
Hello, once again! A couple days ago, I decided to create a new town with very special rules I designed myself. I call my ruleset a "Zenlocke” - which I derived from the term “Nuzlocke” in Pokemon.
Here are the Zenlocke rules:
---
1. You must start the town with 4 character players, each house spread out from each other.
2. Each player's home must expand to a 6-by-6 plot, and no more.
3. You must build a campsite before 9 animal villagers enter your town.
4. You may only acquire villagers via the campsite or random move-ins.
5. If a camper appears, you must make the camper move in if there is space.
6. If a villager asks to move out, you must have it move out.
7. Backwards time traveling is forbidden, and other time travel methods are highly discouraged.
8. You may only use path patterns in the following ways, which are optional:
- You may create a boundary of paths 5 spaces around buildings if a villager may potentially move into your town.
- You may block the spot your last villager moved out from, to prevent your next villager from moving there.
- You may use them to plan positions of public works projects, greenery, and character homes on the days you position them.
---
If you wish to try a Zenlocke town, I encourage you to do so! It would make a fun secondary town to change your perspective to playing the game.
Edit: Simplified the rules to be less wordy.
Last edited:
