I've been ignoring a villager for three weeks now and she's STILL. HERE. Any advice?

Signatelli

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Is there any proof that talking to villagers once and then never talking to them again is a good way to get them to leave? I heard that this should cause them to move out within a week, but I'm closing in on my third week of ignoring Judy and she's still here. I've been walking in front of her every day to see if she'll "Ping" me, but nothing's happening. I've had other villagers try to leave during that time, so, what's the deal?

If she doesn't decide to move by the end of the month, I may have to resort to buying an Amiibo card to force her out.

Any advice?
 
There's no proof ignoring a villager does anything. As of now it appears to be completely random.
 
Also they don't Ping you in this game for moving. They'll be walking slowly thinking with a thought bubble above their head.

This thought bubble may also be them wanting to give you something.
 
Do you think it would actually make her move out quicker if I befriended her? I'd rather not do that, but I've been considering it.
 
Do you think it would actually make her move out quicker if I befriended her? I'd rather not do that, but I've been considering it.

Some people claim that to be a thing, but there's no proof of that either and until we know for certain I'd feel more comfortable saying it's just random.
 
The selection for villagers moving out is apparently completely random, but what I've seen is that if you put fences around her house to prevent her from interacting with you or anyone else it might make her mad enough to leave lol

On an unrelated note, if she does move I'd love to take her :P
 
I'm having very low villager move out rates and campsite spawn rates. Like 1 campsiter every 2 weeks, haven't had a villager want to move out in 12+ days...
Yeah, I've only ever had one villager try to move out so far. If there's only one villager attempting to move out every 2 weeks or so, and I have a 1 in 10 chance of that villager being Judy every time...

Maybe I will just buy an amiibo card after all. :(
 
Hey! I watched this video yesterday and this helped me/friend replace villagers. There are essentially two ways for getting rid of villagers (we did it the TT way which worked well but the non-TT way should work as well.

1. NON-TT WAY - You have to fence them inside and make sure you talk to every other villager that is not fenced. After some time they will eventually have the thoughtbubble over their head which you can prompt them to leave then.
2. TT WAY - You basically do the same thing as the non-TT way but you skip the waiting process. You can change the time back to original time when the villager has secured an empty plot.

When my friend and I tried the TT way, my friend TT'ed two weeks so she could get a villager to pack up. Since I already had a villager who was packing, I only had to TT one day (so the plot is emptied) and then visit her island to secure the empty plot. I then TT'ed back to my original date/time and by that point the new villager already moved in.

The fencing part might not be 100% foolproof as sometimes the villagers can teleport in and out, but as long as you talk to the other villagers except them it should help speed the process up.
 
Ignoring has no guaranteed chance of removing a villager, I don't know why people always spread the fact that it does. Today, Hamlet wanted to leave so I turned my game off without saving, TT'd a day ahead, and Sherb wanted to leave instead. Not saying it 100% works but it's worth a shot to get the one you want to leave out? If you don't TT then unfortunately you just have to wait until they decide to.
 
I really have no idea - I've had two villagers ask to move so far, one I was actively become friends with and the other moved out really quickly after she arrived. Seems like a different rhythm than NL had?
 
In New Leaf, I know that completely ignoring a villager made them move out in like, no time. But I think this time around you have to have at least introduced yourself to them, and then keep an eye out on them walking around with a though bubble over their head. I've had 2 villagers move out naturally so far and it was both ones that I had talked to, but not paid any mind to after meeting them. But for all we know, it very well could be completely random :/
 
Ignoring has no guaranteed chance of removing a villager, I don't know why people always spread the fact that it does. Today, Hamlet wanted to leave so I turned my game off without saving, TT'd a day ahead, and Sherb wanted to leave instead. Not saying it 100% works but it's worth a shot to get the one you want to leave out? If you don't TT then unfortunately you just have to wait until they decide to.
This is what I've been doing to TT people out and it's so much faster and more efficient than the "TT 15 days, talk to someone, TT another 15 days..." I was so sick of the weeds and it seems as if I'm getting far fewer weeds in my game. Probably due to not saving when I check each day. Highly recommend this method for TTing villagers out.

Also, if Judy is your most recent move-in, she may never get the thought bubble to leave until you kick someone else out. Most recent move-ins are very hard to get leave, if they can leave at all without being forced out.
 
Hey! I watched this video yesterday and this helped me/friend replace villagers. There are essentially two ways for getting rid of villagers (we did it the TT way which worked well but the non-TT way should work as well.

1. NON-TT WAY - You have to fence them inside and make sure you talk to every other villager that is not fenced. After some time they will eventually have the thoughtbubble over their head which you can prompt them to leave then.
2. TT WAY - You basically do the same thing as the non-TT way but you skip the waiting process. You can change the time back to original time when the villager has secured an empty plot.

When my friend and I tried the TT way, my friend TT'ed two weeks so she could get a villager to pack up. Since I already had a villager who was packing, I only had to TT one day (so the plot is emptied) and then visit her island to secure the empty plot. I then TT'ed back to my original date/time and by that point the new villager already moved in.

The fencing part might not be 100% foolproof as sometimes the villagers can teleport in and out, but as long as you talk to the other villagers except them it should help speed the process up.
Quick question: When your friend time traveled and got the villager to move, was she able to time travel backward and have the villager still leave? Or did she need to keep her clock at the wrong date until the villager was gone?
 
I talked to marshal everyday and he was the first to ask to leave. I had eight villagers at the time.
 
Quick question: When your friend time traveled and got the villager to move, was she able to time travel backward and have the villager still leave? Or did she need to keep her clock at the wrong date until the villager was gone?

Yeah the villager was still able to leave. When you time travel back to normal time, it's almost as though the process of them moving out stays consistent but it's only the 'time' that's changed.

Same with me having to move my villager in. I TT'ed a day forward so the plot was 'sold', but when I TT'ed one day back to the original date, the villager's house was built. :)
 
Quick question: When your friend time traveled and got the villager to move, was she able to time travel backward and have the villager still leave? Or did she need to keep her clock at the wrong date until the villager was gone?

If you time travel back to the day before 5am that the villager asked before the villager is in boxes, you can hold them! All cycling needs is alot of patience or insanely good luck with campers or amiibo cards!
 
It's been proven to be completely random. If you TT to a day when someone wants to move out (you can trigger this by TTing forward a month, then back a month) every time you start that day, a different villager (or no villager) will want to move out.
It is completely random.
 
It's all random. Ignoring them has never been proven to work 100% of the time in any previous Animal Crossing title.
 
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