Kirby of the Stars
Game needs Kirby Fortunes
As we all know, time traveling is a common method for people to exploit the game's clock at their convenience. While this in itself is not necessarily a bad thing (seeing as some people do not have the time in real life to go by the game's rules), it can seem to prove problematic in some ways. Conceptually, Villager Cyclers and other people with extra game cartridges whom use time travel to their advantage can inadvertently break the game in numerous ways, and help fix it in others.
For example, traveling to specific dates in time to get items one would normally not have time for or to obtain event items for trade can be somewhat of a double-edged sword. This comes from the fact that while taking away from some of the rarity or experience of the in-game time or items, there is a gain in online economy when it comes to the purchasing or trading of said items.
However, in relation to this gaining of online economical growth, the status of offline economics can be crippled tremendously with this source of traveling. Take for example the standard town of a Village Cycler. Many of the high-tier villagers can go upwards of 30 Million Bells. Now, taking into consideration that farming bugs takes and excessively long time, especially when pertaining to this hypothetical amount, time traveling with this sort of income in the bank can essentially break the economy of the game.
This is one of the reasons why the value of the in-game bells has inflated to such a substantial amount. Many cyclers prefer Bell Tree Bells in exchange for their services and with the previous reasons in mind, it is easy to deduce the reasoning for why this currency is preferred. With such a high, even exponential inflation from the ease of jumping years. Effectively, this leads many of the beginning players without BTB or even the forums themselves to be challenged with meeting what other players require to meet what they perceive as an equivalent payment.
The discussion that I have outlined seeks to ask various things of time-travelers and non-travelers alike. People with diverse in-game economical backgrounds are also encouraged to post as well. Do you think that this is potentially a game-breaking feature in terms of in-game exchange? Do you think that there is a line to be drawn or rules to be applied? What stand do you take in light of these concepts and what do you think about the discussion as a whole?
Please post below and let everyone know what you think!
For example, traveling to specific dates in time to get items one would normally not have time for or to obtain event items for trade can be somewhat of a double-edged sword. This comes from the fact that while taking away from some of the rarity or experience of the in-game time or items, there is a gain in online economy when it comes to the purchasing or trading of said items.
However, in relation to this gaining of online economical growth, the status of offline economics can be crippled tremendously with this source of traveling. Take for example the standard town of a Village Cycler. Many of the high-tier villagers can go upwards of 30 Million Bells. Now, taking into consideration that farming bugs takes and excessively long time, especially when pertaining to this hypothetical amount, time traveling with this sort of income in the bank can essentially break the economy of the game.
This is one of the reasons why the value of the in-game bells has inflated to such a substantial amount. Many cyclers prefer Bell Tree Bells in exchange for their services and with the previous reasons in mind, it is easy to deduce the reasoning for why this currency is preferred. With such a high, even exponential inflation from the ease of jumping years. Effectively, this leads many of the beginning players without BTB or even the forums themselves to be challenged with meeting what other players require to meet what they perceive as an equivalent payment.
The discussion that I have outlined seeks to ask various things of time-travelers and non-travelers alike. People with diverse in-game economical backgrounds are also encouraged to post as well. Do you think that this is potentially a game-breaking feature in terms of in-game exchange? Do you think that there is a line to be drawn or rules to be applied? What stand do you take in light of these concepts and what do you think about the discussion as a whole?
Please post below and let everyone know what you think!