[OTHER] Villager Moving Guide~!

You know, if you went four days ahead to start with, save, then go seven days ahead and load with a new character, you'd be able to see who was moving straightaway by looking for the missing house. No need to do all that tedious talking to people. Reset once you know who's moving, put the clock back to the previous date, load up your mayor and walk in front of the guy who you now know is moving. Bam, done.

I also do this. Except I go ~*EXTREME*~ and usually TT up to 1 month ahead with the new character. The downside is, lots of fiddling with system clock. Which might understandably turn a lot of people off. The upside? There's very, very little chance of any accidental voidouts with this. I was able to generate about 35-45 moveout requests in about 1.5 days (I didn't keep tally for the first few hours >>) with this method and was able to keep everyone I wanted to.

Of course, like any other method, this is really tedious.

- - - Post Merge - - -

So on the day that I have someone set up a plot in my town, no other villager will want to move? Just curious as I'm always paranoid about losing villagers and today Rudy plotted so it'd be nice to relax a bit. :P

I'm not actually sure... I wish I could be, but the only time I think it's guaranteed that nobody will move is when someone else has just recently moved out/generated a moveout request. Then it'll be a few game days before a new moveout will trigger.
 
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I've heard about some accidents with dreamies being lost over TT'ing backwards.
If TT'ing backwards only ever counts as one day, what did those people do to lose a dreamie/how would you recommend preventing TT accidents when going back?

Edit: is this because they TT'ed backwards on an exiting period and missed the villager that was trying to leave? (didn't convince them to stay)

A friend recommended just going back day by day and talking to each of the ones you want to stay to confirm they aren't going anywhere and make sure their houses are all still there, is that enough to avoid an accident, and is that an effective way to TT back to the present?

Sorry if this question seems really basic or it's already answered somewhere. I'm really new to this +_+;
 
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What I do is usually wait until someone moves out and try and find the villagers I'd like to move in for auction somewhere. (Which is hard my time zone is totally off from most peoples and I seem to miss out on a lot of good opportunities to trade.)
So that's why I decided to install the campsite into my town and try and get some dreamies myself if I can.

To my understanding TT'ing forward 4 days after the exiting stage is clear you're Safe (someone moving out or someone declining to move out).

My question though is about TT'ing backwards. I've heard about some accidents with dreamies being lost over TT'ing backwards.
If TT'ing backwards only ever counts as one day, what did those people do/how would you recommend preventing TT accidents when going back? By going into the past and then accidentally syncing it too far ahead making a huge gap?

It's still possible to lose a villager TTing back (in fact, it happened to me -__-;).
Accidental moveouts happen when...

[1] A villager is triggered for a moveout.
[2] You are unable to prevent that moveout for a 4-5 days after it was triggered, most likely because you aren't aware that it would happen.
[3] It is X days away (x <= 5) from their boxes date and you TT x+ days forward; OR it is 1 day away from boxes, and you TT any number of days backwards.

You can prevent accidental moveouts by addressing either [1], [2], or [3].

Addressing [1]: Make sure you TT only during times when you are absolutely sure that nobody will trigger for a moveout (aka the "safe" period, I guess). No new moveouts will happen in the period when one of your villagers is moving/planning to move out, or if one of your villagers has been very recently just been denied a moveout. (Please correct me ASAP if this info is wrong.)

Addressing [2]: Be aware and find out potential moveouts. The advantage of day-by-day TTing is that you have more chances to spot them. You have 4-5 days from the date that it's triggered to the date that it's inevitable. One technique you can use to check for moveouts is time travelling with a new character 7+ days forward in the future and checking for missing houses (as mentioned by other posters).

Addressing [3]: Don't time travel when you aren't sure if there's a villager moveout! That's basically the best, safest advice anyone can give.

Sorry if my post sounds a bit garbled I should get some sleep but basically that's what I know from experience. Do take it with a grain of salt.


addition:
Losing a Villager because of bad syncing between game clock and system clock

I do advise either using purely game clock or purely system clock to make syncing much easier. If you change both of them to different times, then it can get very tricky making sure they sync together again.

In most cases, when syncing back to the "correct" time, you will need to adjust the system clock first, and then the game clock second. But just take note that every time you change your system clock, your game clock will also change a corresponding interval. (For example, if I set my system clock 1 hour back, your game clock will also go back 1 hour, regardless of its actual absolute value).
 
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You can't use the method of going ahead 4 and then 7 with a new character, new characters don't have the option to set the time.

- - - Post Merge - - -

Unless you use the console clock, but that's pretty tedious IMO.
 
Thanks for the advice, hopefully I don't run into a TT accident =( Try to be careful but I guess it can happen to anyone.
 
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