Wow, that really stinks for people who actually play the game as it was originally intended. Waiting weeks or months for a hated villager to leave, and then having to wait 10 more days, feels a bit harsh. It just . . . seems a bit odd to change this feature so that it benefits people who play less frequently at the expense of people who play more frequently?
I love a lot of things about this update, but it also worries me a bit. Feels like Nintendo is starting to cater to the intense, time-traveling, must-control-everything portion of AC fans, the ones who want to be able to quickly and perfectly craft their town exactly as they like it, at the expense of players who still want to do slow, daily playing and watch their town grow in real time.
(To be clear, I don't mind either playstyle at all. But it makes me sad that Nintendo seems to be saying "Okay, if you want a totally different type of game, then that's what you'll get!" without keeping in mind that there are many people who really valued the original style of gameplay, where everything WASN'T perfect or customizable, where villagers actually had minds of their own instead of obeying the mayor's instructions, where the real-time elements came with both logical rewards and logical consequences. I'm a little afraid that I'm going to lose interest in the game if things are made too easy for me, to be honest.)