is my favorite Zelda game.
Okay lemme write an entire essay on the motion controls really quick since that's always the first thing that comes up with this game. Not liking them is absolutely fine. They take time and effort to learn, and if you don't have either of those things then you won't like them. Are they bad or broken? Nope, they work completely fine.
...Okay maybe not COMPLETELY fine, but the only times that the controls may mess you up is if you're speedrunning the game and you need them to be 100% precise the entire time, but really how many people do you know that speedrun this game.
I kinda see the controls like driving a car I guess? If you spend 5 minutes learning how to back up a car and you keep crashing into everything, you aren't going to say that the car is broken. Yet I feel like that's the attitude most people have towards the motion controls, try it for a few minutes without having the effort to make them work, then blame the controls and leave the game. And tbf there isn't really any way to figure out how to "properly" use the controls other than just repeatedly trying different things until something works, so again that's something that will turn people away. But I do promise that they eventually work.
Next thing, Fi and her handholding. Handholding doesn't bother me much but yea it's definitely there. Fi herself is kinda annoying. But what she does have going for her is that she's by far the most helpful guide character in any Zelda game. Whenever you asked Midna for help, she basically jsut sed "link go save zelda" and gorl, that's the entire objective for this game, I just wanna know what I need to do next (Midna is a fantastic character, just an awful guide). The King of Red Lions was sorta helpful, but you could never talk to him for help when you actually needed it. If you ask Fi for help, she'll tell you history about the place you're in, places of interest, materials that you can collect in the area and how to get them, the local monsters and how to deal with them, where to go next, and probably some other stuff that I'm forgetting.
The dungeons and story are great and I think most people can at least agree there. Items have multiple uses outside of the dungeon that you get them in, which was a problem that was getting more and more apparent in Zelda games before this one. Sidequests in this game are also really solid. Most of them do change something in the world after completing them, which is a lot better for feeling like you're progressing than "thx for helping me, here's 20 rupees now get out of my face". Characters have new dialogue (or a complete personality change in some cases), places get physically changed, maybe a minigame will open up, things that make it feel like these optional tasks have an actual impact.
also this game gave me a shiny gold wii remote so that makes it instantly good
Final Fantasy XIII
Wow a lot of people really don't like this game. It's definitely flawed but the hate it gets is pretty ridiculous. I wouldn't go out of my way to tell people to play it but I enjoyed my time with it.
However I didn't like 13-2 at all (yet I still got every achievement in it for some reason) and I never got around to 13-3. The sequels have no reason to exist, but the first game was gud.
Danganronpa V3
I think the negativity here is mostly from a vocal minority, but idc I still love it. Wow what a surprise, it isn't like my avatar and signature give that away.