What if Future Updates Will Make NMT Untradeable?

That would be wild, but I doubt it’ll happen. Honestly, I think if it was an oversight or something by Nintendo and the intention wasn’t to trade with other players or be able to drop them, it would’ve been fixed a long time ago. But I don’t think they were probably prepared for it to become a main form of currency for most players over bells.
 
that sure would be interesting. I personally would be fine with it, but I can image that many people would be upset.
 
I guess they could make them un-droppable but I feel like they would also get a lot of hate for that too. I don't think they intended for them to be currency or care much to fix it as a lot of people are happy with them, they are useful! and bells can be easily farmed and then there would be a HUGE inflation of bells, because of TT to other peoples islands with like 500-600 bell prices and selling for easy quick profits just by time travelling to Sunday each time. So bell prices for things would skyrocket, like Raymond would probably be in the hundreds of millions of bells or just un-tradable because bells aren't as needed as NMT
 
I’ll be honest, I don’t really understand why so many people are angry with NMT being used as a form of currency.
I personally used to hate them because they are quite a bit hard to obtain , but eventually in a matter of 1 week you can get 10,000 nook miles or even more , so it's not that bad.

Also , since now lots of people want NMT instead of bells for a lot of stuff , I guess we have to adapt :b
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Back on-topic : I think they should remain as currency but it would be cool if you could also redeem them for Nook Miles
 
I guess they could make them un-droppable but I feel like they would also get a lot of hate for that too. I don't think they intended for them to be currency or care much to fix it as a lot of people are happy with them, they are useful! and bells can be easily farmed and then there would be a HUGE inflation of bells, because of TT to other peoples islands with like 500-600 bell prices and selling for easy quick profits just by time travelling to Sunday each time. So bell prices for things would skyrocket, like Raymond would probably be in the hundreds of millions of bells or just un-tradable because bells aren't as needed as NMT
I think it's safe to say we knew what was the problem all along, then...
 
I think it's safe to say we knew what was the problem all along, then...
If they could implement a way not to time travel at all that would be amazing, I don't do it because I think it ruins the game personally. The only thing I like about it is being able to move out villagers which really helps out when trying to get your fav's
 
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If they could implement a way not to time travel at all that would be amazing, I don't do it because I think it ruins the game personally. The only thing I like about it is being able to move out villagers which really helps out when trying to get your fav's
Same.

I personally think that time travelling trivializes most things in the game.

Want to get a lot of bells? Manipulate time to play the stalk market unfairly.

Want to cheat the campsite system? Manipulate time to trick the game to give you the camper you want.

Want to move out one specific villager? Time travel enough times until the game changes who's gonna move out.

Want to get all seasonal DIYs ahead of time? Time travel to a different season.

Wanna rack up thousands of NMTs? Time travel and that will be a lot easier.

Want to complete your critterpedia and your art collection? Time travel to a season where the critters you need are available, and keep going back and forth in time to make Redd appear so often you'll be able to fill your art gallery in three days...

I mean, I understand why people do that, there's a whole list of reasons... But I don't like to play the game this way.
 
Same.

I personally think that time travelling trivializes most things in the game.

Want to get a lot of bells? Manipulate time to play the stalk market unfairly.

Want to cheat the campsite system? Manipulate time to trick the game to give you the camper you want.

Want to move out one specific villager? Time travel enough times until the game changes who's gonna move out.

Want to get all seasonal DIYs ahead of time? Time travel to a different season.

Wanna rack up thousands of NMTs? Time travel and that will be a lot easier.

Want to complete your critterpedia and your art collection? Time travel to a season where the critters you need are available, and keep going back and forth in time to make Redd appear so often you'll be able to fill your art gallery in three days...

I mean, I understand why people do that, there's a whole list of reasons... But I don't like to play the game this way.
I gotta agree, it's just not how the dev's intended for people to play, once you do all of this and get everything you need within such a short period of time, it's easy to just set down the game and not enjoy it for what it truly is, so many memories missed. It's literally physiologically proven TT isn't good for enjoyment anyway, humans enjoy slowly working for something and getting that satisfaction of "you spent a long time and got rewarded for your efforts!" instead of instantly getting everything... just so not enjoyable and not the relaxing experience the game is truly mean't to be played..
 
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I gotta agree, it's just not how the dev's intended for people to play, once you do all of this and get everything you need within such a short period of time, it's easy to just set down the game and not enjoy it for what it truly is, so many memories missed. It's literally physiologically proven TT isn't good for enjoyment anyway, humans enjoy slowly working for something and getting that satisfaction of "you spent a long time and got rewarded for your efforts!" instead of instantly getting everything... just so not enjoyable and not the relaxing experience the game is truly mean't to be played..

I wouldn’t be able to play without time travel, it would always be night time for me, I would very rarely see day or be able to enjoy the daytime things the game has to offer. Same with several friends I have who have similar schedules. It may ruin your game, but it definitely makes it so I and many others are able to play and experience it all (: I’m very thankful for time travel.
 
I wouldn’t be able to play without time travel, it would always be night time for me, I would very rarely see day or be able to enjoy the daytime things the game has to offer. Same with several friends I have who have similar schedules. It may ruin your game, but it definitely makes it so I and many others are able to play and experience it all :) I’m very thankful for time travel.
I believe they are talking about a different kind. The one where people tt days, weeks, months at a time. I am sure most who are against tt, understand your issue and don't mind if you tt back or forwards some hours because of work or so. I tend to tt through the day too, but mostly because I am never able to play in the morning, and I love hearing the 5 am music.


Nobody really said it was, but there's multiple, valid views towards Nook Miles Tickets.
Nook Miles Tickets can generally require a bit of grinding, and therefore time invested, for people who are unable to trade or buy them in bulk.
While trading can result in items being bought for millions of bells, bells are relatively easy to earn, and therefore, more accessible, thanks to turnips. There's no real way to easily earn Nook Miles to purchase tickets.

In this way, a part of the market becomes inaccessible to new players/players who don't have the time to grind for Nook Miles/players who can't trade for Nook Miles. And that can limit some opportunities. They can't compete against others in auctions or to buy their favourite villager. Sure, people are kind enough to not ask for entry fees for things and give villagers away for free or whatnot, but sometimes these posts can be hard to come by, especially in communities in which a good proportion of people require entry fees some people can't access.

At the same time, Nook Miles Tickets are valid for certain things. The effort you would need to breed blue roses? I'd argue it's worth a Nook Mile Ticker or two. The big Robot Hero? Those rusted parts must've taken forever to collect, sure an NMT is a fair trade.

The market is wide but it just feels as if Nook Miles Tickets divide customers: those who use them to survive in the economy (because there will always be people offering services for NMTs) and those who can't access large amounts
If NMT wasn't a currency, the market would be inaccessible for a lot of other people as well. Maybe more so than it is now. Doing the stalk market would pretty much be a requirement, and there are various people who can't do that either.
 
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I mean, if it wasn't NMTs, people would just charge millions upon millions of bells for desirable villagers/items instead. It's not the format of currency that's the problem, it's the general attitude towards trading where greed trumps over sense. IMO, making NMTs untradeable wouldn't fix anything.
 
while it could potentially disrupt the economy, it would probably just shift to other materials (wood/iron/gold ore) or bells/crowns instead.

the problem isn't the currency, it's the people. I personally have a ton of NMT from trading just gathering dust in my stash right now because I don't know what to use it on, so it's become... somewhat worthless to me, I suppose.
 
hi. I have ~2000 nook mile tickets that I spent about 5-6 days straight working on earning by villager trading. please, no. please. I beg you. I'm on my knees.
 
The whole night shift thing doesn't make sense though. Just offset your clock once then. I think they should get rid of TT and have an option similar to Pokemon Sun and Moon. Regular time or 12 hour difference. Then TTers would have no excuse.

As for NMTs now that it's all over Youtube you can dupe them. I don't think it matters now if they are untradable or not. Some people are going to dupe stockpiles and just sell villagers they find on their tours if they are willing to grind like that.
 
Oh boy this thread has already turned into a TT debate...

I highly doubt the devs would do such a thing. I also don't think the devs just went in not wanting NMTs to be used as trading. The fact that certain things are locked to your profile and you must trade with others to get certain items (i.e. all of the fruits, flowers, Nook Mile color variations, furniture variations) makes me think that they knew and wanted people to play online with each other and trade. Either bells or other in game items like NMTs.

They've already taken some steps against TTing with lowering the interest and causing turnip prices to randomize if you TT backwards, but they could've stopped TT all together if they wanted to very easily (make it so that the clock is always synced up with the internet). The fact that they haven't done this in any of their AC games so far, makes me think they don't want to get rid of the ability to TT completely.

Applying this logic to NMTs, they could've locked them to an account/profile already, the actual Nook Miles are locked to you, and they could've just as easily locked NMTs to an app on the NookPhone. Overall, the fact that they didn't do this makes me think that the devs did in fact intend for NMTs to be traded, or at least weren't against the idea.

Locking NMTs to accounts would most definitely inflate the bells without precautions being taken against TTing, which the devs appear unwilling to do. Yes, they've taken some, but you can still TT for good turnip prices, and if you have a friend, set it up so you just go back and forth buying and selling and make LOADS.
 
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