I went with no music and went with all furniture or creatures that makes noise. This one was a lot of fun to build. Let know what I can do to either make it creepier or spookier. I'll try to indicate the object I used to create the ambiance.
The house is centrally located in front of the amusement park.
The graveyard in contrast to the playground directly outside. I used many wall fans, shower set, and a hidden deer scare. This simulates the sound of rain, wind, and occasional thunder. Pietro's postered across the room because some ppl do fear clowns.
The sacrifice room I have used a single wall fan to simulate a tunnel effect. Hoping to draw the attention that they gone through a long corridor and ended in this room. I've also added a bunch of cricket that chirps to add to the ambiance. I wanted to add an object that simulate a heart beat but couldnt find an object to do so.
Throne room. I've added a few shower only behind the mermaid chair and it would be louder as you approach it. I've added gears to give the ancient statues a mechanical feel and sorta robotic like a soldier. (I found a use for the mermaid set)
Lost at sea. Endless horizon in the fog. To add to the ambiance of being lost in time I'be place metronomes in the room. There are wall fans to simulate the breeze.
Laboratory. Frogs ribbits. I wish it was louder but it does create an eerie feeling. I've also added projectors to add to the ambiance and lit the creatures that would be dissected soon.
HECK. Just the fire crackling and a well placed blender that you can turn on to represent the meat factory.
The house is centrally located in front of the amusement park.
The graveyard in contrast to the playground directly outside. I used many wall fans, shower set, and a hidden deer scare. This simulates the sound of rain, wind, and occasional thunder. Pietro's postered across the room because some ppl do fear clowns.
The sacrifice room I have used a single wall fan to simulate a tunnel effect. Hoping to draw the attention that they gone through a long corridor and ended in this room. I've also added a bunch of cricket that chirps to add to the ambiance. I wanted to add an object that simulate a heart beat but couldnt find an object to do so.
Throne room. I've added a few shower only behind the mermaid chair and it would be louder as you approach it. I've added gears to give the ancient statues a mechanical feel and sorta robotic like a soldier. (I found a use for the mermaid set)
Lost at sea. Endless horizon in the fog. To add to the ambiance of being lost in time I'be place metronomes in the room. There are wall fans to simulate the breeze.
HECK. Just the fire crackling and a well placed blender that you can turn on to represent the meat factory.
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