There are definitely games that are considerably worse, but for my least favorite game, I decided to opt for Tales of Symphonia: Dawn of the New World. For one, because it's a disappointing sequel to one of my favorite games on the Nintendo GameCube, so naturally there were a lot of expectations that it failed to live up to. So while there are games that are more poorly constructed, more riddled with bugs, more graphically unappealing, and whatever other criteria there is to declare a game bad, this one has been perhaps the most frustrating on an emotional level. The other reason is that my other pick was as an indie title made by a small team, so even though I really didn't enjoy it, I'm always going to be a little more lenient on a passion project by a small group compared to an enormous, AAA game made by a wealthy corporation with a team of over a thousand people.
Anyway, Tales of Symphonia: Dawn of the New World is perhaps one of the most lackluster sequels I'd ever played. When I saw on it advertised on the Nintendo Channel on the Wii back in 2007, it was perhaps the most excited I had ever been for a game up to that point. And then, when I finally got my hands on the game, that's when I became the jaded, unhappy adult I am today. An unbelievable percentage of the game is recycled content from the original game. The plot is a completely mangled mess with very unlikable protagonists. The voice work is atrocious, with only a small portion of the original cast returning to reprise their role for legacy characters, who are treated more as accessories for the new protagonists than actual characters. That's not even going into the multitude of baffling design choices, such as the weird pseudo-Pokémon gimmick that I often forget is even in the game, because the game sort of forgets about it, too. If I had to give it any kind of actual praise, it would probably be on the soundtrack. It's a Bandai-Namco game, so of course the production values are going to be high, no matter how poor the actual game.
But I feel that's kind of cop out answer. It's easy to slap praise on something like that, but I wanted to challenge myself and see if I can find something about the gameplay or story that I liked. One thing I did find very nice was that if you had a GameCube memory card with Tales of Symphonia save data inserted, the game will reward you with some (insubstantial but nice nonetheless) goodies. I just love when games throw players little bones like that, little rewards for keeping up with the series, even if you could also cynically say it's to encourage them to spend more money. I also do think the story has some interesting concepts. For example, I enjoy the idea of exploring how creating a better world for most people might inherently mean negatively impacting others, how the prosperity of one group of people is almost always at the expense of others. Do I think this game does a good job exploring those topics? Absolutely not. But they are topics that I think are more than worth exploring, even if done poorly.
As for my favorite game, I don't know if I'd call this my all-time favorite game, because my favorite always tends to shift and change based on my mood and whatever I happened to play most recently. I'm going to say Final Fantasy IX because it recently had a very profound impact on me emotionally, but I'm sure after posting this, I'll probably think of a better candidate. This is something of a trend with Final Fantasy in general, but I've always hated how overpowered the final boss is. This is supposed to incentivize you to go back and complete all the side quests, but I just find it more frustrating than fun when the game just abruptly tosses you a boss who can just insta-kill you because they feel like it. And I'm saying this as the insane person/old hag who enjoys the grindy and tedious nature of older JRPG's.