I don't think there are any villagers that are more "rare" than others. There's like 300 or more animals to get. I just think that Julian is more favorable than say...Peewee. But I think it's all completely random, and you have less than a 0.5% of getting the exact villager you want. It's all about luck! If people want to go ahead and spend their millions of fake currency to get a villager that they want, then I don't think there's anything wrong with that. If you think of the game's aesthetics, you really do have to giveaway, trade, or pay for the villagers that you ~*need to have*~. Money is technically easy to come by if you actually sit down and play the game. I know how easy it is to go to the island for 30 mintutes and come back with 100,000 worth of bugs and fish to sell, but sometimes I just don't want to do it. Plus, I have a full-time job, taekwondo, a life, and friends; so I don't always have time for Animal Crossing. If some high school kid is playing all day erreh day of their summer vacation to save 40mil bells to buy Julian...well, they earned it. I probably would have done something like that if the Gamecube version was Wifi. To say it's wrong, is like saying the Rosebuds Trick in The Sims is wrong. It's an open-ended game, and I'm sure there are thousands of players that don't even know these types of communities exist for villager trades or turnip manipulation. I'm sure they are still having the same amount of fun.