Lets remember that ACWW isn't actually a port.Bulerias said:Which strengthens my point. Since it's a port of an N64 game (basically) it doesn't take a long time to localize because most of the stuff is old.STORMCOMMANDER said:And the amount of time between ACWW in Japan and ACWW in the US was a couple of weeks.Bulerias said:We are talking about localization, not about total development time. :\STORMCOMMANDER said:My point was that you called ACWW a port, yet look how long it took for it to come out.Bulerias said:How did I just contradict myself? I strengthened my point by saying that ports take little time to release, and that's exactly the reason why AC:WW was released so quickly, because it was mostly new stuff.STORMCOMMANDER said:Now you just contradicted yourself because you said ACWW was "portable with the power of an N64".Bulerias said:If it was, it would have already been released. Ports take very little time to release. Look at Far Cry, Prince Of Persia Wii, or anything for that matter on Wii right now.STORMCOMMANDER said:For all we know it could be the same thing with Wii controls.Bulerias said:AC GCN = N64 portSTORMCOMMANDER said:It's not going to be that much of a bigger game. Compare ACWW to the first one.Bulerias said:AC:WW is a portable game, AC Wii is a console game. AC Wii will inevitably have more content, making for a tougher job for the localizers. That, and I don't think that AC Wii will even hit Japan in 2007.STORMCOMMANDER said:And what makes it any different from ACWW?Bulerias said:AC Wii will not hit the United States in 2007, trust me. This isn't going to be a simple game to localize.
AC:WW = portable with the power of an N64
AC: Wii = whole 'nother story
Case and point.
Please read my post completely. >_>
