While there won't be a balance patch coming along with Lucas, there's bound to be another one at some point, so what do you want to see changed?
So what do you want to see changed?
-Make Zelda able to move immediately after using her up B like every other character with a teleport recovery.
-Make Zelda's down B a disjoint instead of a projectile. (It's bigger than her but it's a projectile that can be reflected and pocketed? Just no.)
-Raise Wii Fit Trainer's kill percents a bit so that Deep Breathing feels more like something that can help you instead of something you NEED to use to kill.
-Give Wii Fit Trainer a bigger grab range, both in front of her and below her. It's difficult to grab Kirby even when he isn't crouching.
-MAKE MARTH'S SWORD LONGER!!! (And I guess Lucina's too...)
-Make Zelda's down B a disjoint instead of a projectile. (It's bigger than her but it's a projectile that can be reflected and pocketed? Just no.)
-Raise Wii Fit Trainer's kill percents a bit so that Deep Breathing feels more like something that can help you instead of something you NEED to use to kill.
-Give Wii Fit Trainer a bigger grab range, both in front of her and below her. It's difficult to grab Kirby even when he isn't crouching.
-MAKE MARTH'S SWORD LONGER!!! (And I guess Lucina's too...)
-Make Captain Falcon and Yoshi less braindead easy to use. They can kill with so little effort and it makes no sense.
-Make Ness' PK Thunder 2 weaker (where he guides it back to himself). It can kill at 0%. No attack should be that powerful where you can hit somebody right after they respawn and they already are dead. I'm fine with his back throw, but not this.
-Pit's/Dark Pit's side B should either reflect projectiles or have super armor, not have both properties at the same time.
-Make Ness' PK Thunder 2 weaker (where he guides it back to himself). It can kill at 0%. No attack should be that powerful where you can hit somebody right after they respawn and they already are dead. I'm fine with his back throw, but not this.
-Pit's/Dark Pit's side B should either reflect projectiles or have super armor, not have both properties at the same time.