Nintendo Life has posted an article about their experience with the game. Most of what they say is stuff we already knew, but they mention a few things we didn't, or were unsure about. I'll just link the relevant ones below, but I'll link the full article at the end if you want to read it all:
- "Besides this method, "courses" can be studied up back at your desk. These are exchanged for play coins, and can teach you the ability to add more forms of decorations to your home designs, such as "ceiling decorations", another all new form of adornment. The customisation is done in far greater depth and with a lot more freedom than you ever had when styling your own home in past Animal Crossing titles, which feels incredibly refreshing, and its in this ability to pick an almost endless selection of furniture in which Happy Home Designer's greatest appeal lies. "
- "Like Animal Crossing amiibo Festival, Happy Home Designer also does away with the "real-time clock" system - a feature so widely recognised with the Animal Crossing series. Instead, Happy Home Designer simply gives you a "working day". Once your tasks are complete, day turns to night and while certain facilities may become closed or unavailable, there is no pressure to end the working day until you choose to do so."
- "The animals will accept any design created for them, making the specific "request" almost entirely redundant. For example, designing a pink home for an animal that requests a blue one has no consequence, and the animal will be satisfied with the result."
http://www.nintendolife.com/news/20...cosy_with_animal_crossing_happy_home_designer
Nintendo Everything just posted a summary of the article, so I put it in the spoiler below;
- "Besides this method, "courses" can be studied up back at your desk. These are exchanged for play coins, and can teach you the ability to add more forms of decorations to your home designs, such as "ceiling decorations", another all new form of adornment. The customisation is done in far greater depth and with a lot more freedom than you ever had when styling your own home in past Animal Crossing titles, which feels incredibly refreshing, and its in this ability to pick an almost endless selection of furniture in which Happy Home Designer's greatest appeal lies. "
- "Like Animal Crossing amiibo Festival, Happy Home Designer also does away with the "real-time clock" system - a feature so widely recognised with the Animal Crossing series. Instead, Happy Home Designer simply gives you a "working day". Once your tasks are complete, day turns to night and while certain facilities may become closed or unavailable, there is no pressure to end the working day until you choose to do so."
- "The animals will accept any design created for them, making the specific "request" almost entirely redundant. For example, designing a pink home for an animal that requests a blue one has no consequence, and the animal will be satisfied with the result."
http://www.nintendolife.com/news/20...cosy_with_animal_crossing_happy_home_designer
Nintendo Everything just posted a summary of the article, so I put it in the spoiler below;
– Game features a hub like the City found from the Animal Crossing: City Folk
– Your office is here, and it’s where the action is
– There are public facilities like restaurants, shops and hospitals that can be built over time
– These are managed by your assistant Isabel
– Hub expands as you progress
– Players have a job, and the job is what you do
– In charge of planning, designing and decorating homes for the numerous animals who demand your services
– Animals are random
– They can be found wandering the central hub
– Approach them and accept their request to initiate the project
– Set up a meeting in your office in order to advance the process
– First need to choose a section of the map
– Each has their own terrain and characteristics
Ex: may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank
– Can choose the “Season” as well
– Let an animal live in all-round scorching summer or perpetual winter
– Can then begin designing the actual house
– Pick from an ever increasing selection of wall materials, roof types, doors and fences
– Next, you can decorate the inside and outside of the home
– Choose from features such as swimming pools or sand pits
– The catalog of furniture and house styles is limited to begin with
– After taking a request from a critter, the relevant “set” for the request becomes available
– Clients will have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design
– Study “courses” at your desk
– Exchange these for play coins
– Courses can teach you the ability to add more forms of decorations to your home designs, such as “ceiling decorations”
– After fulfilling a request and the critter in question is satisfied, they move into their new home and your job is complete
– Have a “working day” instead of the “real-time clock” system
– Once your tasks are complete, day turns to night
– You can choose to end the working day
– Greater control over your appearance from the start
– Choose skin color, animal’s clothes, assign “roles”
– Certain animals can be chosen to teach in the nearby school, or work behind the counter in the caf?
– Arrange homes and public buildings into miniature diorama like scenes
– The animals will accept any design created for them
– When designing a home, there is virtually no limit to what you can do
– Furniture doesn’t need to be bought, bells don’t need to be spent, and your only worry is running out of floor space
– Use an Animal Crossing amiibo card to make an animal instantly available for a home re-model
– Cards also act as a gateway to invite animals into other animals homes or public facilities
– Ex: while visiting Teddy after a successful remodel, scanning in Stitches would see him drop by for a visit
– Your office is here, and it’s where the action is
– There are public facilities like restaurants, shops and hospitals that can be built over time
– These are managed by your assistant Isabel
– Hub expands as you progress
– Players have a job, and the job is what you do
– In charge of planning, designing and decorating homes for the numerous animals who demand your services
– Animals are random
– They can be found wandering the central hub
– Approach them and accept their request to initiate the project
– Set up a meeting in your office in order to advance the process
– First need to choose a section of the map
– Each has their own terrain and characteristics
Ex: may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank
– Can choose the “Season” as well
– Let an animal live in all-round scorching summer or perpetual winter
– Can then begin designing the actual house
– Pick from an ever increasing selection of wall materials, roof types, doors and fences
– Next, you can decorate the inside and outside of the home
– Choose from features such as swimming pools or sand pits
– The catalog of furniture and house styles is limited to begin with
– After taking a request from a critter, the relevant “set” for the request becomes available
– Clients will have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design
– Study “courses” at your desk
– Exchange these for play coins
– Courses can teach you the ability to add more forms of decorations to your home designs, such as “ceiling decorations”
– After fulfilling a request and the critter in question is satisfied, they move into their new home and your job is complete
– Have a “working day” instead of the “real-time clock” system
– Once your tasks are complete, day turns to night
– You can choose to end the working day
– Greater control over your appearance from the start
– Choose skin color, animal’s clothes, assign “roles”
– Certain animals can be chosen to teach in the nearby school, or work behind the counter in the caf?
– Arrange homes and public buildings into miniature diorama like scenes
– The animals will accept any design created for them
– When designing a home, there is virtually no limit to what you can do
– Furniture doesn’t need to be bought, bells don’t need to be spent, and your only worry is running out of floor space
– Use an Animal Crossing amiibo card to make an animal instantly available for a home re-model
– Cards also act as a gateway to invite animals into other animals homes or public facilities
– Ex: while visiting Teddy after a successful remodel, scanning in Stitches would see him drop by for a visit
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