Guide to Trading/Buying/Selling Villagers!

toastia

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Hi, all you wonderful newbies. I'm here to tell you several different ways to trade/sell/buy villagers. I've tried to make it as clear as possible, detailing every little thing to do with villager trading. I have several sources and have tried several different ways, so you could guarantee success with any villager trade you do! Basically(because I repeat myself), I've tried my best to come up with this information by asking several different people.
To help you get around easier, then I've put sections in this color and subsections in this color. Defintions + terms are in this color. If there is possibly a better way, it will be italicised. Something important will be underlined.



So, let's get to it!

Buying a Villager
So, you are looking to buy a certain villager. You've just found the perfect place to learn how!
Unfortunately, it can be both easy and hard to do this. It depends on something called a tier. Each tier has a different way to get villagers and typically has expected behavior. NOTE that this varies by person, and/or villager, but this is just a generalization.

You'll need this thread. The tiers here were made by the creator of that thread.

Tier 1
Tier 1 villagers are the most common, so they shouldn't be too hard. To find, that is. If you check out the Villager Trading Plaza(VTP) and look through the first couple of pages, you'll see all too many Rosie's, Julian's, Diana's, and Zucker's! The thing that accounts here isn't the rarity, however...
It's the price tag. These villagers often go for around 8-40 million bells. The highest ever paid for a villager was a whooping 75 million for Marshal! Don't let this discourage you, however. If you need quick cash, turnips are always a good option. Make sure that you have enough bells in your pocket before you continue on!

Tier 2
Not as popular as tier 1, but still scattered around everywhere. A few tier 2's aren't there much at all, but are sniped up as soon as they come avaliable, hencing why they are still on the list. These villagers usually go for about 5-10 million bells, so make sure you have enough!

Tier 3
Personally, I rarely see Tier 3's. However, as the case of Tier 2's, they get sniped up quite quickly! These villagers normally go for 3-5 million bells, so again, make sure you have enough!

Tier 4
You'll probably have a tough time finding these. These villagers usually go for around 1 million bells, so you don't need much at all! The problem here will be finding the villagers.

Tier 5
You'll have a very, very tough time finding a spefic villager out of this section. Over half the villager list is here.
Make sure you have lots of patience when searching for a Tier 5. These villager often go for under one million bells, so money is not a problem here.

Now that you have enough bells in your pocket, lets continue on!

You've found the villager you were looking for. Well, you've found several threads, but your not sure which one to pick. Let's educate you on different types of threads that you are looking for and what could possibly get you the best deal.

Trading
Trading threads require you to have a villager that the other person wants. This method is free bell-wise, but is less likely to get you the villager that you want spefically, due to the nature of it. Most people trade that villager for a high-tier villager, which often goes by ignored.

Auctions
Auction threads tend to last a couple of days at most. There, however, is an important thing to note here: make sure you keep close eyes on an auction. Once you place your bid of; oh, let's say five million bells five minutes before the auction ends. You then take a break from the thread for a couple of minutes, confident that you've won that villager. You check back just as the auctionee posts, but GASP! Someone placed a bid just before it was over! You missed the chance to snipe, the action of placing a bid just before the auction is over and get that villager back. You've just lost that villager, just because you did not keep close eyes on that thread. Be wary of this.
Another instance is the end time. Make sure you will be online and ready to pick up that villager, as soon as the auction is over. Don't bid if you can't pick it up on time!

Selling
Your single thread that guarantees that villager.
These type of threads have no people trying to bid ahead of you, no people trying to ask for bells instead of trading, none of that. It's just a straightforward price. Awesome. The seller is like, "I'm selling marshal for 10 million, whoever posts below buying him gets him" and you post first. Congratulations, you just bought marshal for a straightforward price!

Giveaways/Cycling
Often determined by raffles, giveaways are a hit and miss method. As long as you follow the criteria, you have a fighting chance, but don't put too much trust in these. As for cycling threads, you have to montitor those EXTREMELY CAREFULLY, it's usually first come first serve for a free villager. If you don't get there first, you don't get served.

Getting the Villager
So, using one of the threads listed above, you've finally found your prized villager! After you go celebrate at Club LOL and have a huge bash with your friends, it's time for the heavenly moment.
PICKING UP YOUR VILLAGER.
You've been waiting for this. After you do this process, you'll be good to go!
The first step is to add the person's Friend Code often displayed under their avatar. If it isn't they'll most likely tell you what it is.
After you have added each other, then the person will say on the thread/Private message, "Gates open! Town is <insert name> and mayor is <insert name>!" After you talk to that monkey Porter and land in the other person's town, then check to see if the villager is actually in the other person's town. If he/she isn't, leave immediately! If he/she is, then drop the required amount of payment.
If a little blue line comes across the top screen saying, "Looks like it's time to go" then you'll flick something called the wifi switch. You know where that 3D slider is? There should be a switch below it. Flick it, then Resetti should pop up. After Resetti comes, you can flick it back. Delete the other person off your friend list immediately. You must do this quickly.
If not of this happens and the host leads you to the house like they should, then proceed. The other person will lead you to the villager's house, where you talk to the boxed villager. Make sure you hit the right option to let them into your town. After you pick up the villager and go home (not without a quick, "thanks!" of course), then the next day the villager's plot will be in your town! (For all of you impatient folk, you can time travel a day in the future.) If you are extremely picky on villager house placement, you can do something called plot resetting, the act of resetting to place a villager's house. You start up your game, click "New Save File" on the title screen, and talk to Rover. It doesn't matter what your face is.
After you land off the train, then run around your town looking for the villager's plot. If it's in a great spot, thats great! Talk to isabelle in town hall and do the normal things. You can delete the character later. Make sure you get to the point where Isabelle saves for you!
If not, press the power button on your system then "Home." Rinse and repeat until you find a great location.
Now that you've got your villager, it's nice to leave a wifi rating! Scroll below to see it.
If you traded a villager, scroll down until you see "If you traded...." down below.

Preparing Your Villager For Sale
So, you need bells. Big bells. As in villager bells. You need them now. That old raccoon is pressuring you, besides, I MUST BE RICH.

Well, if you know your extreme bell needs but have no clue on how to act them out, you are in the right place.
First, you have to get the villager in boxes, the state where a villager is in their house full of boxes all day. This is a time consuming proccess, and the safety measures for the fastest method is often quite aggitating. However, it's worth it for the bells!

If you don't Time Travel, then simply play your game as normal. Talk to one villager ten times and watch for a rumor everyday. If there is one, scroll below until you see the red word "ping". If you get a villager to ping, then proceed to the "Pinging Villagers" section.

The Time Travel Way
So, you really need this guy out. You'll time travel, even. What was that? You don't know how to time travel? Well, that's a real kicker. I guess I have to teach you now, eh? Here's how it's done:

1. Start up your game. Click on your profile and wait for Isabelle to appear.
2. When Isabelle comes up, click the second option.
3. Click, "Set the Time".
4. Adjust the date and/or time.
5. Done! Click let's begin and you will have time traveled!

Now that you know how to time travel, let's get the villager ready to sell. Time travel a day forward. After you do that, then talk to every villager EXCEPT the one you want to move. Talk to every villager except that special one at least once, and at least one villager ten times. If you hear no moving rumors, then rinse and repeat. If you do, then proceed to the next section. This is the safest method, although time consuming. Cyclers, I would appreciate a PM if you have better ways!

Pinging Villagers
In order to make the villager move, you'll have to ping-the act of a villager having a exclmation over there head and them running over and dancing. You'll need to ping the villager if there is a moving rumor. You can easily get a villager to ping using something known as the "ping trick". You grab a swimsuit, go into the water for five minutes, come back out and walk in front of a villager. Trapping the moving villager may help!

If the villager is one you want to move, then click the second option. There is always a chance that the villager will decide to stay. If this happens, reset and get the villager to ping again. Rinse and repeat until said villager agrees to move. They will give you a moving date when you first start the conversation. Keep this in mind.
If the villager is one you do not want to move, then choose the first option. You will have to redo the steps until another villager gets a rumor, etc.

Boxed Villagers
Congratulations, you've got that not-so-lucky someone to ping to move! Now, what?
If you time travel, then you could time travel day-by-day, keeping up upkeep of your town until you reach the moving date.
If you don't, simply play as normal until you reach the moving date.
When you reach that fateful moving date, then walk inside the villager's house. You'll see them walking around in their house of boxes. You now have your villager in boxes, all packaged and ready to be sold!
Once you get to this stage, there is no going back.

Selling A Villager
OK, you've got your dear villager packaged for sale. You want to make a thread, but you don't know which one would be good enough and bring in you the most income. That's what I'm here for. This lists the different type of tags you could use for your thread.
You'll need this thread. This thread, again, is incredibly important!


Auctions
Auctions have a lot of potential. They can either in good for you or bad for you, depending on how many bells you want. Auctions are super unpredictable, and you have to be a reasonable auctioneer. It's often best not to auction a Tier 4 or below. Here are a few guidelines which are good to follow:
  • Have a good end time.
  • Have a reasonable starting bid. For example, you wouldn't put a starting bid the amount of money you want to make! Always make a relatively low starting bid when dealing with Tier 3 villagers and up.
  • Have a mininum increase. This can be from 50k-1 million depending on the Tier.
  • Have a buyout. This is usually kind of overpriced. If a person posts "buyout" they automatically win the villager.
  • Don't back out once someone has bid unless it's a complete emergency.
  • Once the auction has ended, take no more bids after the end time.

Sample Marshal Auction Post:

Starting bid: 3 million
Mininum Increase: 500k
Buyout: 25 million(Ultimately depends.)
End Time: <insert>

Sample Tier 2 Auction Post:

Starting bid: 2 million
Mininium Increase: 200k
Buyout: 10 mil
End Time: <insert>


Sample Tier 3 Auction Post:

Starting bid: 500k
Mininium Increase: 50k
Buyout: 10 mil
End Time: <insert>


It's best not to auction a Tier 4 or Tier 5 villager.

Selling
So, you know exactly how much you want for your not-so-beloved villager. You don't want the sometimes difficult managing of an auction, the notorious people who come to buy on your trading thread, or anything like that. You just want a reliable offer which guarantees the amount of money you get. That's what the selling tag is for.

Sample post:
"Hi guys, I'm selling the <Tier #> villager here! I'm looking for <enter amount here> for him/her. Please do not post with alternative offers :) only people who offer this will be accepted!"

Tier 1's go for around 8-40 million bells.
Tier 2's go for around 5 million to 10 million.
Tier 3's go for around 3-5 million.
Tier 4's go for around 1-2 million.
Tier 5's usually go for less that one million.

Trading Villagers
You want to trade your villager for another. Simply post the villager you want to trade for the villager that you want.

Sample:

"Hi guys, and I have <insert villager name here> and I'm looking to trade for <insert villager name here>! Please do not post buying, I am only looking to trade :3 any buying offers will not be accepted."

If you get an answer, proceed.

Getting Rid of the Thang​
So you've just sold the villager using one of the threads above. Great! Now, you will want to add the buyer's FC.
After that, go back in-game and talk to Porter the station monkey. Click "Invite friends in". Click "All my friends!" Then PM the buyer saying, "Gates open! Mayor name is <mayor name> and town is <town name>!"
Wait for the buyer to arrive. Tell them to drop the payment. If they try to run straight to the villager's house, you'll flick something called the wifi switch. The wifi switch is the switch below the 3D setting. Flick it, then Resetti should come up. After he comes up, flick it again. After that happens, delete that person off your friends list and DO NOT let them back in your town. If they drop the payment like asked, you won't have to do any of this.

After they drop payment, then lead them to the villager's house. They will talked to the boxed villager. When done, they will most likely say "thanks!" Then you will say "welcome :)" if you want. Then click the "Start" button, "end session". They will leave, the money will still be where you left it, and if you check the villager's house, it will say "Moved out". Congratulations, you've sold a villager! It's always nice to leave a wifi rating. Scroll below!

If you traded...
Do the above without all the payment dropping. One of you will open your gates, let the other person in, etc. Then the other will time travel one day forward. Then, the other trader will open their gates and let you in to talk to the villager in boxes. After all this is done, you may TT one day forward to get the villager plot. TT yet another day forward, then TT back to the original date. There is probably a less time consuming way, but this is how I do it. Make sure to leave wifi ratings!

Wifi Ratings
Wifi ratings are a good way to know if you can trust someone. You can check a person's wifi rating by clicking on their profile, pressing the tab "Wifi Rating" on the side where the visitor messages are, and click "View Complete Feedbacks". Sometimes it'll be under their avatar when they post! If you don't see it under the avatar, use the first method by clicking on their profile. For example, if you checked my profile I would have 60 something wifi ratings.

You can leave a wifi rating by going on their profile, "Wifi Rating", then "Submit feedback".
Please note that the following information is how I fill in mine, you fill in what you feel is right!
If you were the host, put "Host" in the top slider. If you are a trader, put "Trader". If you were straight out buying, put "Visitor".
If the other didn't try to scam you, on the second drop down put "Positive +1" if they did attempt put "Negative -1".
Leave thread URL blank if you want.
Add a short comment showing your appreciation.

Now, the trust factor from positive wifi ratings(Hosts):
WARNING: Even though you could probably trust someone with 11+ wifi ratings, always keep your guard up.
If a person has no wifi ratings, they should probably pay first. If they don't try to scam you or anything, then mae sure to leave a positive rating to help boost them up a level so the next person would know if they are trustworthy.
If a person has one through five, they should still probably pay first.
If a person has 5-10, you could probably trust them. If you feel like it's too risky, go ahead and tell them to pay first. Make sure you let them know if you want them to get the villager first!
If a person has 11-20, they could probably get a villager first. Again, if you feel like it's too risky, don't do it! Make sure you let them know if you want them to get the villager first!
If a person has 21+, trust them. They could get the villager first.

Make sure to leave a negative wifi rating for someone who scammed!
Wifi ratings(Visitors):
WARNING: Even though you could probably trust someone with 11+ wifi ratings, always keep your guard up.
If the host has one through ten wifi rating, don't pay first. Ask to see the villager.
If the host has eleven through twenty wifi ratings, you can trust them if they tell you to pay first. If they tell you that you can get the villager first, by all means, accept that offer!
If the host has 21+ wifi ratings, you don't have to worry about a thing, most likely.

If both of you have 1-10 wifi ratings, work that out on your own.

Wifi ratings are great ways to show your appreciation!



I'd appreciate any support given to help improve this thread :) IF you see a mistake or something, a PM is appreciated!
 
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Ooooh phfew, I read through it all!

Very handy guide, especially for the ones who want to know how the Villager Trading forum works.

I have to mention you contradict yourself on one part. Well maybe not completely contradict, but it is a bit of a wringing issue.

In the first part you mention that if you buy a villager, and you go to the seller's town to pick him up you have to check whether the villager is there.
I've never been to anothers town before, so I can be wrong, but I guess you can see this on the map-screen? But how do you know for certain he/she is in boxes? (cause that could also be a way to scam)
The only way then is to see the villager at his house to make completely certain.

Later on, when selling a villager, you say that if the person who you sell to goes towards the house without paying, you should kill the wifi and stop the exchange.

I know it is conflicting, and that there's probably not a way to completely make sure everything goes well, other than just trust the other person...
Hmm, this is very hard, I also wouldn't know what to do. Though I suppose I would trust most persons on this forum who have been a member for at least a month or two.


Another thing that I would like to mention is that I've heard of a case where someone came to adopt a villager, but even after agreeing with the villager that he would move in, another player entered the seller's town and the game sort of crashed, after the save from the new person's entering.
The villager moved away from the seller's town, but never appeared in the buyer's town.

So it might be an idea for the seller to close his/her gate after the buyer goes in, and if he does not automatically, that you as buyer should request he does for safety measures =)

Only things I can think of. Good job on writing it! O_O Must have been a loooot of work.

PS. Whatever I am saying here is based on my own questions and things I have read on this forum. I have not yet visited other or trade/sold/bought villagers, so I don't know all about it =) But I hope to try and give some notes!
 
Prin said:
Wait for the buyer to arrive. Tell them to drop the payment... After they drop payment, then lead them to the villager's house.

In the first part you mention that if you buy a villager, and you go to the seller's town to pick him up you have to check whether the villager is there.
I've never been to anothers town before, so I can be wrong, but I guess you can see this on the map-screen? But how do you know for certain he/she is in boxes? (cause that could also be a way to scam)
The only way then is to see the villager at his house to make completely certain.

I agree with Melyora. I'm not sure what the standard protocol is, but could someone explain to me why the Adopter should pay first? That seems awfully one-sided and unfair. I feel like the Host should always provide their end of the deal since they hold the ability to end the session at any time. I realize that the map-screen does show the villager, but it doesn't indicate that they're in boxes. What if they aren't in boxes? What if they were already moved out? Etc. If the Host always provides the villager first, there is no way for any person to be scammed.

Here are some scenarios:

Host is a Scammer -- Adopter is a Cool Person:
If the Adopter pays first, the Host can easily end the session before giving the Adopter the villager. The Adopter goes home without the villager, and the Host gets rich. There's no way for the Adopter to prevent this.

If the Adopter insists that they see the villager first, the Host will probably say something like, "No! Pay me first!" The Adopter will be suspicious, and either they'll get the villager, or they won't, but at least they won't lose money for nothing. At this point, the Adopter should also check the map screen to see if the Host even has the villager.

Host is a Cool Person -- Adopter is a Scammer:
If the Adopter insists that they see the villager first, they will get the villager, but they will bolt for the train station at the end. It's easy for the Host to flick the WiFi switch quickly. The Host doesn't lose the villager, and the Adopter/Scammer doesn't get them. It's not a good scenario and no one is happy, but the Host doesn't lose anything from letting the Adopter talk to the villager first.

In this scenario, the Adopter most likely won't pay first, but, again, that doesn't hurt anyone as long as the Host is fast and turns off their WiFi before the Adopter leaves. Like your guide suggests, if they run away, just react accordingly.

And if Host is a Scammer -- Adopter is a Scammer:
Well... this is just a comedy of errors.
 
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Ah, I see these mistakes.
I'll add to the description what to do if the host is a scammer.

- - - Post Merge - - -

Also, it's going to be one-sided either way. I've posted both ways on what to do if one or the other scams.

- - - Post Merge - - -

Ooooh phfew, I read through it all!

Very handy guide, especially for the ones who want to know how the Villager Trading forum works.

I have to mention you contradict yourself on one part. Well maybe not completely contradict, but it is a bit of a wringing issue.

In the first part you mention that if you buy a villager, and you go to the seller's town to pick him up you have to check whether the villager is there.
I've never been to anothers town before, so I can be wrong, but I guess you can see this on the map-screen? But how do you know for certain he/she is in boxes? (cause that could also be a way to scam)
The only way then is to see the villager at his house to make completely certain.

Later on, when selling a villager, you say that if the person who you sell to goes towards the house without paying, you should kill the wifi and stop the exchange.
Hm, i don't think there's a way unless the adopter sees the villager first.
Whenever I do wifi exchanges, the host usually tells me to pay first.



Another thing that I would like to mention is that I've heard of a case where someone came to adopt a villager, but even after agreeing with the villager that he would move in, another player entered the seller's town and the game sort of crashed, after the save from the new person's entering.

If the game crashes, it'll be safe to let the other person back in. It's a game issue.
The villager moved away from the seller's town, but never appeared in the buyer's town.
I've never heard of that before :O if anybody has more info on it?

So it might be an idea for the seller to close his/her gate after the buyer goes in, and if he does not automatically, that you as buyer should request he does for safety measures =)

Closing the gate doesn't do anything except prevent other people from coming in.

Only things I can think of. Good job on writing it! O_O Must have been a loooot of work.

PS. Whatever I am saying here is based on my own questions and things I have read on this forum. I have not yet visited other or trade/sold/bought villagers, so I don't know all about it =) But I hope to try and give some notes!

Resposes in bold.
 
Also, I'd like to mention.
Should I add a poll to see which is favored more, the adoptee paying first or the adoptee seeing the villager first?
 
I read the whole thing and think it's wonderful of you to do this! I'll definitely be linking others to this, with your permission, of course.
 
I dont mind linking others :] it's for the community!
 
I read your responses =D

From what I remember (I'll try to search the thread later on, it was also posted on this forum), the game crashed after the buyer had agreed with the villager he'd move in. I don't know if he tried again later, but it could be that since the deal was made, and the game crashed after that, it never got saved to the buyer's town... I really don't know the details of it ^^'
But the closing of the gate indeed would only prevent other people from coming in, but if other people coming in could cause a game to crash, closing the gate would be a way to make the trade a bit safer. Maybe XD

I'll search the thread and leave a link here, later today, now I have to go to university (I'm already late, oops)
 
I read your responses =D

From what I remember (I'll try to search the thread later on, it was also posted on this forum), the game crashed after the buyer had agreed with the villager he'd move in. I don't know if he tried again later, but it could be that since the deal was made, and the game crashed after that, it never got saved to the buyer's town... I really don't know the details of it ^^'
But the closing of the gate indeed would only prevent other people from coming in, but if other people coming in could cause a game to crash, closing the gate would be a way to make the trade a bit safer. Maybe XD

I'll search the thread and leave a link here, later today, now I have to go to university (I'm already late, oops)
OK, I think I get what you're saying!
After the buyer had gotten the villager than the game crashed. If that happens, you should try again immediately. This time the seller should close the gates ASAP after the buyer comes in. The villager will still be there, and the trade can be done with no hassle.

Also, most people won't randomly barge in your town, but closed gates are a safety measure. But if you have a full friend list like mine, that's a different story.
 
Ah, and I'd like to remind everyone of one thing:

Wifi ratings. I'll add a new section on that too "D
The chances of you getting scammed on here are pretty low to begin with, but it's better safe than sorry I guess.
 
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Nice thread! This would've been good for me when I joined, and I'm glad this is here for other members! :)
 
The title made me think you were trading your AC villagers in exchange for services from stupid people :P
 
The title made me think you were trading your AC villagers in exchange for services from stupid people :P

The title at first made me think he was trading for hacked dummy items, but I was confused because I knew those were only in Pop:Growing... that's the original reason I actually clicked this thread. :p
 
The title at first made me think he was trading for hacked dummy items, but I was confused because I knew those were only in Pop:Growing... that's the original reason I actually clicked this thread. :p

:P I need a better title.
 
Thanks for doing a helpful thread like this, I certainly didn't know what to do when I started!

It might be nice to link to a couple different sites that trade villagers?? but I don't know if that's allowed. I know tumblr and reddit trade a lot too.
 
Thanks for doing a helpful thread like this, I certainly didn't know what to do when I started!

It might be nice to link to a couple different sites that trade villagers…? but I don't know if that's allowed. I know tumblr and reddit trade a lot too.

I probably wouldnt do hat, this was organized for this website only, it would not make any sense on another. Making an entire post like this for another website wouldnt be very practical for me.
 
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Hi, I'm new to all this stuff and I have a couple of questions:

1. Do I have to talk to ALL villagers I mean also the ones who are in the museum/Re-Tail shop etc.? Because they only talk about the things they are in like if they are in the museum they talk about fossils und never about other villagers.

2. "If you hear no moving rumors, then rinse and repeat." Does that mean I have to time travel to the next day as well or just start my round again and talk to all villagers and to one villager 10 times?

I can't seem to make it work :(
 
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