Wow, that's last bit there was pretty rude. I've been playing video games for 24 years now. I know how to skip a cutscene and I would appreciate you not talking to me as if I'm a 5 year old.
Also, why on earth would I want to skip the cut scenes and get
less story than I'm already getting? I don't play video games just to fool around in levels (that doesn't give me anything but an empty way to waste time), I play video games for the story and characters! If I can't invest myself in that, the game isn't worth spending money on.
I don't straight up hate sonic games (I'm thrilled every time a Sonic game is released, actually), there's just things I dislike about the newer ones and it bugs me when people say others have their expectations too high. Because my expectations on video games are pretty much the bare minimum for the most part. I'll play something new if the advertising and promotional stuff gets me interested in the game. I just expect the writers to not funk up the characters or the world they've created. The wisps left after colors. Unless some of them came back to help Sonic, they really should be gone (unless something goes after them again). All they'd have to do to get me to accept the wisps is state that some stayed behind. But they didn't, in Lost World the wisps are just there, regardless of the fact they left in colors. They're not even in any cutscenes, so really they're only there as a game mechanic. And it's a game mechanic that really doesn't interest me at all because of how bland it is. It's basically a way for the game makers to make new actions for the game without creating anything beyond a new space jellyfish color and a weird shape with Sonic's face on it.
They really need to actually use that cast of characters they have. Silver, Blaze, and Marine are examples that I can understand not being in every game considering two of them are from the future and another isn't part of the main cast. But most of the other characters have been involved with each other enough that it's kind of awkward to completely ignore them like they're doing (or, like in Lost World, only sticking them in cut scenes where they add nothing to the story and just exist so they can say they're in the game). It would be basically like taking a television show with a huge cast and really making only one or two characters the focus and shoving all the other characters into the background where we'll occasionally pick them out during a crowd scene.
The characters are the most important part of a Sonic Game to me because... really in a series where there's next to no continuity (Generations aside, it seems like most of Sonic's adventures are a 'Let's never speak of this again' scenario), the characters are the most important part because they're the only things that carry over between games.
Also "chao" is both the singular and plural of the word, for reference (not trying to snap at you, it's just for future reference since it can get confusing to call chao 'chaos' when there's a character in the series named Chaos as well as the chaos emeralds and stuff). And they're a really, really bad example of a challenge or change in gameplay. If they had more effort put into them, maybe. However, all you do with Chao is go in, give animals to raise stats, race them sometimes, and then leave. There's nothing you get out of interacting with them at all because... they just sit there and wander around. And... if you're trying to compare them to wisps... uh. That's really like comparing apples to oranges. Chao are a completely optional part of the game (unless you're going for 100% completion in which case they can help you get emblems in Adventure 2) but wisps are required to play the game because they're going to be a permanent gimmick mechanic. So if I didn't want to mess with Chao, I could still beat the game without messing with chao. If I want to beat any of the games with Wisps in them... I gotta use the wisps.