Splatoon Splattershot Jr. Ability Suggestions (Splatoon 2)

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Hey everyone! So I was a Splattershot Jr main in the original game. For awhile in Splatoon 2 I gave up on it and went to Dualies as the Special change from Bubbler to Ink Armor really killed it for me. The other day though I decided to give the Jr another go and I starting playing so much better!

Now, my question is what would you suggest I use for abilites? Most suggestions I find are from the original game, where the Special was the focus. Ink Armor is still decent in my opinion but I'm thinking it's not worth investing a ton of abilites like Special Charge Up, Tenacity or Special Power (Duration) Up. I could be wrong though.

For sure I'm going to be using Ninja Squid (I play terrible without it) and 3 Swim Speed up subs to help offset the slowdown that Ninja Squid inflicts. The rest though I'm not too sure. Stealth Jump maybe (even though it has been nerfed a bit from the first game it still seems good). Ink Resisitance Up possibly to make those quick getaways easier (though I don't know how many I'd need to stack to make much of a difference). Finally I can't decide between Ink Saver Sub or Ink Recovery Up. I super rarely run out of ink with the Jr itself so Ink Saver Main is redunadant... Splat Bombs on the other hand leave me with little to no ink.
 
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