Does not compute. Just because you're having control issues w/ Street Fighter (on another console, no less) doesn't mean you can call the 3DS a "DSi with an analog stick".
no, you don't understand.
it being a dsi with an analog stick has nothing to do with control issues, with any game.. i'm simply saying that street fighter is hard enough with a solid, real controller.. adding on that you have to support the console itself (though you have to do with every other handheld game.. i dunno)
my only reason for bringing up the control issue with street fighter was that it was meant for a six button layout with an arcade stick.. having a controller shifts away from that, having fewer buttons (no turbo/macro buttons) just makes things a bit harder.
i dunno. i haven't played SF on the 3ds, but i don't see it working as well as a console version. just my personal opinion.
and the 3ds does just feel like a buffed up dsi, to me.. but, i guess anything would be. there's only so much you can add to freshen things up, i guess.
i don't know how the gyroscope will be used, i guess that's something to keep an eye out for.. but it's a bit far fetched, imo.
i dunno. i just really feel like it was rushed, or is unfinished.. it doesn't look as professional as the ds lite/i.. it reminds me way too much of the ds phat.
edit: i like the analog stick, but as for it being the best handheld analog stick yet.. it's competition is what, the psp's nub?
it felt a bit better (more loose/free) than the gamecube/console's sticks, but that's an unfair comparison, since handheld vs consoles = lol
i can't get over:
-the headphone jack being oddly placed
-the select/home/start buttons
-how it feels like a buffed up dsi
-resemblance in some way of the ds phat
again, the 3d's cool, i'm looking forward to the game lineup, maybe something will save it. i'm very glad i didn't buy it myself, though. definitely waiting for an update.