Stuck at 8 Villagers?

Marsupial

irl Annie Leonhardt
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So, the other day I accidentally TT'ed out one of my villagers. I didn't particularly like that villager anyways so it was no skin off my back. He moved out and everything, but it's been 2 weeks in the game and no sign of anyone moving in. At the start of every new day I TT to 5:58, immediately save/quit, wait until 6 and then make a new character. But, like I said, I've been coming up empty-handed for 2 weeks. Am I doing something that's preventing me from getting new villagers or is it just taking an abnormally long time?
 
A new villager should appear within a week if you're down to eight villagers. I don't see why you need to TT back to 5:58? I know some do that for campers (I don't though).

Usually I just TT the old villager out, go to the next day to get rid of their house, save, then go forward a week (sometimes I TT forward 8 days), make a new character and reset for plots.
You're not guaranteed a new plot 100% of the time until it's been at least a week since you've dropped to eight villagers.
 
A new villager should appear within a week if you're down to eight villagers. I don't see why you need to TT back to 5:58? I know some do that for campers (I don't though).

Usually I just TT the old villager out, go to the next day to get rid of their house, save, then go forward a week (sometimes I TT forward 8 days), make a new character and reset for plots.
You're not guaranteed a new plot 100% of the time until it's been at least a week since you've dropped to eight villagers.
Isn't that the reset trick? The village resets every day at 6 am so to just save time you skip to 5:58, save/quit and wait at the menu until 6 then make a new character. That's what this guide of gamefaqs has been telling me, in any case. No villagers move out if you only have 8, correct? So maybe I will just jump ahead a few days at a time instead of one day at a time. Can you accidentally overshoot and TT to where the new villager's house is already built? That would be unsavory.
 
Why not just change the day to reset the village?

I'm not sure, really. To err on the side of caution? It's what the guide is telling me to do, and I don't think the author would have written that without a reason. I just really don't want some gross villager moving their house right on top of my paths, you know?
 
Isn't that the reset trick? The village resets every day at 6 am so to just save time you skip to 5:58, save/quit and wait at the menu until 6 then make a new character. That's what this guide of gamefaqs has been telling me, in any case. No villagers move out if you only have 8, correct? So maybe I will just jump ahead a few days at a time instead of one day at a time. Can you accidentally overshoot and TT to where the new villager's house is already built? That would be unsavory.

I've never done that whole 5:58 thing; it just seems more time consuming.
The new villager's house won't be built unless you play as the mayor and lock that plot in place. That's why I TT forward a few days and play as a new character and never as the mayor.
 
You don't need to TT at all to do the villager/campsite reset trick. I have nno idea what purpose there is to saving and quitting at 5:58, that make no difference to playing the game as normal the day before.

When you load up the game for the first time in the morning after 6am, if you make a new character then the reset trick will work just fine. ~ No TT necessary.

Otherwise after a single week of 8 villagers you should have a day where no matter how many times you reset there will always be a 9th villager moving in. So uless this TTing method is holding that at bay magically to produce a method of keeping yourself at 8 villagers you should not have been 2 weeks without a 9th.
 
You don't need to TT at all to do the villager/campsite reset trick. I have nno idea what purpose there is to saving and quitting at 5:58, that make no difference to playing the game as normal the day before.

When you load up the game for the first time in the morning after 6am, if you make a new character then the reset trick will work just fine. ~ No TT necessary.

Otherwise after a single week of 8 villagers you should have a day where no matter how many times you reset there will always be a 9th villager moving in. So uless this TTing method is holding that at bay magically to produce a method of keeping yourself at 8 villagers you should not have been 2 weeks without a 9th.

You see, if I wasn't a piece of garbage and didn't TT all over the place then this method would be perfect. But I think the point of the 5:58 trick is so you can TT to the next day as your Mayor and not lock that house in place, because your town technically the next day until 6 am. I don't think I'm explaining this well, sorry.

To keep track of the days I skip with TTing I write them down on a notepad. Maybe I recorded the dates wrong? If you're saying it isn't possible to have 8 villagers for longer than a week then that must be a mistake on my part. Sorry about that.
 
You see, if I wasn't a piece of garbage and didn't TT all over the place then this method would be perfect. But I think the point of the 5:58 trick is so you can TT to the next day as your Mayor and not lock that house in place, because your town technically the next day until 6 am. I don't think I'm explaining this well, sorry.

To keep track of the days I skip with TTing I write them down on a notepad. Maybe I recorded the dates wrong? If you're saying it isn't possible to have 8 villagers for longer than a week then that must be a mistake on my part. Sorry about that.

Then I guess it's in your TTing. On my spare town I was TTing day by day to cycle villagers, so I'm not entirely sure on the rules with skipping large chunks of time or going backwards.
If you TT a lot I guess you need to travel to the day before to ensure the next day counts as a new day ~ as I'm guessing going backwards to it won't count as a new day as you may have played it before? But only travelling forwards then there is no point to travelling to 5:58.
 
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