Overall the game reminded me of a mix of Link's Awakening and TotK. I enjoyed how like in TotK you have a lot of creative freedom with how you choose to fight and progress, especially as you unlock more and more echoes. I was surprised there were over 100 to ultimately discover. By the endgame, my favorite echoes to fight with included lynel, lizalfos, and just a swarm of crows or fire/ice octos. And for moving around the world, the water block and clouds were immensely helpful. I was a bit underwhelmed with the automatons though. I prefer the older style dungeons as seen in this game, and I'm someone who did all the shrines in BotW/TotK (although those were fun too). I think the game often felt a bit too easy, because you become so overpowered and have basically infinite healing. Getting Link's tunic on the final dojo challenge was more challenging to me than the final boss. It was satisfying seeing Zelda and Link team up at the end. I was surprised to find out that Ganon was not the main antagonist in this one. Was the Ganon we saw in the game always just an echo created by Null? (Maybe someone can clarify). It was interesting seeing Null take the forms of different bosses you previously fought. They might have been one of the scariest bosses in any TLoZ game, being able to create all these echoes and distort the world so much. Thinking of which, the still world was a very interesting concept to me, I'd like to see something like that in future games. There is something just so unsettling about it, being really glitchy looking. A last random thought, did the tri creatures remind anyone else of koroks, I wonder if there is some connection there. I guess I typed more than I meant to but I was just so excited about this game.