(Proposal) Bell Tree Traders Guild

Would you be interested in this idea?

  • yes

  • no


Results are only viewable after voting.
Honestly, I think the biggest thing we need to do is just try to get the price of NMT to be more reasonable, and for less quantities of them to be traded on top of hoping people use IGB more often.
 
I believe there could be a lot of interest in creating a fair marketplace if there was control on the NMT.

I am not pleased by the eradication of TBT. I loved TBT.

Because I just thought it was insane that I found a thread where green mums where 1 NMT each. I know they are the harder flowers to breed, but whatever happened to 2 TBT per hybrid? Jeez, miss those days. Seriously.
 
I believe there could be a lot of interest in creating a fair marketplace if there was control on the NMT.

I am not pleased by the eradication of TBT. I loved TBT.

Because I just thought it was insane that I found a thread where green mums where 1 NMT each. I know they are the harder flowers to breed, but whatever happened to 2 TBT per hybrid? Jeez, miss those days. Seriously.

TBT was never eradicated. It's just currently not functioning on the new software, it'll return when staff figure out how to get it to work again.
 
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TBT was never eradicated. It's just currently not functioning on the new software, it'll return when staff figure out how to get it to work again.

I heard, till then, I'm crying. NMT are very grinderish ;_;
 
I wonder if a way to create "price bands" would be to take the price nooks cranny buys an item for and then multiple that by a percentage and set a band around that.

Rather than trying to have dynamic process based off daily trades.

I like the idea behind that suggestion, but think it doesn’t quite work out due to items having desirability disconnected from their ingame value.

Example: a cute little something-or-other might only cost a tenth of a big ticket item at Nook’s Cranny, but be the most sought after item within the community. As such, it would be more valuable—and therefore within reason to charge a higher price for than an ingame-expensive, but uninteresting item.

EDIT: The more that I think about it, your suggestion is a good starting point for determining a baseline.

Another thought is you could setup a discord server just for trading...have mods there and use that as a way to award titles / kick people not following the rules. Upon signing up you could agree to the guild memorandum and be giving a provisional title.

I know a lot of the discord servers have trading channels but this way specific channels could exsist for say turnips crafting / specific player shops etc.

I don’t know much about Discord and how it works, but this seems worth considering and within the rules. I’d prefer things to stay internal to the forum, but it is an option to keep in mind.
 
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There needs to be a rating system that allows people to determine who to sell to and buy from because of the prices. Basically i think the prices are ridiculous over a little game that means nothing at the end of the day, which is why i charge small fees or give most my stuff away for free. It’s because i love the series and want everyone to have fun without selling a kidney to get a business cat amd i feel having a group of people that are like this with each other would make this forum a more incredible place, a place where animal crossing enthusiasts come to together to help each other not exploit each other.
 
Those involved on a trade will post the outcome of the trade after it's conclusion, and people who try to scam others are added to a public list where everyone can see their names and avoid trading with them.

I’m not trying to call you out for bad suggestions, because I really understand where you’re coming from and even agree on one level.
As is though, I’m pretty sure staff would frown upon blacklisting people in a thread.

I can see a few problems with it myself, tbh. Who keeps record of these ratings? Who is responsible for adding negative feedback about people, and how do they know whether the info they get from others is correct?

Keeping score of positive feedback is more feasible, as it rewards and encourages good conduct without harming anyone.
 
I’m not trying to call you out for bad suggestions, because I really understand where you’re coming from and even agree on one level.
As is though, I’m pretty sure staff would frown upon blacklisting people in a thread.

I can see a few problems with it myself, tbh. Who keeps record of these ratings? Who is responsible for adding negative feedback about people, and how do they know whether the info they get from others is correct?

Keeping score of positive feedback is more feasible, as it rewards and encourages good conduct without harming anyone.
Yeah, that's why I asked about the current feedback system. I don't know if it's working, but it could be used for this purpose. People would be encouraged to trade with others who have good feedback, and discouraged to trade with those with negative feedback (if it exists, I don't know exactly how the system works by I can imagine it's some kind of scoring system?).
 
I believe there could be a lot of interest in creating a fair marketplace if there was control on the NMT.

I am not pleased by the eradication of TBT. I loved TBT.

Because I just thought it was insane that I found a thread where green mums where 1 NMT each. I know they are the harder flowers to breed, but whatever happened to 2 TBT per hybrid? Jeez, miss those days. Seriously.
In regards to NL, I never paid for a hybrid. I either made them for myself (which I like doing) or was gifted to me. That was never a second thought. But I believe it now because of this little snafu: Started game March 19th was all good on the trades with the fruit (no one was asking for bells). I couldn't play the game for personal reasons for a couple of days so I guess I lost out on the free basic flower trade. Come back to the game wanting to trade flowers and people are charging NMT and insane amount of bells and to boot with all holy than thou attitudes. All I can say is "ICEBERG DEAD AHEAD!"
 
been reading through this thread, the idea sounds completely feasible, and I'd gladly take part in it! my only concerns and thoughts that I have already been mentioned though (e.g. rating systems, standard prices (possible tiers or whatnot), and a discord channel). if this doesn't have any push-back from staff, I'd love to help out with this!
 
What do people think about just deciding an upper limit per category of item/service?

I’m thinking something along the lines of:

Up to X Bells/NM for a villager (maybe up
to X+ for one of the new villagers, since they are rarer due to lack of amiibo support)

Up to X Bells/NM for hybrids etc.

That way people still have freedom in what they’re charging but the cost stays within reach of affordability for everyone.
 
What about people who do not charge for anything? I like giving away villagers for free. It's part of the AC community. Its deeper than in game currency for me. It's the way people connect to this game and how they feel about villagers that help them escape RL. And part of the reason I like cycling is the ability to help people along the way.

So, would this guild allow people like myself, who like to giveaway villagers/items for free? Or would I wrinkle the economy?
 
What about people who do not charge for anything? I like giving away villagers for free. It's part of the AC community. Its deeper than in game currency for me. It's the way people connect to this game and how they feel about villagers that help them escape RL. And part of the reason I like cycling is the ability to help people along the way.

So, would this guild allow people like myself, who like to giveaway villagers/items for free? Or would I wrinkle the economy?
I intend to give whatever I have to spare, away.

I've never charged for an item.

Never will. :)
 
What about people who do not charge for anything? I like giving away villagers for free. It's part of the AC community. Its deeper than in game currency for me. It's the way people connect to this game and how they feel about villagers that help them escape RL. And part of the reason I like cycling is to be able to help people along the way.

So, would this guild allow people like myself, who like to giveaway villagers/items for free? Or would I wrinkle the economy?


Important question! If interest in this idea keeps up I’ll add a FAQ with this one to the first post.

By my thinking, you’d be perfectly within guidelines to offer things for free—and very welcome to do so!
The idea behind the Guild is to bring the fun back into trading and support each other in building our Islands.
 
Important question! If interest in this idea keeps up I’ll add a FAQ with this one to the first post.

By my thinking, you’d be perfectly within guidelines to offer things for free—and very welcome to do so!
The idea behind the Guild is to bring the fun back into trading and support each other in building our Islands.
Then sign me up! Plus being part of Guild would allow Guild members first access to Villagers and we would know that they are going to a good home!

I mean I have Raymond (in my main town), and the more I think about it, at one point I am going to part ways with him. But would I rather him go to someone I know (friend or in the guild) or to go to some random player with a lot NMT/IGB? It will be the former, hands down!

That's my logic, philosophy and my style of gameplay.
 
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Okay, wait before I start assuming too much, will trade/buy/sell/giveaway be happening within the guild, between members only?

Or is this more like the guild is a honeybee hive and the members disperse here with fair prices in mind? Like members are more educated about pricing, etc.
 
Okay, wait before I start assuming too much, will trade/buy/sell/giveaway be happening within the guild, between members only?

Or is this more like the guild is a honeybee hive and the members disperse here with fair prices in mind? Like members are more educated about pricing, etc.

I was thinking that ideally business should remain open, and not be exclusive to guild members alone.

However, if an an individual feels more comfortable restricting their business to within the Guild, that’s fine too. The difficulty I see just lies in knowing who is and isn’t a member (I suppose the trader/seller could state “guild members only” in their offer and then try to background check people responding—but again, this is optional)

Honestly, Guild membership is still vague at this moment, and something for those interested to define together.
 
There will always be people who like to offer more in order to get what they want and spoil the fun for everybody. But it would be nice if we had a little community within a community who play fair and only trade within that community!
 
Interesting idea, will watch to see where this goes. :)

I didn't get nso yet, but I'm sad to hear flower trade is difficult. I reset for windflowers, but maybe I should have stuck with roses if they are more popular for trade!
 
I didn't get nso yet, but I'm sad to hear flower trade is difficult. I reset for windflowers, but maybe I should have stuck with roses if they are more popular for trade!

Nooo, don’t say that >.< I think you did the right thing going for the flower you prefer. This is honestly why the forum economy upsets me so much—because it’s pushing people to change the way they play the game.
 
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