I switched game engines because I was tired of struggling with syntax, and not being able to find a list of the precode terms used in coding for this game engine (Godot). My code had correct logic but the wrong phrase or needing a different phrase I had no idea existed in the engine and can't find on the supposed online docs. Otherwise I would have just browsed the docs to find something that I thought may fit with whatever I'm trying to do.
I feel I am getting further since the change, as I can find a list of the precode terms and what they actually mean and what they can do in this engine (GBStudio). However this game engine, though popular, is pretty limited, but maybe it will encourage more creativity and charm to the game I hope.
Ps. If you know of a list of phrases for Godot Engine out there send it my way please. Like I had no idea Input.get_action_strength() was even a thing until I ran into it online today. I did a search on Godot's online doc website and it didn't come up :/. It helps to know all the pieces.. and where to read and see all pieces.