READ AND READ AGAIN to make sure you understand As many times as needed.
Becoming friends does help. Otherwise TT two days forward and two days back. Walk around and see if anyone pings. If it's a villager you like, tell them to stay and repeat. If it's the one you want to move, TT to their moving day. If no one pings, save & exit then restart on the same day; walk around to see if anyone pings again. If not, repeat the process (usually they ping the second time around); but if you really want to play it safe after there are no pings, only move ahead one day at a time and walk around for a ping. One you get a ping and talk them out of it, the process can be safely repeated.
Some people say the two day method will screw up your town but that's only true if you assume no one is moving because no one pinged. Only start this method after a villager has been talked out of moving, and once started don't assume that no ping means no moving villager. If you don't get a ping, follow what I said above and things will be fine. I've been using this method and yeah in the beginning I lost a few due to inexperience and assumptions; but since then, it has worked flawlessly w/o any loss of wanted villagers. One thing I do notice is that the last villager usually won't move until someone else moves out first.
Another complaint is that you are not guaranteed to have a villager move every time. This is true, but the method is safer because jumping too far ahead if a villager you like is wanting to move might just void them. I don't recommend jumping ahead any farther unless you are experienced.
The beautiful town ordinance is handy to have as others have mentioned
My experience: started when I wanted Ed gone, then the other villagers I really didn't like. That was quite some time ago. Now I'm a cycler who regularly moves out villagers for others, and I reserve them as well. Which means I need to make sure I don't lose em'
Becoming friends does help. Otherwise TT two days forward and two days back. Walk around and see if anyone pings. If it's a villager you like, tell them to stay and repeat. If it's the one you want to move, TT to their moving day. If no one pings, save & exit then restart on the same day; walk around to see if anyone pings again. If not, repeat the process (usually they ping the second time around); but if you really want to play it safe after there are no pings, only move ahead one day at a time and walk around for a ping. One you get a ping and talk them out of it, the process can be safely repeated.
Some people say the two day method will screw up your town but that's only true if you assume no one is moving because no one pinged. Only start this method after a villager has been talked out of moving, and once started don't assume that no ping means no moving villager. If you don't get a ping, follow what I said above and things will be fine. I've been using this method and yeah in the beginning I lost a few due to inexperience and assumptions; but since then, it has worked flawlessly w/o any loss of wanted villagers. One thing I do notice is that the last villager usually won't move until someone else moves out first.
Another complaint is that you are not guaranteed to have a villager move every time. This is true, but the method is safer because jumping too far ahead if a villager you like is wanting to move might just void them. I don't recommend jumping ahead any farther unless you are experienced.
The beautiful town ordinance is handy to have as others have mentioned
My experience: started when I wanted Ed gone, then the other villagers I really didn't like. That was quite some time ago. Now I'm a cycler who regularly moves out villagers for others, and I reserve them as well. Which means I need to make sure I don't lose em'
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