Fire Emblem: Awakening

O.K., so I'm wondering what Noire's final class should be. Her dad is Donnel, and I'm thinking between Bride and Sorceror. I'm leaning towards Bride, but I just want opinions as usual. I don't want to do Hero because I somehow end up with tons of them. And I don't really want to do Sniper, but if the extra few bows that she can use are that useful, then I'll consider it. Also what about skills for her? The ones that she'll have no matter what are Galeforce, Armsthrift, and Limit Breaker. So I need 2 skills. Maybe Luna and Vengeance?
 
The skills kinda depend on what class she becomes right? It also is determined for what work she is meant. Support unit or not, agressive or defending, frontlines or not. You want your unit to be able to heal herself? Maybe Sol or Lifetaker? I love selfhealing units. Its my one issue with Frederick. :(
 
Yeah, I guess so. If she becomes a Sorcerer, then she'll abuse Aversa's Night, so no need for healing skills there. So I guess I should figure out the class first. :D
 
Yeah, I guess so. If she becomes a Sorcerer, then she'll abuse Aversa's Night, so no need for healing skills there. So I guess I should figure out the class first. :D

Noires best mods are magic so I'd go sorcerer. I have twins Morgan and Noire, both insanely powerful and sorcerers. Both having Limit Breaker, Sol, Armsthrift, Tomefaire, and Vantage for maximum no death and killing everyone.
 
Alright, just finished the 11th chapter and Chrom and Olivia got married! :)

So far all characters are married of my list, who have already both joined the army. Including Donnel and Nowi, I did the sidequest for him. Now I`m going to farm for the paragon skill. I should be strong enough to beat that quest now. After that I need to unlock the shops which sell masterseals and secondseals.

I did all of that pretty fast, if I may say so myself, I even put Frederick through the boring general class for the pavise skill. :p
 
I just downloaded the demo for this game, after having it seen mentioned a few times here on the forums. I'm curious whether I will like it or not. I downloaded the demo for Bravely Default: Where the Fairy Flies and I just couldn't like it (mostly because I had no idea what I was doing and the demo doesn't explain things very well). Still, I'd like to play such a game, so I'm now giving Fire Emblem: Awakening a chance. Hopefully things will go better than with Bravely Default! :)
 
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Wouldn't that be MU since you can marry anybody? Chrom can only marry Female MU, Olivia, Sully, Sumia, Maribelle, and THE MAIDEN!!!!!!!!!!!!! Not really sure about a Pikachu...
 
Well, I just played the demo (it was only 30 minutes) and I found it easier than Bravely Default since the game actually explained what I was supposed to do. But I'm not sure if I'd really like the full version of this game (the demo is a bit too short to decide). So I'll probably read some reviews and such before making a decision. :)
 
Wouldn't that be MU since you can marry anybody? Chrom can only marry Female MU, Olivia, Sully, Sumia, Maribelle, and THE MAIDEN!!!!!!!!!!!!! Not really sure about a Pikachu...

i think the joke is that if chrom only has like a few support points with someone he will get automatically married to them anyway

also libra u will like one certain character in the game judging from your username
 
Well... The more I read about this game, the more I'm thinking of buying it. If I did, I'd play on "Normal - Casual" (never having played this kind of game before, it seems like a good idea; that and I've seen mentions of soft-resetting, so... seems easier and faster to just choose "Casual" then :)).

However, I can't help but think I'm going to be so overwhelmed by all those characters. I mean; yeah, I get it; you're basically commanding an army, so that means many characters. But I don't know; the idea of having to level all of them up seems... not that easy (note that I'm talking about myself here; so not that easy for me). All those classes, weapons, and what not. I love how everything seems so customizable. At the same time; all those choices (not to mention characters can get married and their children can inherit abilities)... How do I decide without having to spend too much time looking up things on-line and such? Do I just flip a coin or what? :confused:

So yeah, part of me thinks I'd like this game, but I'm not that good at strategy and what not. I mean; I'm not even that great at Pok?mon and there my play style is "choose six Pok?mon and stick to them", so that's only six I have to train and figure out what attacks to give and such. The idea of so many characters here seems just... well, overwhelming.

So, any advice or thoughts? :)

also libra u will like one certain character in the game judging from your username

Haha, yeah, I was looking at all the characters you can recruit and there is one with the same name. Made me smile. :)
 
I spent so much time playing this game omg i love it so much

im usually a sucker for games that romance options in them, but i really liked how the child you have comes out looking like your mate. idk i like details like that.
they could of straight used some typical base to save some money or been like capcom and cut out features and put them up as DLC for like $6 smh

its been a while since ive played a game and felt like i got the most out of it
other than acnl lol
 
Well, I just ordered this game and it'll arrive in a few days. :) I'm looking forward to it; I've never played such a game before so this should be interesting!
 
For a beginner of the franchise and this style of game in general, I think it's rather just keeping with its gameplay affinities, it will enhance your abilities naturally and without discomfort. Choosing easy options for first play is definitely the best choice, even though you're a sucker of challenge, as it will allow you to focus more easily on multiple aspects of the game that you already know and appreciate, which is important when being confronted to a challenging game/challenging aspects of a game, to not be overwhelmed by adaptation of a new gameplay.
About equipment of your army and its management, you will tend to spam the "optimize" button each time you will begin a battle without much thinking I guess, and you will be more aware of what you use and for who by time and experience (you will maybe tend to a point where "optimizing" strictly for every soldier won't be possible, because short in items, weapon, and so on). The same goes about utility of stats cartel ; just judging by damage cost for allies and ennemies will be relatively sufficient at the very beginning, but not for long (you still can manage like this on easy sets I think, but I'm not so sure about that).
You honestly won't have to worry about selection of weapon and selection of pairs in a strategic way as something vital with this first play. This will be the opportunity to comprehend mechanics for a possible second play with another way of thinking/playing.
Management of your allies goes the same way. There are people like Ransu and myself who are just total suckers of these social aspects in games, and will tend to just go with personalities, bias, dumb otp, something that is totally fine and won't be an handicap while playing further (on easy sets at least), and that's what you will probably do at first if you're not at ease with stats profits. As well as you can be a sucker of social ships and still be conscious of being able to get the best of your allies, or just don't care about characters' relations and focus on abilities, or even don't care at all and randomly pair up everyone or a part.
About the amount of soldiers...well, it's only a little patience challenge if you envisage to max stats everyone. You can stick with a fair number of few of them, if it's your preference.

In a nutshell, in easy play, just enjoy the game in a relaxing climax, it's playable even for someone who is new in strategy game. Pairs, items, weapons, stats, class and sodliers selection are troublesome in more difficult sets. You will surely arrive at a moment in the game where you will feel at ease and you will pay more attention about those more technics aspects, at your speed. The game is enjoyable without thinking too much strategies, but yes, for a game with a main strategic axe gameplay, it will even more enjoyable when challenging.

Well, I don't know, maybe my speech is just totally dumb. I know how difficult chosing class for a character is damn difficult. The best way to not lose days to chose while not knowing what exactly you are doing is to define restrictions. Like, limit a mage to magic/support related classes, or things like that.

For items and weapon, you can pass through the game without going too much shopping and upgrading ; favorise cleaning maps to collect things.

About level up, in easy sets it's...well, easier to do with reeking box (cheapier). It can go pretty fast that way. For class, at least a thing to be sure to do is to not upgrade a character without a 15 -if impatient- to 20 level.

The main interest as you said of well thinking pairs is the child's stats that will come out of it. The child will get an ability from the father, and one from the mother (more or less randomly, even though there are some "tricks" to be sure to get the results you want). If you want some specifics abilities to be transmitted to the descendence, you can keep that in mind when pairing up.

All in all, don't be scared to try things in matching troops, pairs, classes, regardless what other said if you're not in a cul-de-sac; depending on your own mind will help you to elaborate the genius stratege in you ~


And I think there's more to say but I'm so done talking too much _(:3」∠)_ I hope though it helped a bit.
 
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Well, I don't know, maybe my speech is just totally dumb. [...] And I think there's more to say but I'm so done talking too much _(:3」∠)_ I hope though it helped a bit.

That was not dumb at all, on the contrary! THANK YOU for having taken the time to write this all down! That is definitely VERY helpful! So; thank you! <3

The first time I play this game I will surely choose the easy options. I've read several discussions (as well as arguments) where people say that you don't get the "Fire Emblem experience" if you play with permadeath turned off, but for learning the game (and not completely giving up on it out of frustration and what not), Casual seems perfect for me.

There are a few guides I've found for newbies, but they're more "here are some tips and then go look at the advanced sections", but they aren't all that helpful. I've found some great advice too, though; like pair up your characters and don't be too impatient about reclassing (though the classes and what not tend to make my brain explode; I think I understand the basics but many people tend to go "change to that class, get that skill, change to that class next, get this skill, then do that and done!" And that makes me go "Wait, WHAT?").

One example is the asset and flaw you have to give your avatar. Having no idea how all this works, I've been doing some research. From what I've found, the best flaw is Luck. The best asset, however, depends on what you want your character to be in the end. That makes sense (perfect sense, even!), except; I have no idea what I want my character to be! The only thing I know is that she'll be female and that's it. But in the end? I simply don't know yet.

I'm not sure if it matters a lot, though, if I indeed choose the easy options. And what's important is to have fun, so I'll definitely keep that in mind. ^_^

But if anyone can link me to a good "guide for newbies", I'd be most grateful. Any other advice is more than welcome too, of course! Thanks! <3
 
That was not dumb at all, on the contrary! THANK YOU for having taken the time to write this all down! That is definitely VERY helpful! So; thank you! <3

I'm relieved about that ! It was a pleasure (。・ω・。)

There are a few guides I've found for newbies, but they're more "here are some tips and then go look at the advanced sections", but they aren't all that helpful. I've found some great advice too, though; like pair up your characters and don't be too impatient about reclassing (though the classes and what not tend to make my brain explode; I think I understand the basics but many people tend to go "change to that class, get that skill, change to that class next, get this skill, then do that and done!" And that makes me go "Wait, WHAT?").

I know right ? Sometimes things are kind of hard to explain and people can just say what they do without possibility to elaborate their actions (time consuming and not "baby-sitting" the player reasons too mostly I guess). It helps in its own way, but for people who want to understand and not just applicate to pass over a problem, it's frustrating (well, people trying to help aren't bad guys either for sure, I'm not saying that at all).
Classes are really brainstorming first times. To be meticulous about them, you have to be interested about getting the best of your unit (stats max & best/helpful skills) ; aknowledge skills you think you will need for every classes (it's a lot I know), and couple that with being informed of characters' affinities by classes, and you can see that by growth rates, as it means that some allies will have more chances to get max stats when upgraded to certains classes.
I got a link to help you about that, unfortunately I'm too newbie here to be authorized to post it :c

One example is the asset and flaw you have to give your avatar. Having no idea how all this works, I've been doing some research. From what I've found, the best flaw is Luck. The best asset, however, depends on what you want your character to be in the end. That makes sense (perfect sense, even!), except; I have no idea what I want my character to be! The only thing I know is that she'll be female and that's it. But in the end? I simply don't know yet.

I would say that many combinations are good. Avatar is a versatile character, at a casual play you could chose randomly that you will still manage with no problem to complete the game. However if you're interested about how it works, assets and flaws affect not only the stat you choose to boost or restrain, there are consequences on some other stats regarding what you selected. At this point, it's really a personal opinion. For exemple, boosting the defense will boost a little too luck and resistence (am I right ? eh ? Am I right ? I don't know anymore Σ( ̄ε ̄;|||・・・). As for flaw, people will choose either resistence or luck, that way you won't lose that much overall. There are other ways to manage that of course, it's up to you.
Depending on your way to battle really (if you just go dumb bersek, favorise magics abilities, stand for support, etc). By default luck is often selected as a flaw. You can combine that with speed as asset. You lose a bit in strength and magic, less for luck, and you favorise chances of multiple attacks and critical rates, which stabilizes somehow your stats (in some cases, your victory will be a question of 1-2 more attacks in a row before the opponent attacks and kills you). Agreeing or not about this combination is related to your way of distributing points, what you are weak and good about.
Let's say that qualities like speed, skill, and luck have more global effects that more specifics qualities like strength/defense, magic/resistence, if you're scared to get a good-for-one-thing-only-and-weak-like-hardcore-to-something avatar, even though it's not that extreme of course.


But yes, definitely, just be sync with your own pace and having fun is the way to go all along !

I will happily do my best for questions, but unfortunately don't have a good guide to give right now, but I can search for it if no one is unable to give it either┌( ಠ_ಠ)┘
 
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I love RPGs. Im thinking about getting this but Im not so sure. I liked the demo, but I've never really played this style of game before. I don't want it feeling like a huge board game o:
 
I love RPGs. Im thinking about getting this but Im not so sure. I liked the demo, but I've never really played this style of game before. I don't want it feeling like a huge board game o:

LOL. I never thought of the map like that. We don't need any of those boat/airship things that tend to be used in a game with a similar map style, such as Final Fantasy Tactics: Grimoire of the Rift. The people who made the game even had the sense to let you move across the map faster by holding the A button. So it's really not a drag at all.

I'd never played any of the Fire Emblem games and I was also on the fence about it until I picked it up. Months later, I still don't regret this purchase.

-----

Anyway, I finally got around to playing as a male Avatar to get all the S-rank female support conversations. In the end, I'm glad I picked Olivia as a wife because I just loved having a purple-haired Inigo. And a pink-haired Morgan. ;w; I love them a lot.

ASFJKLKL;HLA
 
Accidentally killed Gaius yesterday. Oops. That's what happens when I play when I should be sleeping. A part of my brain was going 'I need to be careful, this character can be recruited', but then said part fell asleep and three turns later, he was dead. Then I went 'Uh, oh', followed by 'Oh, I'm playing on Casual so it's not like he's dead-dead'.

Well, no, maybe not dead-dead, but no longer a character I can recruit. And, of course, I saved before finally going to bed. It was only this morning when I woke up, that I went 'Wait a minute...' So yeah, that's a shame, really, because he seems to have some great conversations. But I'm hoping to recruit Anna later, so that should make up for not having a Thief (I think... or I can just throw someone else into the Thief class to get the Locktouch skill, which... I'm not even sure is really needed).

I'm still learning a lot, but I'm having a lot of fun. I haven't figured out yet what my characters' final classes will be and what skills I want exactly, but I have some time to decide, so no rush. Oh yeah, and I totally married Chrom, just because I could (the guy is a prince, of course he's marriage material, LOL).

I'll probably drop Donnel, though. I'm having a hard time leveling him up (and that's even on EXPonential Growth, which is the map I got because I had 3 EUR left in my account) and I just got Panne, who seems to have a lot of potential and seems interesting. I might focus more on her.

But I'll see how things go. I'm not planning too much ahead (by deciding who will marry who and what not) and I'll just see what skills work best (one of them is probably Galeforce, but is it really necessary on Normal-Casual?) and just enjoying the game. ^_^
 
Don't drop Donnel!

He takes some babying at first, but he's an incredibly useful unit (and a great character to pair up with Nowi to make an amazing Nah). His pool of skills is nice, and his growth is pretty quick once you've given him a push.
 
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