"Controlling" where houses appear.

This is a really good idea :) But I doubt I could bring myself to do it! I don't like resetting. :p
I might try it one day though~ And I know this thread has been up for ages but I never got around to actually considering replying. Unless I have already idek ; u ;
Ooh look the 400th/401st post is me yayy ; u ;
 
Last edited:
But I already have four largely developed citizens... :-( I don't want to remove one of them.
 
Found this thread through Pocky's tumblr post. I've been trying this method to reset for plots for the passed two days as my 2nd town was down to 8 villagers and decided that I was in dire need of a new villager (Appearently of the Lazy variety).

Been trying for Stitches and so far I've just been getting repeats and a general consensus of bad lazys. Kind of sad I didn't stop when Punchy or Drago wanted to move in but that bear is the one I desire! >:0

I've been wondering though, is there any method to add to this that once you find the villager you like, can you stop the game from making it a random villager each time and make the game stick to the one you like and just have their house move around the map? Or is that reserved for when you specifically ask that villager to move on from another town?

Bump? Lol
 
Found this thread through Pocky's tumblr post. I've been trying this method to reset for plots for the passed two days as my 2nd town was down to 8 villagers and decided that I was in dire need of a new villager (Appearently of the Lazy variety).

Been trying for Stitches and so far I've just been getting repeats and a general consensus of bad lazys. Kind of sad I didn't stop when Punchy or Drago wanted to move in but that bear is the one I desire! >:0

I've been wondering though, is there any method to add to this that once you find the villager you like, can you stop the game from making it a random villager each time and make the game stick to the one you like and just have their house move around the map? Or is that reserved for when you specifically ask that villager to move on from another town?

Bump? Lol

Unfortunately, I think that's only for villagers you specifically ask to move in.
 
Found this thread through Pocky's tumblr post. I've been trying this method to reset for plots for the passed two days as my 2nd town was down to 8 villagers and decided that I was in dire need of a new villager (Appearently of the Lazy variety).

Been trying for Stitches and so far I've just been getting repeats and a general consensus of bad lazys. Kind of sad I didn't stop when Punchy or Drago wanted to move in but that bear is the one I desire! >:0

I've been wondering though, is there any method to add to this that once you find the villager you like, can you stop the game from making it a random villager each time and make the game stick to the one you like and just have their house move around the map? Or is that reserved for when you specifically ask that villager to move on from another town?

Bump? Lol

If you invite a Stitches in from another town it'll always be his plot.

Otherwise the only way to narrow it down is to have a brand new town with <8 villagers.
If you have a spare copy of ACNL / a cycle town, you can make a new town that starts with a Cranky, Jock, Normal, Peppy, and Snooty vilager. Plot reset for any Uchi/Smug to take places 6 and 7. And then when you're only missing a Lazy as the 8th villager you'll only have them putting plots in. (Also for the 8th place by that point you could have a campsite set up for it's Day 2 when you have a guaranteed camper for an extra chance a reset. ~ though to do this you have to strain to get 100% approval.)

This is very good for cycling for certain villagers, but can be a bit time consuming.
 
If you invite a Stitches in from another town it'll always be his plot.

Otherwise the only way to narrow it down is to have a brand new town with <8 villagers.
If you have a spare copy of ACNL / a cycle town, you can make a new town that starts with a Cranky, Jock, Normal, Peppy, and Snooty vilager. Plot reset for any Uchi/Smug to take places 6 and 7. And then when you're only missing a Lazy as the 8th villager you'll only have them putting plots in. (Also for the 8th place by that point you could have a campsite set up for it's Day 2 when you have a guaranteed camper for an extra chance a reset. ~ though to do this you have to strain to get 100% approval.)

This is very good for cycling for certain villagers, but can be a bit time consuming.

You don't need a new town to get only lazies. When resetting for villagers it can go two different ways:

1) the game might make you choose from villagers from a specific personality only (you can't choose which personality)
2) the game might make you choose from villagers of various personalities.

In yourlilemogirl's case the game is giving them only lazy villagers, which is what they want. Stitches will show up there eventually, but it might take some time depending on your luck. Personally I was lucky enough to get Stitches on my third try, but with other villagers it has taken me hours, sometimes days.

When choosing where exactly Stitches moves into you also have a few choices:
1) ask him to move in from another town this way you'll get Stitches every time and only the location will change
2) you can keep trying the other method over and over and if Stitches shows up in a place you don't like you just reset and hope that he shows up again in the place you want him to be (will probably take forever since location AND villager will change each time)
4) place PWPs all over the map to restrict where villagers can move into while trying regular method (villagers and location will change each time but you will have more control over where they move into)
5) place PWPs all over the map and invite Stitches to move in (this is where you'll have the most control as it will be Stitches every time and certain areas will be restricted by PWPs)
 
Last edited:
Thanks for the tips :)
It took me a grand total of 3 days but I was finally able to get Stitches to show up :'Dc his house location isn't /ideal/, but the game was throwing villagers in the same general 2-3 locations and that one was one of the less bad ones lol I haven't developed my town much at all (I over developed my 1st town and so want to go with a more natural feel for my 2nd) so I'm not real picky as far as locations :D besides, like Pocky said, the odds of getting him to show up again AND in a great spot are just infinitesimal and in the end I was just thankful he showed up at all! :)
 
Last edited:
Thanks for the tips :)
It took me a grand total of 3 days but I was finally able to get Stitches to show up :'Dc his house location isn't /ideal/, but the game was throwing villagers in the same general 2-3 locations and that one was one of the less bad ones lol I haven't developed my town much at all (I over developed my 1st town and so want to go with a more natural feel for my 2nd) so I'm not real picky as far as locations :D besides, like Pocky said, the odds of getting him to show up again AND in a great spot are just infinitesimal and in the end I was just thankful he showed up at all! :)

random locations work best for natural towns, I think. But in the future, if you ever do a non-natural town you could always put up temporary PWPs. In Hell I have 23 fountains that I'll tear down as soon as I get all of my dreamies. whenever a new villager tries to move in they cant go anywhere near the lower half of my map because there is simply no room for them there :) 23 fountains is of course very expensive, not to mention it'll take a while to tear them all down (and will leave my map full of dead grass patches once Im done) annnddd it also slows down my perfect town progress as I dont have any trees/bushes in that area.

But I digress. So glad you finally got Stitches, and sorry it took so long!
 
Thanks for the tips :)
It took me a grand total of 3 days but I was finally able to get Stitches to show up :'Dc his house location isn't /ideal/, but the game was throwing villagers in the same general 2-3 locations and that one was one of the less bad ones lol I haven't developed my town much at all (I over developed my 1st town and so want to go with a more natural feel for my 2nd) so I'm not real picky as far as locations :D besides, like Pocky said, the odds of getting him to show up again AND in a great spot are just infinitesimal and in the end I was just thankful he showed up at all! :)

Congratulations, Stuffin'!

I usually just pick between a specific villager or a specific placement when resetting. ~ asking for both is too much chance. And flooding a town with pwp just to get a good placement is too much effort when I don't really TT.

You don't need a new town to get only lazies. When resetting for villagers it can go two different ways:

1) the game might make you choose from villagers from a specific personality only (you can't choose which personality)
2) the game might make you choose from villagers of various personalities.

In yourlilemogirl's case the game is giving them only lazy villagers, which is what they want. Stitches will show up there eventually, but it might take some time depending on your luck. Personally I was lucky enough to get Stitches on my third try, but with other villagers it has taken me hours, sometimes days.

I didn't think this was possible, unless it's a more recent development ~ been out the AC loop a while.
I've had cycle towns where randomly about 70% of the plots were snooties and mostly the same few, but never a 100% chance of a single personality ~ or even gender. ~ and I regularly ended up with towns missing some personalities entirely and still not getting one.
 
Congratulations, Stuffin'!

I usually just pick between a specific villager or a specific placement when resetting. ~ asking for both is too much chance. And flooding a town with pwp just to get a good placement is too much effort when I don't really TT.



I didn't think this was possible, unless it's a more recent development ~ been out the AC loop a while.
I've had cycle towns where randomly about 70% of the plots were snooties and mostly the same few, but never a 100% chance of a single personality ~ or even gender. ~ and I regularly ended up with towns missing some personalities entirely and still not getting one.

It's not a recent development. I helped AoJones with this (just a little) so I can say with certainty that it's been that way since this thread was even made (thread was made on 6/15/2015.) The problem is that the game will not always let you choose from a particular villager personality pool (though it seems to do this pretty often) and that even when you are choosing from a particular personality there is no way of controlling what that personality will be*

* though if a villager of y personality just moved out, the game will not let you choose from y personality only, even if you have no more ys (e.g: if Lobo (cranky) was the last to move out and you have no more crankies, the game will not give you crankies only for your next reset.)
 
It's not a recent development. I helped AoJones with this (just a little) so I can say with certainty that it's been that way since this thread was even made (thread was made on 6/15/2015.) The problem is that the game will not always let you choose from a particular villager personality pool (though it seems to do this pretty often) and that even when you are choosing from a particular personality there is no way of controlling what that personality will be*

* though if a villager of y personality just moved out, the game will not let you choose from y personality only, even if you have no more ys (e.g: if Lobo (cranky) was the last to move out and you have no more crankies, the game will not give you crankies only for your next reset.)

I guess maybe I've just been lucky with villagers before I ever hit a point where I noticed this? I just, have cycled and plot reset a lot in my time and never noticed this.

Can this also apply to campsite villagers?
 
I guess maybe I've just been lucky with villagers before I ever hit a point where I noticed this? I just, have cycled and plot reset a lot in my time and never noticed this.

Can this also apply to campsite villagers?

Well, it's all RNG so its possible that you never had villagers moving in from the same personality/gender. Or maybe I just got lucky getting it often and its actually rare? IDK

I don't know if it's the same for campers, I never really reset for those because its too time consuming (campers hardly show up for me)
 
Well, it's all RNG so its possible that you never had villagers moving in from the same personality/gender. Or maybe I just got lucky getting it often and its actually rare? IDK

I don't know if it's the same for campers, I never really reset for those because its too time consuming (campers hardly show up for me)

Maybe, I was just thinking back that most of my dream villagers turned up in my campsite while plot resetting. ~ I always had my campsite right by the train station so it was easy to check with my main towns, and then I started doing this intentionaly with cycle towns. Maybe they just gave me enough variety I never noticed. :p
Though I do haunt this thread (and others), so am surprised it's taken me this long to find out about this.
 
Maybe, I was just thinking back that most of my dream villagers turned up in my campsite while plot resetting. ~ I always had my campsite right by the train station so it was easy to check with my main towns, and then I started doing this intentionaly with cycle towns. Maybe they just gave me enough variety I never noticed. :p
Though I do haunt this thread (and others), so am surprised it's taken me this long to find out about this.

I /think/ with campsite it may be random because sometimes while plot resetting I'll go into the campsite if a villager is in there and its always random. But I've only plot reset twice so I'm not sure :(
 
I /think/ with campsite it may be random because sometimes while plot resetting I'll go into the campsite if a villager is in there and its always random. But I've only plot reset twice so I'm not sure :(

Ahkay, normally with stuff like this I'd see if I could check this on my cycle town. But I'm now doing the one year challenge on that copy. (A brilliant excuse to buy a 4th copy? -strokes chin- :p)
I'm willing to bet the campsite is either random or runs on a separate system atleast as you can have it installed for Day 5 of a new town and it won't always be the 8th missing personality then.
 
It's not a recent development. I helped AoJones with this (just a little) so I can say with certainty that it's been that way since this thread was even made (thread was made on 6/15/2013.) The problem is that the game will not always let you choose from a particular villager personality pool (though it seems to do this pretty often) and that even when you are choosing from a particular personality there is no way of controlling what that personality will be*

* though if a villager of y personality just moved out, the game will not let you choose from y personality only, even if you have no more ys (e.g: if Lobo (cranky) was the last to move out and you have no more crankies, the game will not give you crankies only for your next reset.)


I haven't been following this two-year thread in its entirety. But, I want to add to it.

When starting a brand-new town, I suggest recording the Villager Personality Categories represented in your first five starting villagers.

The game will not give you a Smug or Uchi among your first five.

This means, of the six more primary Villager Personality Categories, one of them will not appear on Day #01.

Beginning on Day #02 will be the plots representing Personality #06 or a Smug or an Uchi.

If you're after a particular villager, and that villager's category isn't in your town on Day #01, and that villager isn't a Smug or an Uchi, the easiest way may be to slot that villager at No. 8 if you're not going to initially get him/her in Slot Nos. 6 or 7.

So, for example, let's say you so badly want Stitches. His Lazy category is not represented in your brand new town immediately on Day #01. You don't find his plot on Day #02, because you use apparent new humans to search for a random villager plot which, after numerous attempts, are a mix of Lazy, Smug, and Uchi…none of whom are Stitches. I figure, given this circumstance, it's best to take the Smug and Uchi at Nos. 6 and 7 (whichever exact order)…and then you can hone in on the Lazy category to become slotted at No. 8. So, Day #02 will be your No. 6 villager's plot. Day #04 will be your No. 7 villager's plot. And Day #06 is the day to hone in the Lazy bear cub Stitches who would end up slotted No. 8 on your menu list of town villagers.
 
Last edited:
Ahkay, normally with stuff like this I'd see if I could check this on my cycle town. But I'm now doing the one year challenge on that copy. (A brilliant excuse to buy a 4th copy? -strokes chin- :p)
I'm willing to bet the campsite is either random or runs on a separate system atleast as you can have it installed for Day 5 of a new town and it won't always be the 8th missing personality then.

*coughs*buy a fourth one so i wont be the loser with 4 copies of this game*coughs*

I haven't been following this two-year thread in its entirety. But, I want to add to it.

When starting a brand-new town, I suggest recording the Villager Personality Categories represented in your first five starting villagers.

The game will not give you a Smug or Uchi among your first five.

This means, of the six more primary Villager Personality Categories, one of them will not appear on Day #01.

Beginning on Day #02 will be the plots representing Personality #06 or a Smug or an Uchi.

If you're after a particular villager, and that villager's category isn't in your town on Day #01, and that villager isn't a Smug or an Uchi, the easiest way may be to slot that villager at No. 8 if you're not going to initially get him/her in Slot Nos. 6 or 7.

So, for example, let's say you so badly want Stitches. His Lazy category is not represented in your brand new town immediately on Day #01. You don't find his plot on Day #02, because you use apparent new humans to search for a random villager plot which, after numerous attempts, are a mix of Lazy, Smug, and Uchi…none of whom are Stitches. I figure, given this circumstance, it's best to take the Smug and Uchi at Nos. 6 and 7 (whichever exact order)…and then you can hone in on the Lazy category to become slotted at No. 8. So, Day #02 will be your No. 6 villager's plot. Day #04 will be your No. 7 villager's plot. And Day #06 is the day to hone in the Lazy bear cub Stitches who would end up slotted No. 8 on your menu list of town villagers.

Yup, thats exactly what I do too (since uchis/smugs are the easiest to get anyway given that there are very few of them.) But I think that user was asking for help with an existing town, not a new one. It's still useful info though :( Sadly AoJones doesn't come online anymore so no way of editing it.
 
Awe snap. I have a second player created just for this purpose but I didn't realize I would have to start with a fresh save file every morning. I've wasted so much time starting every day with that existing extra character and then switching to my main. Now I'm stuck anyway with a villager I don't want. Boo.
Read the instructions carefully!
 
Awe snap. I have a second player created just for this purpose but I didn't realize I would have to start with a fresh save file every morning. I've wasted so much time starting every day with that existing extra character and then switching to my main. Now I'm stuck anyway with a villager I don't want. Boo.
Read the instructions carefully!

The reason it works that way is because when you load an existing character, and the "Preparing your town" screen comes up, it saves your town so no matter how many times you reset, that plot will not change. Creating a new character gets around that because it doesn't prepare the town beforehand. The only way to save it is to see Izzy and place your house down and do all that introductory stuff.
 
Back
Top