So I was looking at some animal crossing pics on google and I came across this picture.
so I clicked on the link to the page the image is on and came across this paragraph.
Animal Crossing Sweet Days
sees four players forage for candy that?s found growing on trees while a fifth player, armed with the GamePad, controls a pair of guards. Guards clutching oversized knives and forks, no less. Communication is the key ? there are a few trees on the map that one player alone can nab candy from, but most need to be shaken by two or three players. The more candies a player eats the fatter and slower they become. Once 50 sweets have been gained, the game is won.
It?s the GamePad holder?s job to stop this from happening. Now here?s the brilliant part ? this player controls both guards at once, via each of the analogue sticks. It feels a little odd at first ? imagine playing something like Geometry Wars with two ships under your control ? but the idea soon clicks. The camera pans out if the two guards start heading in different directions to give a wider view. Guards can also jump and then dive to give them an advantage. Nintendo?s idea to force players to communicate to succeed really shines here. It?s a lot of fun.
I figured it's a game for the Wii U....anybody ever play it or even heard of it? Cuz I haven't.
It looks and sounds extreamly cute though!

so I clicked on the link to the page the image is on and came across this paragraph.
Animal Crossing Sweet Days
sees four players forage for candy that?s found growing on trees while a fifth player, armed with the GamePad, controls a pair of guards. Guards clutching oversized knives and forks, no less. Communication is the key ? there are a few trees on the map that one player alone can nab candy from, but most need to be shaken by two or three players. The more candies a player eats the fatter and slower they become. Once 50 sweets have been gained, the game is won.
It?s the GamePad holder?s job to stop this from happening. Now here?s the brilliant part ? this player controls both guards at once, via each of the analogue sticks. It feels a little odd at first ? imagine playing something like Geometry Wars with two ships under your control ? but the idea soon clicks. The camera pans out if the two guards start heading in different directions to give a wider view. Guards can also jump and then dive to give them an advantage. Nintendo?s idea to force players to communicate to succeed really shines here. It?s a lot of fun.
I figured it's a game for the Wii U....anybody ever play it or even heard of it? Cuz I haven't.
It looks and sounds extreamly cute though!
