Nintendo Life - Hands on with HHD

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Nintendo Life has posted an article about their experience with the game. Most of what they say is stuff we already knew, but they mention a few things we didn't, or were unsure about. I'll just link the relevant ones below, but I'll link the full article at the end if you want to read it all:

- "Besides this method, "courses" can be studied up back at your desk. These are exchanged for play coins, and can teach you the ability to add more forms of decorations to your home designs, such as "ceiling decorations", another all new form of adornment. The customisation is done in far greater depth and with a lot more freedom than you ever had when styling your own home in past Animal Crossing titles, which feels incredibly refreshing, and its in this ability to pick an almost endless selection of furniture in which Happy Home Designer's greatest appeal lies. "
- "Like Animal Crossing amiibo Festival, Happy Home Designer also does away with the "real-time clock" system - a feature so widely recognised with the Animal Crossing series. Instead, Happy Home Designer simply gives you a "working day". Once your tasks are complete, day turns to night and while certain facilities may become closed or unavailable, there is no pressure to end the working day until you choose to do so."
- "The animals will accept any design created for them, making the specific "request" almost entirely redundant. For example, designing a pink home for an animal that requests a blue one has no consequence, and the animal will be satisfied with the result."

http://www.nintendolife.com/news/20...cosy_with_animal_crossing_happy_home_designer


Nintendo Everything just posted a summary of the article, so I put it in the spoiler below;

– Game features a hub like the City found from the Animal Crossing: City Folk
– Your office is here, and it’s where the action is
– There are public facilities like restaurants, shops and hospitals that can be built over time
– These are managed by your assistant Isabel
– Hub expands as you progress
– Players have a job, and the job is what you do
– In charge of planning, designing and decorating homes for the numerous animals who demand your services
– Animals are random
– They can be found wandering the central hub
– Approach them and accept their request to initiate the project
– Set up a meeting in your office in order to advance the process
– First need to choose a section of the map
– Each has their own terrain and characteristics
Ex: may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank
– Can choose the “Season” as well
– Let an animal live in all-round scorching summer or perpetual winter
– Can then begin designing the actual house
– Pick from an ever increasing selection of wall materials, roof types, doors and fences
– Next, you can decorate the inside and outside of the home
– Choose from features such as swimming pools or sand pits
– The catalog of furniture and house styles is limited to begin with
– After taking a request from a critter, the relevant “set” for the request becomes available
– Clients will have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design
– Study “courses” at your desk
– Exchange these for play coins
– Courses can teach you the ability to add more forms of decorations to your home designs, such as “ceiling decorations”
– After fulfilling a request and the critter in question is satisfied, they move into their new home and your job is complete
– Have a “working day” instead of the “real-time clock” system
– Once your tasks are complete, day turns to night
– You can choose to end the working day
– Greater control over your appearance from the start
– Choose skin color, animal’s clothes, assign “roles”
– Certain animals can be chosen to teach in the nearby school, or work behind the counter in the caf?
– Arrange homes and public buildings into miniature diorama like scenes
– The animals will accept any design created for them
– When designing a home, there is virtually no limit to what you can do
– Furniture doesn’t need to be bought, bells don’t need to be spent, and your only worry is running out of floor space
– Use an Animal Crossing amiibo card to make an animal instantly available for a home re-model
– Cards also act as a gateway to invite animals into other animals homes or public facilities
– Ex: while visiting Teddy after a successful remodel, scanning in Stitches would see him drop by for a visit
 
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Hmm so this does confirm that HHD doesn't run in a real time clock system and so everyday you can only work on one client? It doesn't really bother me tho tbh I'm really excited for the game! Thanks for the info!
 
What's the point if the villagers will accept anything?? I mean, I get that some people would just want to do their thing, but everyone should at least have to add one thing similar to what they want. I mean, people could just randomly place stupid items and still be rewarded, wold they not? I not so sure about this.
 
What's the point if the villagers will accept anything?? I mean, I get that some people would just want to do their thing, but everyone should at least have to add one thing similar to what they want. I mean, people could just randomly place stupid items and still be rewarded, wold they not? I not so sure about this.

The villager's have certain items that you need to include, and people already complain so much about the restrictions in new leaf (placing pwp's for example) that I guarantee people would complain even more if these restrictions existed.
 
Hmm so this does confirm that HHD doesn't run in a real time clock system and so everyday you can only work on one client? It doesn't really bother me tho tbh I'm really excited for the game! Thanks for the info!
yes, its saying there is on real time clock, and instead 1 villager request = 1 day. then im assuming you either have to wait a certain amount of time, or talk to another villager to force load the day time. so yes, every in game day you can only work on one client, but you can work on as many as you want per IRL day

What's the point if the villagers will accept anything?? I mean, I get that some people would just want to do their thing, but everyone should at least have to add one thing similar to what they want. I mean, people could just randomly place stupid items and still be rewarded, wold they not? I not so sure about this.
i think its a lil dumb too but the whole game is designing houses, and thats it. theres nothing else to do, so what else can they give you for designing their house other than nothing? it's not like this is going to cut down on play time or anything, it just gives you more creative freedom.
 
"The animals will accept any design created for them, making the specific "request" almost entirely redundant. For example, designing a pink home for an animal that requests a blue one has no consequence, and the animal will be satisfied with the result."

Well that's a bit crap. There's no longer an aim or point.
 
"The animals will accept any design created for them, making the specific "request" almost entirely redundant. For example, designing a pink home for an animal that requests a blue one has no consequence, and the animal will be satisfied with the result."

Well that's a bit crap. There's no longer an aim or point.

there were never any rewards for designing a villagers house to their standards anyway so there never was a point to begin with. would you rather spend like an hour designing a villagers house only to find out they hate it and force you to start again 'cause i'm sure that'd piss a lot more people off
 
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there were never any rewards for designing a villagers house to their standards anyway so there never was a point to begin with. would you rather spend like an hour designing a villagers house only to find out they hate it and force you to start again 'cause i'm sure that'd piss a lot more people off

I would rather that happen, yes. It gives a point to the game. Just like if you mess up in any other game, it's a 'game over' and you begin again.
 
I would rather that happen, yes. It gives a point to the game. Just like if you mess up in any other game, it's a 'game over' and you begin again.

but the point to the game is to design houses, not to please the villagers. there were never any rewards for designing houses or anything, it's a spin off title, and even the main series AC games have never been like 'lol u failed try again'. the point of the game ever since it was announced was to design their houses, it was never "design their house to their taste"

if you don't like the "you can do whatever you want" then build to their house to their theme, i really don't see the need to complain, because it's not like you gain or lose anything by doing one or the other
 
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Hmm maybe it will be something like the villager birthday guide for new leaf where each villager has a liked and disliked style and color and for example if you give them a gift that has their preferred style but not the color they'll still be satisfied but not 100%
I honestly don't believe we'll have complete freedom when designing a villager's house
 
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I honestly don't believe we'll have complete freedom when designing a villager's house

everything we've seen so far has indicated it tho. we've seen a good amount of videos where they've designed villagers homes and all you have to do is speak to them and tell them they're done, and then enter the montage scene. there hasn't been anything to show that if you don't live up to their theme that you'll have to start again or get no reward - and again, there's no point to doing that, because this isn't like a main series AC title. theres no bells, fishing, catching bugs, decorating your own home/town, its just decorating other villagers houses, so what are they going to reward you with for decorating their house? nothing. making it so that you had to start again because you didn't appease to their theme would just be a waste of time and programing
 
but the point to the game is to design houses, not to please the villagers. there were never any rewards for designing houses or anything, it's a spin off title, and even the main series AC games have never been like 'lol u failed try again'. the point of the game ever since it was announced was to design their houses, it was never "design their house to their taste"

if you don't like the "you can do whatever you want" then build to their house to their theme, i really don't see the need to complain, because it's not like you gain or lose anything by doing one or the other

but the point to the game is to design houses, not to please the villagers.
No, it seemed it was to please villagers. That is why they give you their theme and likes.

there were never any rewards for designing houses or anything.
Yes there is, you unlock their furniture.

i really don't see the need to complain, because it's not like you gain or lose anything by doing one or the other
I actually enjoy having an aim in a game. Like the other AC games, you had to pay off your house and collect things etc, they were aims. This one now has 0 aims.
 
I honestly haven't seen enough gameplay videos of the game but I believe we will be rewarded for completely decorating a villager's house in a way or another

- - - Post Merge - - -

"Nothing" is not an answer really ^^
 
No, it seemed it was to please villagers. That is why they give you their theme and likes.
Yes there is, you unlock their furniture.
I actually enjoy having an aim in a game. Like the other AC games, you had to pay off your house and collect things etc, they were aims. This one now has 0 aims.

yea but the furniture unlocks, at least how i saw it, were unrelated to the requests anyway. even tho you got them for doing them, i always saw it that once you got that villager, you always unlocked the items alongside them. and again, with this, each furniture item goes with a theme, so getting the furniture items as a reward would be redundant because they'd only match with that villagers theme, because each villager comes with the items themed for their house anyway. so being able to keep the furniture items afterwards would be pointless because you wouldn't be able to use them for anyone elses house since the villager always comes packaged with the themed items. if you were given your own home to design with the items you were rewarded from designing the villagers houses, then sure fair point, but the fact that the villagers come with the items they want you to use in their house makes getting the items as rewards pointless since you can't use them elsewhere, except for other villagers houses, which is why they added the "you can design them freely with no consequences", because then getting the items as rewards would literally make them have no use at all.

and again, the aim is to design villagers houses. you can't say this game has 0 aims, because everything has an aim. if it didn't then it wouldn't be a game.
 
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yea but the furniture unlocks, at least how i saw it, were unrelated to the requests anyway. even tho you got them for doing them, i always saw it that once you got that villager, you always unlocked the items alongside them. and again, with this, each furniture item goes with a theme, so getting the furniture items as a reward would be redundant because they'd only match with that villagers theme, because each villager comes with the items themed for their house anyway. so being able to keep the furniture items afterwards would be pointless because you wouldn't be able to use them for anyone elses house since the villager always comes packaged with the themed items. if you were given your own home to design with the items you were rewarded from designing the villagers houses, then sure fair point, but the fact that the villagers come with the items they want you to use in their house makes getting the items as rewards pointless since you can't use them elsewhere, except for other villagers houses, which is why they added the "you can design them freely with no consequences", because then getting the items as rewards would literally make them have no use at all.

and again, the aim is to design villagers houses. you can't say this game has 0 aims, because everything has an aim. if it didn't then it wouldn't be a game.

That's a huge wall of text.
I'm just guessing we're going have to agree to disagree. No matter what you say, I am still gutted that we can decorate it how we like and the villager will give no ****s.
 
That's a huge wall of text.
I'm just guessing we're going have to agree to disagree. No matter what you say, I am still gutted that we can decorate it how we like and the villager will give no ****s.

Chillax dood the game isn't out yet and all of these speculations aren't facts. There's really no reason to argue or to be sad over anything really you can save that for l8r ^^
 
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Chillax dood the game isn't out yet and all of these speculations aren't facts. There's really no reason to argue or to be sad over anything really you can save that for l8r ^^

no ones arguing, we were having a discussion lol.
 
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Chillax dood the game isn't out yet and all of these speculations aren't facts. There's really no reason to argue or to be sad over anything really you can save that for l8r ^^

These are quotes pulled from someone who has played the game, so it's actually a fact, sadly. :( I know there's now no aim in trying to fit their housing needs but I guess... There's other aims like collecting furniture, so I'll focus on that, haha. :)
 
Completely understand why they don't have the real clock system (if you're a player that only plays at night -- you're out of luck), but at the same time I'm a little sad about it.
 
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