"Controlling" where houses appear.

I've done this trick and it does work, it just takes some time... sometimes too much time. I've kinda already made dirt paths for my town with bushes and flowers, and even reserved 3x3 spots just for villagers, this helps a lot when you're planning on where you want animals to move. The first animal I was able to move in a reserved spot was Pierce, then Peck, both picked up from other people's towns... but holy cow it took all day to get Peck in one of the reserved spots. Both moved in the right spots right when I was about to give up!

Right now I'm putting street lamps in certain areas so when a new villager comes around, they'll squeeze in the spots I want them to move in, and hopefully that will greatly reduced the amount of resetting, and once they move in the right spot, I demolish the lamps. I just really wish the game developers could've implemented some sort of PWP or sign posts that could be put in town to make the animals move there, or even have Isabelle greet you when you login saying something like "Oh hey mayor, a new villager is expected to be moving in so let's find a spot for them to live!", I mean, we're able to decide where fountains, cafe, police stations etc. can be, so why can't we decide where other villagers live? We are the mayor after all.

But yeah, the whole 'animals moving into random spots' is such a nightmare for people who got lots of hybrids that took time to breed, a bunch of bushes that are limited to buy, towns that got a really beautiful layout, and just very inconvenient locations, like right in front your damn house. I cannot rebuild a bridge where it was before because a villager's house is "too close", bleh. I just wish I knew about this resetting thing at the start of the game, though it sucks having to make a new character every single day, when I have room in my town, to see if anyone new is coming to town... never know when a person on the Best Friends list has a moving animal.

Also, I've got a question; can villagers move on top of gyroids that are collecting donations?
 
can villagers move on top of gyroids that are collecting donations?

Nope. They will always move 2 spaces away from other buildings. And don't get me started on how fricking stupid it is to get people to move where you want. I had Barold move out a while ago, and his house was on the edge of a cliff. Perfect spot. I've had 3 people move in since then and none of them will move there! Like is it holy ground or something?
 
I've never gotten this to work for me, and if it's someone I really like I'm too scared to do it anyway since I don't wanna lose the villager. I guess I just gotta deal with all the badly places houses ruining my town. ._.
 
I've done this loads of times, and it definitely works, if you know what you're doing.

A couple days ago I was expecting a fence to pop up, so when I first got onto the game, I immediately made a new character. I found the build-site and it was at an atrocious space and a villager I disliked. I went through the steps again and eventually the build-site disappeared, so I got to a save point, saved, then demolished the new player's house. It works really well.

It happened this morning too, so I did the trick again and waited until the build-site was for a villager to my liking.

It does not work on your mayor character. It has to be a new character. Once you're okay with the site/or possibly villager change you need to set up your tent and save. You can always delete the character afterwards.
 
1st: Marshal
2nd: Diva
3rd: Katt
4th: Hazel
5th: Peck

I'm Hoping to get them in a specific order unless one of my dreamies appear, they can sit where they
Like :3
 
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I needed this trick in my old town, since I never got the hang of plot resetting until my last coupe of villager move ins. The rest I just had to deal with I guess. I'll give this a try with dEaD eNd though, so thanks for posting. :)
 
Could you not just reset while playing your main?

From what I read it has something to do with how it loads when a new char is made. As I said though, I have never tried it before (waiting for the chance to) and this is the method the original user stuck to.

Yeah, see how it works is: When you load up the game on an existing file, Isabelle saves game data (such as new move-ins) when she's loading up the town. This prevents you from changing anything by resetting between then and your next save. By starting a new file, it doesn't save any data until you save manually. Certain data like move-in info is generated randomly until being saved.
 
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I don't know if this was asked already, but regarding loading up an already saved file, what if it's to time-travel? Like I need to load up my mayor's file to time travel a day ahead. Can I do that, close the game, open it back up, and then choose to create a new save-file? Or will that not work?
 
Does this only change the location of the plot, or the villager and plot?
can we not necro ancient threads please & ty :|
I just wanted to know more about it.

And good on your for necro-ing the thread, because look at all the newer posts from people who found this useful.
"Can we not necro ancient threads" is the reason we get "Not another one of these!!1! *Whine*" in the forums. Pick one or the other, people...

I don't know if this was asked already, but regarding loading up an already saved file, what if it's to time-travel? Like I need to load up my mayor's file to time travel a day ahead. Can I do that, close the game, open it back up, and then choose to create a new save-file? Or will that not work?

Do you mean to still be able to reset a villager plot? No, the reset trick wouldn't work anymore the moment you load your mayor's file and find somebody's plot already there.
 
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I don't know if this was asked already, but regarding loading up an already saved file, what if it's to time-travel? Like I need to load up my mayor's file to time travel a day ahead. Can I do that, close the game, open it back up, and then choose to create a new save-file? Or will that not work?
A new day begins at 6:00 a.m. You could load up your main character before that, but if you load your main character after 6 on the new day, then it won't work. So, say for instance, where I am, it's July 1, 2014 1:57 p.m., I can then time travel to say, July 2, 2014 5:58 a.m., because the new day hasn't started yet.
 
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