fischermasamune
Senior Member
A) INTRODUCTION
Dear majors and residents.
I was wondering how one could measure how advanced one is in the game, or how much one has experienced the game, using a number from 0 to 100. Let's call this number to be the "experience index of ACNL".
B) MOTIVATION
To be worthy of its name, I want the experience index to satisfy the following conditions:
1) It is an integer from 0 to 100. You start the game with 0 and may achieve 100.
2) It is tied to the in-game progress of a character as an inhabitant of a town. It only considers one character, which may or may not be the major. The experience index may be different for different residents in the same town, and may change if a person moves a character to another town.
3) It is non-decreasing: it's impossible to make it lower by playing (short of hacking). This means it cannot be tied to any particular furniture, clothing or tool, or be a demolish-able PWP.
4) Can be verified by a train visit to the town. That means it must be visible on the town, or inside a character house, or be based on the TPC. This rules out mannequins, which can be pocketed.
5) The maximum experience index could be obtained even before the Welcome Amiibo update, or any update or DLC.
C) DEFINITION
My idea to compute the experience index (in parentheses, the number of possible obtainable points):
(72) +1/+2/+3 for each bronze/silver/gold badge
(7) House upgrades: +1 for having a house instead of tent, +1 for maximized (8x8) room
(3) Consequences from upgrading house: +1 for Happy Home Academy, +1 for Happy Home Showcase, +1 from access to island
(4) Permanent PWPs: +1 for the Roost Cafe, +1 for Police Station, +1 for Campsite, +1 for Reset Surveillance Center
(5) Timmy & Tommy: 1 if you have Convenience Store (T&T Mart), 2 if you have Supermarket (Super T&T), 3 if you have Home Center (T.I.Y), 4 if you have Department Store (T&T Emporium). An extra +1 if you have access to Leif.
(3) Museum: +1 for complete art gallery, +1 for complete fossil gallery, +1 for second floor
(6) Others on Main Street: +1 for Kicks, +1 for Dream Suite, +1 for the Fortune Teller, +1 for Shampoodle, +1 for Club LOL, +1 for the sewing machine inside Able Sisters
Total: 100
D) PERSONAL EXAMPLE
I have 5 bronze badges (+5), 9 silver badges (+18) and 7 gold badges (+21). For the other 28 points, I only miss the Reset Surveillance Center and the completed art gallery, so +26. Therefore, my experience index of the game (for my character and town) is 5+18+21+26=70.
E) DISCUSSION
Other links discussing the concept of completion:
http://www.belltreeforums.com/showthread.php?269115-100-Completion-ACNL
https://www.gamefaqs.com/boards/997811-animal-crossing-new-leaf/65550929
I welcome suggestions for improvement of the experience index, and general discussion of it. I also encourage people to post their experience indexes. Does anyone have 100? Let the community know!
Dear majors and residents.
I was wondering how one could measure how advanced one is in the game, or how much one has experienced the game, using a number from 0 to 100. Let's call this number to be the "experience index of ACNL".
B) MOTIVATION
To be worthy of its name, I want the experience index to satisfy the following conditions:
1) It is an integer from 0 to 100. You start the game with 0 and may achieve 100.
2) It is tied to the in-game progress of a character as an inhabitant of a town. It only considers one character, which may or may not be the major. The experience index may be different for different residents in the same town, and may change if a person moves a character to another town.
3) It is non-decreasing: it's impossible to make it lower by playing (short of hacking). This means it cannot be tied to any particular furniture, clothing or tool, or be a demolish-able PWP.
4) Can be verified by a train visit to the town. That means it must be visible on the town, or inside a character house, or be based on the TPC. This rules out mannequins, which can be pocketed.
5) The maximum experience index could be obtained even before the Welcome Amiibo update, or any update or DLC.
C) DEFINITION
My idea to compute the experience index (in parentheses, the number of possible obtainable points):
(72) +1/+2/+3 for each bronze/silver/gold badge
(7) House upgrades: +1 for having a house instead of tent, +1 for maximized (8x8) room
(3) Consequences from upgrading house: +1 for Happy Home Academy, +1 for Happy Home Showcase, +1 from access to island
(4) Permanent PWPs: +1 for the Roost Cafe, +1 for Police Station, +1 for Campsite, +1 for Reset Surveillance Center
(5) Timmy & Tommy: 1 if you have Convenience Store (T&T Mart), 2 if you have Supermarket (Super T&T), 3 if you have Home Center (T.I.Y), 4 if you have Department Store (T&T Emporium). An extra +1 if you have access to Leif.
(3) Museum: +1 for complete art gallery, +1 for complete fossil gallery, +1 for second floor
(6) Others on Main Street: +1 for Kicks, +1 for Dream Suite, +1 for the Fortune Teller, +1 for Shampoodle, +1 for Club LOL, +1 for the sewing machine inside Able Sisters
Total: 100
D) PERSONAL EXAMPLE
I have 5 bronze badges (+5), 9 silver badges (+18) and 7 gold badges (+21). For the other 28 points, I only miss the Reset Surveillance Center and the completed art gallery, so +26. Therefore, my experience index of the game (for my character and town) is 5+18+21+26=70.
E) DISCUSSION
Other links discussing the concept of completion:
http://www.belltreeforums.com/showthread.php?269115-100-Completion-ACNL
https://www.gamefaqs.com/boards/997811-animal-crossing-new-leaf/65550929
I welcome suggestions for improvement of the experience index, and general discussion of it. I also encourage people to post their experience indexes. Does anyone have 100? Let the community know!