When my friends kick me out of their New Leaf town just for running. Not near the flowers, I know not to run through them, but just running through the grass. If Nintendo coded a run button then why are you not allowed to use it?
When my friends kick me out of their New Leaf town just for running. Not near the flowers, I know not to run through them, but just running through the grass. If Nintendo coded a run button then why are you not allowed to use it?
be it made from patterns (grass doesn't wear out under patterns) or just worn grass itself.
Actually, paths don't prevent grass wear in ACNL.
^This. But who cares? If it's covered by a path you won't ever see what's underneath.
I love when the grass wears out under my paths because then it actually sounds like I'm stepping on a path.
Yeah, exactly. I have 2-thick pattern paths in my town, although to be fair I kind of WANT the grass underneath to decay, just so I can then take the patterns away and have rather cool looking dirt paths around town.
When games have those cameras that feel like an actual cameraman is following you. You know the sort where the camera gets stuck on the scenery or the camera 'hits a wall' stopping it from moving. The camera isn't supposed to be an actual physical thing that follows you, it shouldn't get stuck on friggin' walls n shiz, it's pretty much supposed to be a 'ghost', I'm not supposed to feel like an actual guy is following me around with a camera.
I mean, Mario 64 literally had a physical cameraman following you for the entire game (Lakitu) and they still pretty much got it right. If Mario 64 got it right in 1996, why am I still running into this problem 19 years later in 2015?
When games have those cameras that feel like an actual cameraman is following you. You know the sort where the camera gets stuck on the scenery or the camera 'hits a wall' stopping it from moving. The camera isn't supposed to be an actual physical thing that follows you, it shouldn't get stuck on friggin' walls n shiz, it's pretty much supposed to be a 'ghost', I'm not supposed to feel like an actual guy is following me around with a camera.
I mean, Mario 64 literally had a physical cameraman following you for the entire game (Lakitu) and they still pretty much got it right. If Mario 64 got it right in 1996, why am I still running into this problem 19 years later in 2015?
because they are stupid and/or lazy.Because they are.. idk but yeah it's annoying when it gets stuck or when it moves around like crazy unless you play
Limited camera options
Or "no camera options."
I cannot tell you how many Indie 3D platformers had no way for you to change the ****ing camera angle. Who honestly thought that was a good idea?