Puzzle League and Desert Island Escape

DubiousDelphine

Jingle turned me into a carton of milk! Help!
Joined
Nov 26, 2018
Posts
3,558
Bells
22
Switch
0295-0528-5703
Holiday Candy Cane 2020
Tricolored Puppy Plush
Festive Bell
Green Christmas Stocking
Green Christmas Stocking
Tin Robot
Matryoshka Doll
Tricolored Puppy Plush
Matryoshka Doll
Tin Robot
Any tips and tricks for puzzle league? I am currently trying to defeat isabelle and later cornminer
I have no amiibo figurines and I only use horizontal wipeout.

Also for Desert Island Escape, what do you suggest as the best team, ability wise.
I use redd, tybalt and stinky.
 
Puzzle League is very random, if you ever do get an Amiibo, Mabel is the one I'd always use.
For the harder levels it's very dependent on what blocks you get at the start, so just keep trying.

For Desert Island Escape, I'd have two soft-footed characters and then a whimsy. You're only allowed a set amount of bad roles with a whimsy if you're looking to get the point goal, so I'd just reset and not waste any coins if that happened.
What really helped me is making written maps, as particular spaces like the sail, logs, venomous enemies, etc. will show up in a set amount of places, it also helps plan out the most effective rout. A lot of the time I was just waiting for the right RNG.

I think it's doable with different teams if you're looking to 100%, just takes more planning and more resetting. The seven spaces a whimsy gives you is a huge advantage.

Hope this was a little helpful! :)
 
Last edited:
For Desert Island Escape, I've found deer (soft footed), birds (flight) and ostrich (hearty traveler) characters very useful, though others can be more prudent choices based on the terrain. Deer are great for walking blindly onto event spaces because they can escape bad events easily, birds can navigate over water or mountains to quickly make other areas of the map accessible, and ostriches are good because they have so many moves per turn plus eat very little food. they're great characters to go third, as they can collect items from spaces already explored by the other characters and not have to worry about their low visibility.
 
I completed both Puzzle League and Desert Island Escape with no amiibo figures, so it can be done.

For Puzzle League, just keep at it. It's partly skill and a lot of luck. The horizontal wipeout is helpful so use it when you need it and try to get the most out of every use by taking out full lines and trying to plan combos if you can. I've played puzzle games for what seems like forever, and some of the levels were still frustrating for me. If you're doing poorly and find yourself getting frustrated, just take a break from it and come back when you're recharged. Eventually, you'll get a random string of luck to help you through.

For Desert Island Escape, I only had access to my current villagers to get me through, but I managed. Luckily, I had Sydney the koala and Scoot the duck who were both very good. Koalas have Whimsy, which lets you move 7 spaces per turn or 0 based on a spin, and they're good at combat and getting honey. It takes some luck because of the spin to move aspect, but it's worth it for the most part. Ducks have soft-footed, which means they can sneak past enemies sometimes, and they can move a respectable 5 spaces. My third member was Monty the monkey because he could move 4 spaces, which was the next best option I had available to me. He worked out well enough and was a solid team member.

If I was having a bad run of luck with Whimsy or if I ran into a map with a lot of mountains, I sometimes switched out Sydney for Hans. Hans had the Strong & Fearless ability so he was able to smash through mountains (earning a few extra points at the same time) and also did really well in combat. The drawback was that he only moved 3 spaces.

I set up my team so that the food rations required only 3 or 4 rations per day. My best combatants were set up to go first so they could take out any threats I ran into and then the rest of my team members focused on collecting items and rations or just expanding the map for more points if there was nothing else within their range.

A lot of Desert Island Escape was based on memorizing the maps. I tried to beat every level on the first go if I could, but along the way I memorized where the enemies and items were usually located. They rarely changed position. Then, I would re-run the island back to back if possible, while my memory was still fresh and try to get a high enough score. I didn't move on to the next map until I had completed the map I was on with the score that I wanted.

For the tools, I focused on making the slingshot first to help with combat. Your score for defeating enemies goes up incrementally with each sequential win, so it's a good way to get points if you can win consistently. Then, I would try for the net if it was available to get honey to build my rations for a better score at the end. If I didn't like my odds, I would try to avoid combat or bee stings, though, since losing on either of those would make me skip a turn on that character. It's better to be able to move every day. I never really bothered with the shovel except for one level that I think was very heavy on the pitfalls. I also didn't bother with the fishing rod unless I could make a gold rod that I would use if I felt pretty sure I knew where a log or sail was to save me a day of travel, because you can cast it and pick up the item with the gold rod. But it breaks after one use, so it's not worth it for fishing.

Anyway, those were my strategies working with what I had available to me and I got through it all eventually. I hope some of this helps you out.
 
I need this board. There's alot of stuff from Desert Island escape I need and I've pretty much given up on Puzzle League even thou I super love those Flower Fairy Boots and wand ;_;

I liked to use Celeste alot cause she can fly, even thou that may not be needed in the first few levels, since the map has no other island areas.
 
Last edited:
Oh I forgot to add, I read that the Stonehenge spaces will always have medicine, boat parts or other parts on them. I haven't tested this out yet.
 
Oh I forgot to add, I read that the Stonehenge spaces will always have medicine, boat parts or other parts on them. I haven't tested this out yet.

That sounds about right based on my experience. The only thing I would add is that I believe those spaces can also have ores.
 
My 3DS' pedometer is busted, so I can't collect play coins (thus no Desert Island Escape for me), but I've managed to progress pretty far in Puzzle League and I don't own any Amiibo! Its all random luck, though, so there's no guarantee if you'll win or lose; you just have to get lucky.
 
My 3DS' pedometer is busted, so I can't collect play coins (thus no Desert Island Escape for me), but I've managed to progress pretty far in Puzzle League and I don't own any Amiibo! Its all random luck, though, so there's no guarantee if you'll win or lose; you just have to get lucky.
You don't need coins if you have some amiibo cards. Good luck finding those anymore though.
 
Back
Top