Zelda Wind Waker Reborn And New Zelda Coming To Wii U

I don't know how well a 2D game would do in 3D. Also I'm biased because I hate LttP.

It's why I say reimagined, it'd take more time than what Nintendo is doing with WW HD but it would be a lot more interesting. It would really just be taking the content in LttP and presenting it with the design they do with every 3D Zelda.
I would actually be more interested in HD LttP over WW because WW will always look pretty good regardless, LttP is 20 years old and could get the Four Swords treatment to look great. Funny thing is Four Swords is outdated by today's standards so they could make something better than that.
 
Yeah, if we were to do any 2D game remade, I'd want it either to be the original game, or The Adventure of Link, just so that we can get an actual story, and way, way, way, improved graphics.

Still hoping for Majora's Mask 3DS though.
 
Yeah, if we were to do any 2D game remade, I'd want it either to be the original game, or The Adventure of Link, just so that we can get an actual story, and way, way, way, improved graphics.

Still hoping for Majora's Mask 3DS though.

I would LOVE the original Zelda to be redone in full 3D. And yeah, preferred MM3DS
 
I think that if the original LoZ was remade it would be too different to be considered the same. I mean I remember stuff in that game where a screen would be filled with rocks and there was a specific rock to blow up to gain access to a dungeon... that'd be pretty weird for a 3D game to do.
Plus it was just hard as hell anyway, playing it today almost makes internet use a necessity and I don't think Nintendo even likes making games that are stupid hard anymore.
 
Right, they might make a somewhat challenging game.


and then give you multiple help systems that make it annoyingly easy.
 
Right, they might make a somewhat challenging game.


and then give you multiple help systems that make it annoyingly easy.

Nobody is forcing you to use those help systems, most of the time at least. One exception would be Skyward Sword with Fi literally telling you everything. But stuff like the NSMB games, the help blocks are completely optional.
 
I find the games challenging, but maybe I'm just a bad player. x] I think it's just lessened by the easy access to the Internet to check things up because the does take away from figuring things out yourself, and that can be avoided.
 
Nobody is forcing you to use those help systems, most of the time at least. One exception would be Skyward Sword with Fi literally telling you everything. But stuff like the NSMB games, the help blocks are completely optional.

I was aiming towards those two games specifically, actually. Like you said, with SS it literally did not give you an option, and even after you've done something a hundred times she'd still chime in and tell you how to. With NSMB it's different, but my argument was aimed towards younger gamers.
They abuse those sort of features, and I think that it's ruining the experience for them because they end up flying through the game and then going on about how easy and boring it was.

I'm all for hint and help systems, but not something that is going to hold your hand the entire time.
 
Nobody is forcing you to use those help systems, most of the time at least. One exception would be Skyward Sword with Fi literally telling you everything. But stuff like the NSMB games, the help blocks are completely optional.


Fi. Gawd and we thought Navi was annoying.
 
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