Team Fortress 2

pyro for lyf

joy.png
 
Nice guide Fabio, I'm beginning to play Scout again since I think his defaults are better than his unlocks (besides Sandman) since I crafted all of my items (even my beloved Charge n' Targe ;~;).
 
Gnome said:
Nice guide Fabio, I'm beginning to play Scout again since I think his defaults are better than his unlocks (besides Sandman) since I crafted all of my items (even my beloved Charge n' Targe ;~;).
Thanks. Yeah, us Scooters got screwed on our class update. The Sandman is the only thing of true worth, and I never even use that.
 
Fabioisonfire said:
Gnome said:
Nice guide Fabio, I'm beginning to play Scout again since I think his defaults are better than his unlocks (besides Sandman) since I crafted all of my items (even my beloved Charge n' Targe ;~;).
Thanks. Yeah, us Scooters got screwed on our class update. The Sandman is the only thing of true worth, and I never even use that.
The force of nature is one of my favorite guns! Push your enemies to their doom! Also can extend your jump...
 
Sporge27 said:
Fabioisonfire said:
Gnome said:
Nice guide Fabio, I'm beginning to play Scout again since I think his defaults are better than his unlocks (besides Sandman) since I crafted all of my items (even my beloved Charge n' Targe ;~;).
Thanks. Yeah, us Scooters got screwed on our class update. The Sandman is the only thing of true worth, and I never even use that.
The force of nature is one of my favorite guns! Push your enemies to their doom! Also can extend your jump...
Yuck. Less ammunition in the clip = lose.
 
AndyB said:
where was this?
disregard that, found it.

update's out, it's a glove that lets you throw mini-sentries, and adds 25% to your health

looks like my pistol's gone

also, the scout got some good things with his update. the one who got screwed was demomemoman, imo, since the resistance is pretty useless, and melee demos are just lawl.

bonk! works wonders when used alongside competent teammates/synchronized, (sentries = wut) and the FaN is a nice side-grade, especially if just for fun.
 
i pretty much suck. I just got the game and the only way i cant keep a kill death ratio of 1 is to be a direct hit soldier
 
Well, the Gunslinger, eh? Doesn't seem... too bad. Oh well, I'm glad this craze can be over. Can't wait for Polycount.
 
Fabioisonfire said:
This just in: the ability to move Sentries is a completely unbalanced mechanic. Who knew?
Of course it is. But hey, we'll be seeing quite a few *censored.2.0*ty engineers for the while now... get killin' 'em.
 
it just means that sentries will be everywhere, or at least going up everywhere. scoots go rush them before it's put up. kill them before they lay stuff = killing the building, too.

engie is still the same basically, only difference is he isn't stuck at base, and can move those high powered/broken machines up, giving him some offense.

granted I've only played on two all engie teams so far (lol @ that), it isn't unstoppable. if he's caught moving crap, he's screwed unless his team is there.

broken on first response/whatever, sure, but it gives the engie a choice. of which, there weren't many before. now to see how much it changes the game. (lolengineers:thegame)

and those baby sentries are *censored.3.0*ing cute, and you know it. <3
 
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