Name: Little King's Story
Platform: Wii
Pros: It's highly addictive. It's Pikmin meets Rune Factory. You send your troops/villagers in unknown terrain to scout out potential land for the Kingdom, and potential spouses. You do this by defeating several guardians of the different areas. Once you beat a guardian, the land is ready for development. Different areas offer different buildings and social hierarchies. For example, an area of the kingdom is a thriving metropolis, while the other is a mining group. You can then recruit these villagers to be your loyal followers, and they offer different abilities. For example, a farmer can dig holes faster than anyone, a carpenter will build bridges to allow access to new areas of land, children can be sent up trees to get gold and other treasures. Given time, you can even marry your troops, and eventually, will provide an offspring for you to recruit. The death feature in this game is also pretty neat, since if one of your troops die in battle, they will be re-obtainable by cracking pots in a place called "Revival Beach". There is also a chance that they will not return, thus being gone forever. In the event that they DON'T return, your entire kingdom will mourn, and you'll notice that they're all wearing black. This isn't a graphics-heavy game, but I think the art style of this game is unique from other games, which take form in chalk drawings.
Cons: It can get grind-y at times. More areas means more construction, which in turn means more money needed to construct building in the area. If you're not fond of polygamy and in-breeding, this game is not for you. There are no limits in the marriage system of the game, so you can literally marry different people's spouses, and your own kids, your kids' kids, and so on, and they still produce a child. Granted, this is a minor detail and you'll forget it once you have a big enough kingdom, but you'll notice this early on since you start off with a small number of villagers. Also, the map system could be better.
Platform: Wii
Pros: It's highly addictive. It's Pikmin meets Rune Factory. You send your troops/villagers in unknown terrain to scout out potential land for the Kingdom, and potential spouses. You do this by defeating several guardians of the different areas. Once you beat a guardian, the land is ready for development. Different areas offer different buildings and social hierarchies. For example, an area of the kingdom is a thriving metropolis, while the other is a mining group. You can then recruit these villagers to be your loyal followers, and they offer different abilities. For example, a farmer can dig holes faster than anyone, a carpenter will build bridges to allow access to new areas of land, children can be sent up trees to get gold and other treasures. Given time, you can even marry your troops, and eventually, will provide an offspring for you to recruit. The death feature in this game is also pretty neat, since if one of your troops die in battle, they will be re-obtainable by cracking pots in a place called "Revival Beach". There is also a chance that they will not return, thus being gone forever. In the event that they DON'T return, your entire kingdom will mourn, and you'll notice that they're all wearing black. This isn't a graphics-heavy game, but I think the art style of this game is unique from other games, which take form in chalk drawings.
Cons: It can get grind-y at times. More areas means more construction, which in turn means more money needed to construct building in the area. If you're not fond of polygamy and in-breeding, this game is not for you. There are no limits in the marriage system of the game, so you can literally marry different people's spouses, and your own kids, your kids' kids, and so on, and they still produce a child. Granted, this is a minor detail and you'll forget it once you have a big enough kingdom, but you'll notice this early on since you start off with a small number of villagers. Also, the map system could be better.
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