Am the only one who likes updates instead of having everything at once?

i really enjoy having something to look forward to, but i think the amount of content we started with could've been a little bit better. i don't think monthly updates are a bad idea - especially since there's always people who TT way ahead and spoil everything almost immediately - but the base game has to be sturdy enough on its own.
 
I don't really understand the commonly offered criticism of "x content should have been in the game in the first place" because while, sure, much of the content may have been on the cartridge in previous iterations of the game, it was still locked behind game progression or time or some other limitation. IOW, the game has never been busted wide open from the start. I guess it's a matter of perception.
Features and mechanics being locked behind in-game progression would be a lot more exciting for me. I know it's there and I have to work towards it myself rather than simply wait for it to be available to me. For example, seeing the abandoned buildings in New Leaf gradually get renovated and reopen added to the fun and charm of the game.
 
I don't mind it either way. I just don't know why they went this route.
 
I definitely like updates. I do think some of the updates should've been in the base game but it hasn't really affected me as much as I still continue to play. I will say that I think updates should bring big chunks of content.
 
It is mixed for me. I think some of the stuff we are getting now in updates should have been in the base game, like diving for example. On the other hand, i really like getting updates and dlc to extend the lifespan of the game. I dont even mind if it is paid dlc as long as it is worth it and not stuff that should have been in the base game in the first place, or some half baked content. It is really fun to get excited for new upcoming content with other players and see every one speculate and all that kind of stuff that comes from being part of the community of an active, and regularly updated game.
 
I like having content added over time because it creates more longevity and keeps things exciting. It kind of forces us to slowdown, which I actually enjoy because I work on little projects on my Island while waiting for the next update. I've been let down by other games using the same method who charge money for underwhelming or just plain broken updates. New Horizons updates have been free and well made so that makes me very happy!
 
I'm really enjoying the update approach as it seems to keep the game fresh and always gives you something to look forward to!
 
I really like having something to look forward to with the game! With New Leaf, I got burnout super quickly and there wasn't really much to pull me back into the game. Now, I know that even when I get bored and stop playing as often, there's going to be an update in the future that will make me play again! I'm super excited to be able to go diving again, and I'm optimistic for the future at this point. I'm sure that lots of things that appear to be "missing" are going to come back, like Brewster, Gyroids, more shop expansions, etc. And I think we'll be getting more content, like the vegetables that were found through datamining! Overall, the updates make me hopeful and keep to excited!
 
I much prefer the updates slowly bringing in content, as I don't time travel so content lasts longer for me. I do kinda wish the updates were more frequent or just bigger.
I pretty much ran out of things to do in late May and the wedding season wasn't enough to keep me hooked for the entire month of June (though I also don't really care for the wedding set items, they're nice but not for my island so that doesn't help). June drastically needed an update imo.
Diving seems promising, but i'm not sure it'll keep me busy the entire month, there's only going to be a set amount of things to catch in the current month, and once I get all of the mermaid set i'll be finished there too, but with the confimred part 2 update comming in a months time i'm really fine with it because I know the dry spell won't be an entire month long like the June wait.
 
I don't mind the updates. I like not knowing what will come next and being surprised. However, I really think that the updates should be completely new content and not just rehashes of stuff that was in New Leaf that could have been in the base game of ACNH.

My idea of updates was more along the lines of new holiday material and bringing back content like Celeste's observatory and older content that nobody has seen for a while plus brand new stuff.
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I don't really understand the commonly offered criticism of "x content should have been in the game in the first place" because while, sure, much of the content may have been on the cartridge in previous iterations of the game, it was still locked behind game progression or time or some other limitation. IOW, the game has never been busted wide open from the start. I guess it's a matter of perception.

For me, it feels less controlling to not have things gates behind updates even if they are still time gated. Like, if you were to start your island over now, both Leif and Redd are time gated instead of knowing they are coming in an update or not knowing for sure of they are coming back at all.

I guess for me it feels more rewarding to unlock things in the game (especially if I don't know when they are going to happen) instead of Nintendo going "well, it has been four months. I guess it is finally time to unlock the next shop upgrade for everyone".
 
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As I've said before, I feel as if the deserted island concept was designed with the concept that over time, more and more stuff would be added to it, so that you start with the most basic version of Animal Crossing imaginable (the kind of survival version of the first couple of weeks of NH) and as the months go on and the island gets more buzz, more special villagers come to visit it and you get more developed stores (and with it, more expensive furniture like the type seen in older Animal Crossing games) which serves to make the "progression" of Animal Crossing much longer and more realistic.

Where before you could get through the game's basic story in 4 months at most, we now don't know what the game's going to look like at "completion"... it's a mystery!

However, this is also kind of annoying. There isn't Basic Animal Crossing Stuff yet. Gyroids, coffee, Nintendo furniture... you name it, it's not here yet. I'm kind of losing steam to an extent, because I don't really have much to do, aside from trying to find things that I don't have yet, redecorating and maintaining the island, buying turnips and trying to sell them on complete stranger's islands, and doing Day 365 of the wedding event. (that sounds like a lot of stuff to do, but it's honestly a bit monotonous and i'm still trying to work out how to do it without getting bored)... but at the same time, as I've just said, I really like the idea of having new stuff added in every month or so, so yeah, I'm a fan of the update system (as long as they're more monthly updates instead of something like the April update where you get a load of content dumped then abandoned for a couple of months)
 
I like it this way. To be honest I stopped playing NH a few weeks after it's release because of certain reasons in my personal life but these exciting updates reminds me that I should get back to it!
 
I think personnaly more stuffs needed to be firstly in the game as diving, Redd, café, dream suite... because for a lot of them, we don't have any indication that helps me to know if we'll see them one day and when! Seriously, wait more than four months for an update of Nook shop... that's ridiculous.

Updates are cool to add more NEW content, new sets and animations... but not for adding things we really need to see NOW in our game. The game does not seem finished. I can understand the idea of preventing the TT from doing harm, but there... we just see that the game was not finished on time. The deadlines are ridiculously long!
 
Updates – especially consistent and free ones – are always welcome and while it is great for the longevity of this game, I also wish that some features were already included in the base game. Bushes, art, diving, furniture (why are so many items/sets found in NL missing?), dream suite, multiplayer island tours, shop upgrades, etc. from the start would have provided the depth that many players feel is missing from the game in its current state and while I don't mind that they will come later, I do mind that they might not come.

With that said, I have still found enough things to do with the game between terraforming and decorating the entire island for the 50th time, trading, and hanging with friends to account for 850 hours of play time (😅) so the animal crossing team did something right!
 
I would like the updates better if there was a schedule for the rest of the year that told us what exactly to expect.
We're just sort of assuming that things like the cafe will be added because of bits of code, but wouldn't it be nice if we knew for sure? For all we know, maybe the devs decided the cafe goes against the spirit of NH or whatever and they scrapped it. Or maybe they won't add it until next year or later? I think with a schedule, it'd keep fans more eager to play in the future. Counting down the months instead of learning about the update a week before. I don't like how everything is up in the air, personally it makes me frustrated.
Sure, some people like surprises, but the possibility of the "surprise" being....things like the cafe never being added back after waiting months is not a fun one.
 
Not really. Not much to do when you log on and done everything for the day. We had to wait a very long time for this game to come out and now we are gonna have to wait even more months for features to make it enjoyable? Well.... at least they aren't charging us so I don't mind that much. *shrugs*
 
I’ve always been a proponent of post-launch support and updates especially when it's free, rather than a one-and-done in older days where games didn’t have DLC. What keeps a game alive for me personally is the sense of new, something to chase, even small things like achievements/trophies/milestones. Once the chase is gone, it’s hard to be pulled back into it. Once you’ve done all you can do, there isn’t a real reason to get back into a game that is no longer supported other than for nostalgia.

Being half glass full, I feel like Nintendo this time around are trickling in content that were in previous games to get a gauge on feedback and seeing what the player wants, that way new additions such as terraforming, crafting, timed events, etc. have enough time for feedback and can be tweaked, like how they heard the Easter event was largely a failure and reduced spawn rates to band aid the situation. I haven’t played an AC since the original so a lot of this is new to me. Knowing that, I see how vets of the series who has played multiple releases are understandably and rightfully disappointed by recycled content in the form of updates. I’ve played a few games that routinely recycle/rehash/reskin old material. At a certain point, I just stop playing, and usually a portion of the player base does as well. That’s when the developers take notice when their numbers take a dip. The most we can do is keep voicing what we like and don’t like.

I’d like to think that those who develop games are hardcore, or even gamers like you and I are, but know that’s not the case. Me working in the art industry, it’s staggering how many people help sell art but don’t own a single piece of artwork themselves. The same goes for people who build homes, a number of them do not own a home themselves and only rent an apartment. I live in NYC where space is a luxury and for some reason, a genius thought a newly renovated apartment complex should have a fireplace in every unit, when there’s already central cooling and heating. I’ll chock that up to the renovators being home owners who are use to fireplaces and having more square footage. It is simply their job, they are tasked with something that is defined and they make sure it happens. The same goes for game developers. Their main job is to build something that simply functions or create content, but it doesn’t necessarily means it’s user friendly functionality or content people want.

I’ve gone off on enough of a tangent. Let’s keep voicing what we want and hope there’s a community manager out there taking feedback, because the official site certainly don't. Communities such as TBT and Reddit are a small minority, but are usually the loudest.
 
I honestly like the updates better..I know back in 2012 having everything in nl was great. I spent well 2000 hours on all three copies I had but now I kinda like the updates for nh. It always gives me something to look forward to. I felt in nl once I did everything I was bored,, but now I'm almost never bored because we get updates! It's like getting a present each month! I see potential in this game and I have spent 420 hours (lol) on this game aaaahh,,

Edit: I like getting free content ngl.

It depends on why there is an update.

Downloadable Content was good in “Animal Crossing: New Leaf.”

“Updates,” in “Animal Crossing: New Horizons,” for a feature (swimming) which should have been there on Day #01, is not impressive.

This is about two things:
01. Getting the game out by March 20, 2020.
02. “Animal Crossing” controlling the game.
 
This is also something that I've been thinking about, but there are also people that don't have reliable internet connections. People that live in rural areas could pick up a physical copy of the game today and be stuck playing with none of the updates we've had since launch until they get access to WiFi.

This is obviously something that doesn't affect a lot of people, but my younger siblings are some of the kids that would be affected by this. Yes, local libraries and some fast food places have free WiFi, but that requires transportation to get there and then the waiting involved in downloading something over public WiFi.
 
I like having the updates, but I dont like that you need a nintendo switch online membership to be able to play them.
 
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