Why is Paper Mario Sticker Star hated so much?

If you went out of your way to find stickers it isn't so hard. Just because there isn't any sort of level up system doesn't automatically make a game hard. Take Code Name: S.T.E.A.M. for example. You can't level up, but it's as if your skills do instead. It's only does n00b reviewers who claim that game to be hard.
 
Like other's have said, it's fun, it's just not as fun as other games.

It's kinda like Nuts & Bolts; when you compare it to the other games, you're gonna get hate, but on it's own, it's not that bad.

However, there are some flaws people point out. It does feel "bland" at times, so you may get bored with it if you're not into the platformer like stuff.

Although there are some moments I loved, especially

SNIFFIT OR WIFFIT



I'm pretty sure they could only use existing characters too, so that might have took a huge chunk of options as to creating a story. But hey, paper Gooper Blooper and Petey.

OMG i totally forgot that Snifit quiz thingy! I totally loved that! XD
 
If you went out of your way to find stickers it isn't so hard. Just because there isn't any sort of level up system doesn't automatically make a game hard. Take Code Name: S.T.E.A.M. for example. You can't level up, but it's as if your skills do instead. It's only does n00b reviewers who claim that game to be hard.

But if your skills level up, that's still progress that rewards battles. There's literally no benefit from fighting in Sticker Star that can't be found as a collectible outside of battle.
 
It's one of the hardest games I've ever played, especially anything involving Mario. I enjoyed the game/story and the concept was unique, but do I want to see it come back? Of course not, just leave it in that game.
 
One of the bigger problems with Paper Mario: Sticker Star, is that the otherwise unique sticker mechanic isn't properly executed. To avoid wasting your best stickers for the more important fights, you pretty much want to avoid as many enemies as you can unless you really need getting some coins. The reason for that is that you don't gain any exp and stickers after defeating the enemies. The only way to deal more damage is to use the more powerful stickers and raising your maximum HP is done by finding +5 Hearts hidden somewhere. Therefore, it is safe to say that it can't easily be described as a RPG, but more like of an unfocused action game with very little to no RPG elements.

Also, most of the puzzles and bosses aren't intuitive and rely mostly on trials and errors to figure out which stickers you'll need without having a walkthrough with you. Getting a game over screen means going all the way back to the title screen, reloading your save file and retry. The more generic writing, locales being too typical of a Super Mario Bros. game, unoriginal characterization and quasi-nonexistent sotry in this entry didn't helped to make it a memorable experience at all.


To me, this game isn't an inherently a terrible game, but it is disappointing to a fan of Paper Mario games and also a great crowd divider. There are moments where it is genuinely enjoyable, while others can be outright annoying due of its aforementioned design flaws and missed opportunities.
 
But if your skills level up, that's still progress that rewards battles. There's literally no benefit from fighting in Sticker Star that can't be found as a collectible outside of battle.

By skills I mean player skill. Strategy skills, in other words. It's the same thing. I could grind and grind and grind in Code Name: S.T.E.A.M. and I get nothing but coins. It doesn't level you up in any way. Same thing with Sticker Star.
 
I personally think that The Quarter Guy sums up my thoughts perfectly.

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The Sticker Star part starts at 11:45.
 
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By skills I mean player skill. Strategy skills, in other words. It's the same thing. I could grind and grind and grind in Code Name: S.T.E.A.M. and I get nothing but coins. It doesn't level you up in any way. Same thing with Sticker Star.

Okay, but that doesn't apply here when the "skill" is selecting an item from a menu and pressing A at the right time.

Actually that's another thing this game did, it made the action commands so much more simple than they used to be. That also made the battles less engaging.
 
Speaking of the puzzles, how many of y'all actually got the Desert Pyramid Doors puzzle thing with the spike hats right without using a guide? I have no idea how I did it alone, but that was like "holy how are you supposed to get that." Even the clues didn't make much sense.
 
Because its rubbish :-)
The first two were the best

Whaaat...

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One of the bigger problems with Paper Mario: Sticker Star, is that the otherwise unique sticker mechanic isn't properly executed. To avoid wasting your best stickers for the more important fights, you pretty much want to avoid as many enemies as you can unless you really need getting some coins. The reason for that is that you don't gain any exp and stickers after defeating the enemies. The only way to deal more damage is to use the more powerful stickers and raising your maximum HP is done by finding +5 Hearts hidden somewhere. Therefore, it is safe to say that it can't easily be described as a RPG, but more like of an unfocused action game with very little to no RPG elements.

Also, most of the puzzles and bosses aren't intuitive and rely mostly on trials and errors to figure out which stickers you'll need without having a walkthrough with you. Getting a game over screen means going all the way back to the title screen, reloading your save file and retry. The more generic writing, locales being too typical of a Super Mario Bros. game, unoriginal characterization and quasi-nonexistent sotry in this entry didn't helped to make it a memorable experience at all.


To me, this game isn't an inherently a terrible game, but it is disappointing to a fan of Paper Mario games and also a great crowd divider. There are moments where it is genuinely enjoyable, while others can be outright annoying due of its aforementioned design flaws and missed opportunities.

I agree but may i remind you that 3DS is mostly focused on the little kids? It was made less hard or should i say confusing so that it would suit all ages, Paper Mario for the Wii U (if it will come) will probably be more of an RPG game considering that the Wii U is less casual than the Wii was. Even Mario Kart 8 isn't too easy for beginners because they removed the automatic drifting system, seriously i know 20+ people who can not play this game because of that!
 
It wasn't as creative/imaginative/etc. with the paper style as the first two Paper Mario games AFAIK.
 
It wasn't as creative/imaginative/etc. with the paper style as the first two Paper Mario games AFAIK.

It actually was quite imaginative and creative though. But in a way that people do not seem to like.
 
Super Paper Mario WAS (and still is, though not as much) hated, though. I loved it, but a lot of people disliked it because it was more of a platformer than an RPG. Honestly, I'm fine with a game so long as it has a good plot, so I enjoyed it.

To that end, I didn't like Sticker Star because there was no plot. The new mechanics were kind of interesting, but ultimately collecting the stickers felt too gimmicky. I also didn't like the fact that it was nonlinear (e.g. you could go wherever you wanted whenever you wanted), but that just falls back to it not having a plot.

It actually made me really sad that I didn't like Sticker Star, because I love Paper Mario, and it's also the reason I really wanted a 3DS to begin with.
 
It actually was quite imaginative and creative though. But in a way that people do not seem to like.

People don't like it because it may be imaginative and creative, but its gameplay and presentation fall flat. They may have been better off making this game a new IP without the typical Mario settings (Desert, Snow Land, Grassy Plains, etc.). Whether Nintendo likes it or not, people ARE going to compare a sequel to the other games in the series. Even Super Paper Mario kept the immersive story and some of the level-up system from its predecessors. However, Sticker Star likely depended on getting its sales by being a drawn-out action game disguised as the great Mario RPG experience fans know and love.
 
People don't like it because it may be imaginative and creative, but its gameplay and presentation fall flat. They may have been better off making this game a new IP without the typical Mario settings (Desert, Snow Land, Grassy Plains, etc.). Whether Nintendo likes it or not, people ARE going to compare a sequel to the other games in the series. Even Super Paper Mario kept the immersive story and some of the level-up system from its predecessors. However, Sticker Star likely depended on getting its sales by being a drawn-out action game disguised as the great Mario RPG experience fans know and love.

I know all that but to add on what you have said, people should just stop talking **** and grow up. Check gameplay videos or reviews before you buy a game. You must be sure that you are going to like the game before you buy it. When you buy a Paper Mario game expecting that it would be the same as the first two installments is just not how you should treat games at all. Then people do not have to complain endlessly about the game and that they wasted their money, it is their own fault in the end. By not buying the game because you do not like it, you will show Nintendo that it's not beloved and they might tweak the formula in the next game or stop making the franchise. But this is just total nonsense...
 
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I know all that but to add on what you have said, people should just stop talking **** and grow up. Check gameplay videos or reviews before you buy a game. You must be sure that you are going to like the game before you buy it. When you buy a Paper Mario game expecting that it would be the same as the first two installments is just not how you should treat games at all. Then people do not have to complain endlessly about the game and that they wasted their money, it is their own fault in the end. By not buying the game because you do not like it, you will show Nintendo that it's not beloved and they might tweak the formula in the next game or stop making the franchise. But this is just total nonsense...

Stop attacking people or not liking your game, give it a rest.

Basically this is you:

4e9.png
 
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I know all that but to add on what you have said, people should just stop talking **** and grow up. Check gameplay videos or reviews before you buy a game. You must be sure that you are going to like the game before you buy it. When you buy a Paper Mario game expecting that it would be the same as the first two installments is just not how you should treat games at all. Then people do not have to complain endlessly about the game and that they wasted their money, it is their own fault in the end. By not buying the game because you do not like it, you will show Nintendo that it's not beloved and they might tweak the formula in the next game or stop making the franchise. But this is just total nonsense...

God forbid that people expect a Paper Mario game to behave like a Paper Mario game.

Alright, we clearly have differing opinions, and I'm not trying to start a flame war here. I'll just say that if you had fun with it, good for you. But it seems that a hefty majority didn't. That's all.
 
Stop attacking people or not liking your game, give it a rest.

Basically this is you:

4e9.png

Lol i actually laughed xD But it is a discussion after all so i think it's a bit irrelevant.

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God forbid that people expect a Paper Mario game to behave like a Paper Mario game.

Alright, we clearly have differing opinions, and I'm not trying to start a flame war here. I'll just say that if you had fun with it, good for you. But it seems that a hefty majority didn't. That's all.

Hahahah no i do not mean it like that but the series haven't really build a standard formula y'know (Pm 64 and ttyd were similar though) so there is not really something you could expect of it if you get what i mean. And i did not like it a lot, i actually got the game from someone who thought that the game was bad for free! To be honest, i did not like it from trailers but after playing it i did not think it was bad anymore but it also wasn't spectacular.
 
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