I feel like the discussion surrounding cloud saves (and indeed, transferring saves in general) has kind of died down since the games release...though I was thinking about it today and I've gotten curious about it again - what could have gone wrong with cloud saves and save transfers, that prompted Nintendo to not include them in Animal Crossing?
We have time travelling (and the biggest theory and the time was that it was to prevent "time manipulation" - which we can do anyway so, that's not an issue). There was other rumours about how it'd prevent hacking and cheating items into the game but, obviously, that's also irrelevant because not only do we have those items circulating now - we also have people reverse engineering code to see what features could be coming to the game.
So, why do you think cloud saving was left out? Something to do with multiplayer, perhaps? Maybe they were worried about being able to restore a cloud save that's "out of date" with your current save profile?
We have time travelling (and the biggest theory and the time was that it was to prevent "time manipulation" - which we can do anyway so, that's not an issue). There was other rumours about how it'd prevent hacking and cheating items into the game but, obviously, that's also irrelevant because not only do we have those items circulating now - we also have people reverse engineering code to see what features could be coming to the game.
So, why do you think cloud saving was left out? Something to do with multiplayer, perhaps? Maybe they were worried about being able to restore a cloud save that's "out of date" with your current save profile?