Dungeons & Dragons TBT Edition: The Lost Mines of Phandelver

(Double post don't care)

Just got my dungeon master's guide too! It's offficiallllll
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SIDEQUEST SHENANIGANS

Due to our caravan being sold with the two wizards of the party (Bhanqu and Varis) still on board, our wizards wake up in a Phandalin shop, namely in the back room of a shop with pockets full of gold. It turns out though our wizards were sold and slept upon the backroom floor of a store, they still managed to reap part of the sale... even if it doesn't last long with Bhanqu around.

Our sidequest takes us to the Sonehill inn, where we learn about the disease Phandalin suffers from-- the redbrands and their leader Glass-staff. With a huzzah, Bhanqu purchases much booze and there was much rejoicing as they leave the inn to seek more information from the miners exchange.

It turns out a lovely woman named Halia has captured the ire of the redbrands as well as the heart of Varis. The two over-confident wizards seek out the Sleeping Giant.. an inn/tavern that is known for its rough crowd. Certainly not the place for a Noble and Half Elf.. or is it?

They decide to take at least one redbrand hostage.. but it's impossible to do it with their demands. Going into the Sleeping Giant with the false intent to join the rough thieves, Varis and Bhanqu strike a deal to kidnap Halia in exchange for trust.. a deal that quickly turns into everyone in the bar being placed into a mysterious magical slumber.

One redbrand ended up with a barstool through his head, while the barmaid kicked both Varis and Bhanqu out for their methods. The other redbrand ended up bound and gagged. He was carried back to the Alderleaf farm to join with the other redbrand capture the rest of the party had supposedly gotten ahold of.

Now Bhanqu and Varis sleep, hopefully not long enough to be sold again.
 
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After meeting back up with the wizards and leaving their prisoners tied up in Sera's cousin's hayloft while the party slept, they decided to interrogate the exhausted, beaten and bloody Redbrands. While one was too beaten up to respond, the other had more value in his life than his rebel group so in exchange for freedom and returning to his family, he helped the party by parting with his Redbrand cloak so they could use it as a disguise, as well as some information. Revealing that Glass-staff, the leader of the Redbrands had his headquarters on the western side of the Redbrand stronghold underneath the old, ruined Tresender Manor and that there was some strange eye beast protecting the caverns who could somehow see through all deception.

The party, happy with their results, took the Redbrand prisoners to the Townmaster who, with all his cowardice, refused to lock away the Redbrands. The party's last option was to take care of them themselves. Sticking to their word they let Brax - the helpful prisoner - leave the town with some money and new clothes that they offered him. The fate of the other prisoner, on the other hand, wasn't so happy. Taking his dagger, Doc delved it deep into his heart and hurled his body in the forests along the Miner's Trail just outside of town.

After setting up camp and gathering resources for the battle ahead, the party ventured forth into the Tresender Manor secret entrance, and it wasn't long before they were greeted with mysterious voices echoing through their heads once they had snuck their way inside. Unnatural cold winds and the smell of rotting flesh was met with cackles of laughter and demands for flesh reverberating in their minds. Stepping further into the cavern the party noticed a deep crevice and long dark shadows darting around in the distance.

Bhanqu soon experienced a sharp shove to the back on the edge of the crevasse, sending him tumbling down and falling unconscious on the floor 20 feet below. Doc barrelled down to assist him, shoving a healing potion down his neck and pulling his friend back up on his feet. This short-lived hope was soon dashed as the beast revealed itself from the shadows, one large swirling green eye peering at them as it took a swing with its mighty claws at Bhanqu, almost ripping into his chest.

The creature, smarter than your average beast, fled from the disadvantaged battle. Drawing Doc to the other end of the cavern where it once again hid in the shadows and, when Doc had lost sight of it, lurched out from behind a pillar and took two mighty swings at him before knocking Doc unconscious with his psychic mental attack.

The party rushed to assist, with Vondal and Sera hurling bolts and critical arrows at the beast, tearing away at its defenses. It was Bhanqu, however, who sprung up behind the beast and surprised it with a large acidic chromatic orb, melting away its skin and leaving nothing but bones in the wake.

On the verge of death, saved only by the little inspiration he had left to continue on the fight, Doc was able to spring back to his feet with the magical effects of a healing potion and the party revelled as they looted the chest at the bottom of the crevasse which had been guarded by the beast they had just slain. Riches, gems, magical scrolls, more much needed healing potions and one very special-looking sword lay inside and now the party steel themselves, ready to venture forth to see what else waits for them within the cavern.
 
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We rescued a goblin. He's slightly dumb and Doc gave him an eyepatch with stones in it. He's also wearing 3 pelts and his name is Droop.
 
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