uwuzumakii
memento mori
My least favorite thing is they lack of attention towards the demand of certain amiibos. What's your least favorite thing?
Also this.Also Mother 3 when
Nintendo is not only a Japanese company, it is a Kyoto-based company. For people who aren’t familiar, Kyoto-based are to Japanese companies as Japanese companies are to US companies. They’re very traditional, and very focused on hierarchy and group decision making. Unfortunately, that creates a culture where everyone is an advisor and no one is a decision maker – but almost everyone has veto power.
Even Mr. Iwata is often loathe to make a decision that will alienate one of the executives in Japan, so to get anything done, it requires laying a lot of groundwork: talking to the different groups, securing their buy-in, and using that buy-in to get others on board. At the subsidiary level, this is even more pronounced, since people have to go through this process first at NOA or NOE (or sometimes both) and then all over again with headquarters. All of this is not necessarily a bad thing, though it can be very inefficient and time consuming. The biggest risk is that at any step in that process, if someone flat out says no, the proposal is as good as dead. So in general, bolder ideas don’t get through the process unless they originate at the top.
There are two other problems that come to mind. First, at the risk of sounding ageist, because of the hierarchical nature of Japanese companies, it winds up being that the most senior executives at the company cut their teeth during NES and Super NES days and do not really understand modern gaming, so adopting things like online gaming, account systems, friends lists, as well as understanding the rise of PC gaming has been very slow. Ideas often get shut down prematurely just because some people with the power to veto an idea simply don’t understand it.
The last problem is that there is very little reason to try and push these ideas. Risk taking is generally not really rewarded. Long-term loyalty is ultimately what gets rewarded, so the easiest path is simply to stay the course. I’d love to see Nintendo make a more concerted effort to encourage people at all levels of the company to feel empowered to push through ambitious proposals, and then get rewarded for doing so.
I don't like that they're focusing so hard on new game consoles and trying to get ahead that they're ending up almost completely forgetting something.
"Hey, Nintendo, this new hardware is great and all, but we need SOFTWARE, too, don't we? Where are the games?"
"Uhhhh... Here! Have some thrown-together-at-the-last-minute games! And some spinoff games! And a whole bunch of Mario games that aren't innovative at all but easy for us to crank out in seconds! .... "
Thanks, Nintendo. I mean I'm pumped for the new Zelda next year and all, but in the meantime I wish I had something else new and quality from them, you know?