Has the campsite system changed?

3. I wonder if the chance for repeats has always been not 0% but something like 10%, similar to the way the smug villager as the first camper is not quite guaranteed.

The Smug villager thing is almost certainly a bug because all the text for that encounter is unique. The camper only has one set of dialogue that specifically fits the Smug personality. And in the English version, the initial dialogue from Nook/Isabelle uses they/them to refer to the camper which always switches to he/him once you meet the camper, even if the bug gives a female camper. Here's a post with pictures that show the encounter.

With that said, the campsite mechanics have been thoroughly theorized and somewhat (entirely?) datamined. Essentially, supposing that the camper is a "missing personality" camper, you will "encounter" all villagers of that personality in your campsite one time through with no repeats. Once you exhaust all villagers in that group, you will get repeats without any exclusion clause until the end of time. For example, if you encounter all Smug villagers, after that, you could see Raymond three times in a row. The first cycle is the only guaranteed one with the exclusion clause; there's no "cycle" after that anymore, it's just pure RNG. Barring any mistakes, we should know how the campsite works.

But with all of that said, uh, yeah, no one should be jumping on this for so many reasons. I haven't heard any news relating to this from people who follow datamining stuff, and assuming that people aren't just lying, anyone who is experiencing repeats could be experiencing the mechanic where villagers in your move-in queue are excluded from the campsite.

It has always worked that way. If you’re missing a personality, iirc a camper has a 60% chance of having that personality. It was never fully guaranteed that you’d only get uchi villagers for example.

Yep, this is correct. I linked the document above that has the campsite mechanics. Essentially, you get a coin flip whether or not you get a missing personality. If you "fail" that roll, you can now have a camper of any personality, which still includes your missing personalities, so it's still higher than 50% that you'll actually see a villager of a missing personality.
 
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It is unfinished when you compare it to its predecessors. The previous games were released with complete basic features and free updates too (the welcome amiibo update). The updates they’ve released so far for NH aren’t even additional features. They were old existing features that should’ve come with the base game from the get go. This aspect of the game has been discussed way too many times and way too many people already criticized them for the lack of content since NH released until now when they’re slowly adding it back disguised as “free updates” when in reality, they all should’ve been there from the beginning like all the previous games. Also, they have locked so many things already in this game behind a paywall. You can’t even scan in QR codes for designs without paying the monthly Nintendo online subscription service. In NL, everything in the game is accessible to the players without a paywall. We are diverging into a whole different topic now with this and don’t get me wrong I don’t hate the game. I’m just calling a spade a spade and saying that what Nintendo is doing now to the game isn’t very considerate to a lot of people. When you buy a console and a full-featured game, you should be able to enjoy that game at its fullest and not have some features behind a paywall like a mobile Freemium game. Just because we can afford both the game and console, some amiibos and a monthly subscription doesn’t mean EVERYONE in the community can. It is already absurd to lock features behind a paywall for a supposed FULL featured title. It is even more absurd to start taking away stuff from the game to force people to pay even more. Again, just because people notice what’s wrong with this game doesn’t necessarily mean they hate it.

Premium paywall? Isn't that a bit hyperbolic? 20 euro's for an online subscription that has added benefits to ALL Nintendo games seems isn't that expensive at all. I already had the subscription, because it allows cloud backups of my save games (except AC -_-). And sure amiibo's are expensive, but I honestly think you are playing the wrong game if the random nature of villagers upsets you, since it has been integral to the game since it's inception.

I get where you are coming from, games used to be full packaged, one time purchases. I wish they were still like that. Times have changed however, and we can have a discussion on whether its for the better or worse. Nintendo however is not stupid and noticed people are okay with this new way of releasing games. And I feel like it's all still rather innocent compared to other companies. For all that its worth to you, I have not yet experienced that the game is tempting to me to spend more money than my initial buy.

And I am not even sure that having everything in the game right away would be better. It is very hard not getting spoiled already. If TTing would unlock everything right away, for many, including me, experiencing it ourselves months from now would take that away.

Times have changed, and that also includes all the online communities, twitter, facebook, etc, that make sharing information so easy, that keeping stuff hidden is nearly impossible. If Nintendo wants their average consumer not to have to stay away online to net get spoiled, I appreciate that.
 
Premium paywall? Isn't that a bit hyperbolic? 20 euro's for an online subscription that has added benefits to ALL Nintendo games seems isn't that expensive at all. I already had the subscription, because it allows cloud backups of my save games (except AC -_-). And sure amiibo's are expensive, but I honestly think you are playing the wrong game if the random nature of villagers upsets you, since it has been integral to the game since it's inception.

I get where you are coming from, games used to be full packaged, one time purchases. I wish they were still like that. Times have changed however, and we can have a discussion on whether its for the better or worse. Nintendo however is not stupid and noticed people are okay with this new way of releasing games. And I feel like it's all still rather innocent compared to other companies. For all that its worth to you, I have not yet experienced that the game is tempting to me to spend more money than my initial buy.

And I am not even sure that having everything in the game right away would be better. It is very hard not getting spoiled already. If TTing would unlock everything right away, for many, including me, experiencing it ourselves months from now would take that away.

Times have changed, and that also includes all the online communities, twitter, facebook, etc, that make sharing information so easy, that keeping stuff hidden is nearly impossible. If Nintendo wants their average consumer not to have to stay away online to net get spoiled, I appreciate that.

Random villagers don’t upset me. Randomness is part of the game and it’s integral to what makes AC work ever since. I’ve played the game ever since even the player’s faces are randomized (I never had a problem with that) so I definitely AM NOT playing the wrong game. What I find wrong, is Nintendo taking away things. They did this to the bank interest (lowered it), the expensive bugs (reduced the spawn rates) the switch item from the start of the game (replaced it with a world map), the hybrid island (completely removed it) and now this (if this proves to be true). They’re taking away things for no reason at all except for making more business. Why else would they have taken out the hybrid island? Or reduce spawn rates of expensive bugs? Were those hurting anyone? I don’t think so. They did it to encourage trading. Just like how they locked the item colors to airports and locked QR code scanning to online so people would have to get the online. It’s cheap, yes. But again, it’s the whole principle of the matter. Those things you were able to do before in previous games for free, but now you can only enjoy those aspects of the game if you have a subscription. I understand times change and they have to make profit. But again, I’m saying not EVERYONE in the community have that luxury. And if people condone this way of “business”, then what’s stopping them from charging dlc in the future? Anyway, this is the last time I’m replying to this because we’re getting waaaay off topic already. Again, just because people are critical about some aspects of this game does not necessarily mean we hate it or we’re not the target market for it or we’re playing the wrong game. Believe it or not, people can still enjoy the game and see bad things for what they are and call them out for it at the same time.
 
oh no!!! I have never used the method myself but I know its really popular online and many people were able to get their elusive dreamies this way without spending crazy amounts of NMT. that really sucks, I wonder if they took it out on purpose and why? It seemed like a cool hidden trick that was very useful.
edit: been reading people's responses and realize now they took it out most likely to encourage online trading via their paid subscription 😪
 
The Smug villager thing is almost certainly a bug because all the text for that encounter is unique. The dialogue that the camper has only fits the Smug personality. And in the English version, the initial dialogue from Nook/Isabelle uses they/them to refer to the camper which then switches to he/him once you meet the camper, even if the bug gives a female camper. Here's a post with pictures that show the encounter.

With that said, the campsite mechanics have been thoroughly theorized and somewhat (entirely?) datamined. Essentially, supposing that the camper is a "missing personality" camper, you will "encounter" all villagers of that personality in your campsite one time through with no repeats. Once you exhaust all villagers in that group, you will get repeats without any exclusion clause until the end of time. For example, if you encounter all Smug villagers, after that, you could see Raymond three times in a row. The first cycle is the only guaranteed one with the exclusion clause; there's no "cycle" after that anymore, it's just pure RNG. Barring any mistakes, we should know how the campsite works.

But with all of that said, uh, yeah, no one should be jumping on this for so many reasons. I haven't heard any news relating to this from people who follow datamining stuff, and assuming that people aren't just lying, anyone who is experiencing repeats could be experiencing the mechanic where villagers in your move-in queue are excluded from the campsite.



Yep, this is correct. I linked the document above that has the campsite mechanics. Essentially, you get a coin flip whether or not you get a missing personality. If you "fail" that roll, you can now have a camper of any personality, which still includes your missing personalities, so it's still higher than 50% that you'll actually see a villager of a missing personality.

If the smug thing is a bug, couldn’t this also be? Not that it really matters, like you say, the main issue is just the doomsday level reaction to something that seems very unknown, and very difficult to attribute to some kind of malicious intent by Nintendo.

Data mining seems like not an exact science, but I agree it seems like the most reliable info we have in game mechanics.

I really like your point that there are things behind the scenes that could contribute to the repeats.

I also don’t see not immediately having the exact villager you want in the game as any particular injustice. The game is designed for the villagers to be somewhat random and rotating. You don’t have to like it, but it seems like how the game has always been. If Nintendo wants it that way...I don’t see any particular ‘abuse’/failure in that. So far I feel the upsides- the fun anticipation for updates, and the ability to get bugs and certain gameplay mechanics tweaked (like the npc visits) outweighs the bad. I like having some fish/bugs be more rare, or waiting out the hybrid growing- it’s part of the fun of the game for me! Just my opinion.

I think probably the number of people for whom there are only 10 villagers they are willing to have on their island is probably very small, though in this more active part of the community it seems like more. So the amount that Nintendo considers this in designing game mechanics is probably low.

and yeah, making things more difficult so people have to play more/longer is just common sense for them.
 
I’m not convinced anything has actually changed. Sounds like some person said something and everyone assumed it was true with no proof from game data of how it’s actually always been vs how it is now. If it’s true that it’s pure rng after you have been through all of a personality once and that you won’t get campers who are already in your move in queue then that could easily be the situation.
 
Random villagers don’t upset me. Randomness is part of the game and it’s integral to what makes AC work ever since. I’ve played the game ever since even the player’s faces are randomized (I never had a problem with that) so I definitely AM NOT playing the wrong game. What I find wrong, is Nintendo taking away things. They did this to the bank interest (lowered it), the expensive bugs (reduced the spawn rates) the switch item from the start of the game (replaced it with a world map), the hybrid island (completely removed it) and now this (if this proves to be true). They’re taking away things for no reason at all except for making more business. Why else would they have taken out the hybrid island? Or reduce spawn rates of expensive bugs? Were those hurting anyone? I don’t think so. They did it to encourage trading. Just like how they locked the item colors to airports and locked QR code scanning to online so people would have to get the online. It’s cheap, yes. But again, it’s the whole principle of the matter. Those things you were able to do before in previous games for free, but now you can only enjoy those aspects of the game if you have a subscription. I understand times change and they have to make profit. But again, I’m saying not EVERYONE in the community have that luxury. And if people condone this way of “business”, then what’s stopping them from charging dlc in the future? Anyway, this is the last time I’m replying to this because we’re getting waaaay off topic already. Again, just because people are critical about some aspects of this game does not necessarily mean we hate it or we’re not the target market for it or we’re playing the wrong game. Believe it or not, people can still enjoy the game and see bad things for what they are and call them out for it at the same time.

I would agree with you if these were big things they removed. They are really not though.

They removed them because it had a very negative impact on the online economy. And if you have online play, it makes total sense to patch problems accordingly.

Does the interest rate really affect your playing experience? I don't think so. You have to work a little harder to get bells and actually work to get all hybrid flowers, instead of getting lucky.

Small price to pay to keep things fair online. And to reiterate I feel everyone that plays the game as intended has the right to feel upset. Not at Nintendo, but the people misusing the system.
 
Hopefully it's not true. I've only tried the campsite method once. Luckily I found Reneigh via the campsite method for the sisterly personality on July 5th.
I will say, I think I had extremely good beginner's luck with Reneigh. Diva moved out and I had no sisterly personalities on my island. The first camper to show up in the campsite was Reneigh. I was so excited.

Broccolo moved out on July 12th, and I have no more lazy villagers. So I'm trying the campsite method for a second time. I'm trying to find Punchy via the campsite method.
The first camper this time was Sheldon, a jock.

That was yesterday. So I haven't had any more campers to see if it changed.
 
As many of you know, you can select your villagers via campsite. A lot of gamers already shared their experiences and how it works.
For those who don't know: There used to be a system considering the personalities of the villagers, ie if you don't have a smug villager on your island, animals with this personality are more likely to visit and an animal only visits once. It requires timetraveling though.


Since the update the same animals keep coming over and over again which makes it impossible now to get the villager you actually want.
I checked some japanese websites and they say that this might be because people started trading rare characters, which I kind of understand, but for players who really only want certain animals to live with them on their island I think it's not fair.

Anyway, fyi the campsite system doesn't work anymore.

Anybody had the same experience?
What update?
 
I haven’t had a campsite visitor in weeks .. does it matter if you time travel?
Having a visitor is random. Your chance of having a campsite visitor increases day by day topping out at I think 20% chance on the 5th day since your last visit. The campsite method actually requires you to time travel.
 
yikes. i never used the campsite method but i’m having a hard time understanding why nintendo keeps taking stuff away. first the hybrid islands and now this? nintendo we want you to add stuff not take it away :c
 
People are jumping to conclusions again based on one single, anectodal report.
Nothing new.

i was thinking this but too chicken to call people out lmao. i can't believe i returned to this thread being a WHOLE conversation.
because all the post before me were like people nodding or agreeing on the post and idk if i was the only one doubting. it was never 100% you'd get that missing personality, just higher chance. i actually have questions whether, a) have they actually tried more than enough because different personalities were often before as well, people here even listed their campsite method villager lists & we saw a lot of different personalities b) where is this japanese post
to be fair, OP didn't say the personality system is gone but at the same time they just flat out said "doesn't work anymore" which is extremely misleading.
 
The post, especially the title, is misleading. The campsite still works the same way as before.

i actually remember you before. (unless that was not you) you talked about your hunt for raymond and then you were the first ones to say that repeats were possible. we were trying to figure out what happened that caused but ofc you never said it doesn't work anymore. maybe because it coincidentally happened to some after the update, it could be the case why this started being a topic again. then again, people rarely do the campsite method anymore since most have acquired their dreamies.

i'm glad a staff member changed the title now though, because the thread title was causing a stir.
 
i actually remember you before. you talked about your hunt for raymond and then you were the first ones to say that repeats were possible. we were trying to figure out what happened that caused but ofc you never said it doesn't work anymore. maybe because it coincidentally happened to some after the update, it could be the case why this started being a topic again. then again, people rarely do the campsite method anymore since most have acquired their dreamies.

i'm glad a staff member changed the title now though, because the thread title was causing a stir.

The campsite works the same way, like it favors the personality that you're missing and you get other types mix in while resetting. I'm honestly surprised no one has brought the topic about repeats before. I've done the campsite method several times, but that one-time I did it to reset for an uchi villager, I got a repeat after my 17th uchi then a few more like Frita, Mira before I finally found Fuchsia. It happened to me sometime before the update. What are you trying to imply? What will I gain by making up stories? lol
 
The campsite works the same way, like it favors the personality that you're missing and you get other types mix in while resetting. I'm honestly surprised no one has brought the topic about repeats before. I've done the campsite method several times, but that one-time I did it to reset for an uchi villager, I got a repeat after my 17th uchi then a few more like Frita, Mira before I finally found Fuchsia. It happened to me sometime before the update. What are you trying to imply? What will I gain by making up stories? lol

i'm not trying to imply anything. scratch it, i must have mistook you with someone else. i was using you (or that person) as a sample that it did happen to others before the update. so, i'm saying that person thought the same but did not resort to starting a thread to announce that the method is no longer working, and just saying that maybe because it happened to OP post-update that made them think it was patched.
 
I don't know too much about the campsite methods or cycling but I can say that my campsite has been dominated by personalities I already have over the past month. Specifically peppy and normals, both of which are well represented in my town- so I don't entirely know if it changed but it hasn't been working for me as it used to.
 
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