I don't like how people feel entitled to have ways to get their favorite villager through weird in-game mechanics. And let's be honest, Nintendo clearly intended the campsite as a way for people to fill out their personalities NOT to find their 'favorite' villager.
If anything, players who play the game 'as intended' should feel upset about yet another well-intended feature taken away from them, because of people that figure out ways to misuse these features to create their 'perfect' island. What's worse, they feel Nintendo has no right to take that away from them. What gives?
Let me expand on what I mean by playing the game 'as intended'. I am pretty sure the whole point of the AC series is to give people a sense of community, the eb and flow of normal life, wrapped in cute package without anything that really requires 'doing'. You go with the flow, let the game dictate in a sense what's worth doing at a particular point in time and you move from there. Villagers come and go, you make new friends, feel sad about villagers leaving, extremely happy about reunions. People who TT to accelerate this process are playing the game normally too in my opinion.
What I do not find intended play is people who want the game the behave in the way THEY want, because it might screw with their long term plans. Let me be clear, I am totally cool with people playing the game in that manner. I just think that Nintendo should not cater to these players.