Not really a franchise specifically but I'm just going to be honest: gacha games. For a couple years now I've tried a few. It started with Fire Emblem Heroes, then Final Fantasy Brave Exvius, Dissidia Opera Omnia, and now Dragalia Lost.
I enjoy the concept of these games, collecting heroes is fun and gratifying when you hoard resources and pull the ones you want. But the biggest turn off for me now is the time investment required for these types of games. Originally I had thought that mobile gaming was something to do while you're bored or waiting, playing 20 minutes at most per day, or maybe an hour if you're really invested. But over the two years that I've sampled gacha games I've noticed this isn't the case at all, and I find it's only getting worse as the mobile market grows more extensive. They're becoming no different from MMOs in terms of grind and RNG, and my days of spending hours running the same content for a small chance at something are definitely over. I've never caved into purchasing game currency, but you're damned to the life of grinding if you don't.
It's kind of interesting because I feel like MMOs are in their twilight years now (save for WoW I guess), and the genre has definitely dropped off considerably and mobile gaming has risen in its place. And in the same vein there is room for addiction there, I feel like I'm only just overcoming that now and thankfully my interest in them is minimal.
I've cut it down to Dissidia and Dragalia, though I can't see myself playing the latter for much longer, it's probably the grindiest mobile game I've ever played and I just can't be bothered with it. Dissidia is pretty fair though. If there's one I'll stick with, it'll be that. Been burned in the past due to bad RNG, but I keep going back because the devs have made massive improvements to the game as a whole.
I enjoy the concept of these games, collecting heroes is fun and gratifying when you hoard resources and pull the ones you want. But the biggest turn off for me now is the time investment required for these types of games. Originally I had thought that mobile gaming was something to do while you're bored or waiting, playing 20 minutes at most per day, or maybe an hour if you're really invested. But over the two years that I've sampled gacha games I've noticed this isn't the case at all, and I find it's only getting worse as the mobile market grows more extensive. They're becoming no different from MMOs in terms of grind and RNG, and my days of spending hours running the same content for a small chance at something are definitely over. I've never caved into purchasing game currency, but you're damned to the life of grinding if you don't.
It's kind of interesting because I feel like MMOs are in their twilight years now (save for WoW I guess), and the genre has definitely dropped off considerably and mobile gaming has risen in its place. And in the same vein there is room for addiction there, I feel like I'm only just overcoming that now and thankfully my interest in them is minimal.
I've cut it down to Dissidia and Dragalia, though I can't see myself playing the latter for much longer, it's probably the grindiest mobile game I've ever played and I just can't be bothered with it. Dissidia is pretty fair though. If there's one I'll stick with, it'll be that. Been burned in the past due to bad RNG, but I keep going back because the devs have made massive improvements to the game as a whole.
