Laurelinde
Senior Member
So I've gotten my hands on a couple of Amiibo cards and I'm thinking I'd like Cleo to move in to replace Cole. Trouble is, I can't decide which way to do it.
On the one hand, just inviting Cleo from her RV means no waiting around for Cole to leave and no chance of him backing out. The downside is (if I've understood this right), I don't get to plot where Cleo moves in, and Cole's house isn't in an ideal spot. (Not terrible, I'd just like to move it a few squares over for path purposes.
On the other hand, if I wait for him to move out naturally, I can (presumably?) plot Cleo's house where I want it, and Cole's available for adoption if anyone wants him. But I have to wait who knows how long for Cole to ping on moving and put up with all the guilt trips along the way (I don't TT.)
Are there any other factors I'm not thinking of? What do people prefer: the new way of moving people in via the RV, or the old moving out, adoption or random move-in cycle?
On the one hand, just inviting Cleo from her RV means no waiting around for Cole to leave and no chance of him backing out. The downside is (if I've understood this right), I don't get to plot where Cleo moves in, and Cole's house isn't in an ideal spot. (Not terrible, I'd just like to move it a few squares over for path purposes.
On the other hand, if I wait for him to move out naturally, I can (presumably?) plot Cleo's house where I want it, and Cole's available for adoption if anyone wants him. But I have to wait who knows how long for Cole to ping on moving and put up with all the guilt trips along the way (I don't TT.)
Are there any other factors I'm not thinking of? What do people prefer: the new way of moving people in via the RV, or the old moving out, adoption or random move-in cycle?