villager cycle methods?

queertactics

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I'm holding Pietro for a friend, and he just doesn't want to move! I want to keep 8/10 of my villagers and I really would like Pietro out asap.

Ive been using Bam's method (Sansa) to cycle, is there a fsster way? That WONT accidentally move out a villager I love? ((((Or, yknow, just tell me what method you use either way))))
 
Theres this methode that I have used a few times

You basicly talk to a smug or a snooty like 15 times (they gossip alot). If he/she dosnt mention someone moving, tt a day and try again. Otherwise... Im pretty sure what to do if someone pings lol
 
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I would also be interested to know what people use, for getting the last few out, but also actual cycling methods so I can note it for when I can start to cycle one day that will not wreck the town with weeds.

What I do now as only am targeting a few and have many I want to keep is, if I have ten and someone just was told to stay, I go two days forward, then back to that day save at 6 am then log in when everyone is up and find the pinger...if no one pings or there isn't a gossip ER, and I keep loaded with shells as in the diving trick so they don't ask to buy or say anything but pings..but if there are none I use a new save file go six days ahead see if everyone is there if so no one is moving that day and go one ahead. If I have nine I do the same thing but can go three to four days ahead and one day back though three is safest. If use the alt ahead to check method don't save off the train just change the time back don't build a house or anything. For foolproof long fast cycling that I don't know as haven't done just cycle yet.

These methods are combos of things seen around elsewhere and what works best for me at what number I have. Typically I have noticed if there is a camper no matter the number someone wants out, but that's not proven just experienced. But if you start on the day they decide to move you need to save and quit then restart before you will get instant non rumored ping with full pockets of non buy ambles and just walk. Also if ten, the last one in will never ping until someone moves, so if Pietro is ten someone must go.
 
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