jk, I will actually respond.
Business works the way it does BECAUSE it needs to turn a profit and has always been the case, even way back when trading was a thing and "currency" was just other commodities. There's a "cost" to get the product/service prepared and without a way to reap benefits from it there's no way it'd be viable or sustaining for an extended period of time.
THAT'S where the difference between this and villager selling lies. There's literally zero cost nor risk involved for the seller; it's all profit with no chance of loss or a NEED to profit.
So how is this
not reflective of each other? All you're doing is reinforcing my point that they are reflective. Villager selling isn't all zero cost--have you
read the other posts? People work to get villagers--yeah, some get them with luck, but hey luck is part of it. If you don't have good luck, then find other means to bypass that. Just like you said:
Bad luck there, though that comes with anything really.
If you struck oil in your land and you sold it, is it a bad thing to sell it? I guess you should give it away for free because hey ZERO COST! There's no need to profit! It was FREE OIL!
But then the people you give it away to make profit out of the free oil you gave. But still, who cares, right? Zero cost.
Um, ok.
I'm sorry, but this has to be one of the dumbest things I've read in ages. I don't even know where to begin.
I'm sorry, but that was the point because those were (albeit radical) paraphrasing of your own reasoning:
It's just incredibly greedy on the seller's part and stupid on the buyer's imo, especially since you're essentially paying potentially millions of bells for a character you may not even like, or that may not even stay.
Still doesn't change the fact that there's no guarantee they'd stay forever. This game (unfortunately) has no real method of keeping a villager to stay, and **** happens all the time.
If you found it dumb, then you find your own words dumb. Your logic, not mine.
Go to every donut shop in your town during their busy hours and wave your wallet around in the air.
Then come back and tell me how many let you cut ahead, and no, people letting you cut ahead of them because they just want to get rid of you being a nuisance doesn't count.
Sigh. You do realize the donut shop thing was an IMAGINARY example made by someone right? It doesn't actually happen? So now you're trying to get us out into the real world to check it out? Liek wut? And did you even read the previous post about it? The shop offers it to you
first.
The point is IF GIVEN AN OPTION.
IF. As it stands, the option we're comparing to is given in the form of selling and auctions for villagers.
No, but that model makes the most logical sense. The one with the higher rating earned it through multiple transactions done prior and thus has rightfully gained reputation as being a trustworthy dealer, while the person with the lower rating doesn't have this luxury.
Do you ever buy stuff off ebay/Amazon marketplace/etc? If so, do you check the seller's feedback history? The same concept kinda applies here.
Yeah, it does make more logical sense.
No, since it'd be the choice of the person involved. Plus I already mentioned it'd have a huge drawback, since you'd significantly reduce potential traders.
Then why are we even talking about this then? We both agree it's the choice of the person and will have a huge drawback.
Neither does supporting this awful cycle.
Neither does calling people dumb and stupid--oh.
c wut i did there
I'll take that as a yes.