What is the worst town map?

Cheren

Broken crayons still color.
Joined
Nov 13, 2016
Posts
900
Bells
712
Switch
4048-5747-5597
Tasty Cake
Too many ponds, a river that cuts the town asymmetrically, awkwardly placed buildings, and lumpy cliffs and beaches. I want to know, in your opinion, what makes a town map "bad." It can be anything that even slightly bugs you, like the shape of the town plaza or where the starter bridge is for example.
 
I personally detest bumpy rivers, lumpy cliffs and too many ponds (like, 2 is too many for me lol). I think the bumpy river bothers me the most though.
 
I try to avoid maps that have very bendy rivers or maps where the other one of the islands is very narrow and thin.

I don't mind ponds personally.
 
Town maps don't matter, it depends on how people individually decorate them. I hate pastel and pink towns, they're as cookie-cutter as towns can be.
 
  • Long River
  • Re-Tail, Town Hall, and Plaza spread out in the corners
  • Lots of ponds
  • Split beach
  • Oranges as native fruit
  • Yellow train station

If I was aiming for a crappy town, this would be perfect. I'm too lazy to think of the ugliest starter villagers, but those aren't permanent anyway.
 
i think there are NEVER too many ponds because i'm the kind of person who landscapes around them lololol
BUT, here's my things that make a perfect town and things that would make me reset:

perfection:
town hall/retail/plaza all within the same vicinity, circle grass (star snow!), peaches/cherries/apples (i cannot tell you how many times i've been stuck with oranges as a fruit... that perfect orange looks like a mutant), simple rivers or stair-like rivers, at least 1 big beach (i don't like when it's split 50/50 because it makes fishing inconvenient sometimes), brown or gray building roofs, 6-7 rocks at most

no-nos:
50/50 beach split, oranges (pears aren't even a deal-breaker because the perfect pear is a nice color, but oranges, man...), square OR triangle grass, 9 million rocks, rivers that have multiple bends AND multiple large pond areas within them, when retail is all the way in the top corner(s) of the map, red and blue roofs on things, plaza either isn't centered or isn't near town hall, starting villagers have houses where i want to put my bridges (bridges are always the first pwps i go for, for whatever reason), and here's a really picky one: if there is no room either in front of the river or on the cliff-area before the southern beach for me to place a cafe l8r on... :^)

i'm needy
 
  • Long River
  • Re-Tail, Town Hall, and Plaza spread out in the corners
  • Lots of ponds
  • Split beach
  • Oranges as native fruit
  • Yellow train station

If I was aiming for a crappy town, this would be perfect. I'm too lazy to think of the ugliest starter villagers, but those aren't permanent anyway.

I'm aiming for the perfect crappy town, so all of these responses are really helpful. I'm planning a themed town and I want to make the best out of the worst the game has to offer.

i think there are NEVER too many ponds because i'm the kind of person who landscapes around them lololol
BUT, here's my things that make a perfect town and things that would make me reset:

perfection:
town hall/retail/plaza all within the same vicinity, circle grass (star snow!), peaches/cherries/apples (i cannot tell you how many times i've been stuck with oranges as a fruit... that perfect orange looks like a mutant), simple rivers or stair-like rivers, at least 1 big beach (i don't like when it's split 50/50 because it makes fishing inconvenient sometimes), brown or gray building roofs, 6-7 rocks at most

no-nos:
50/50 beach split, oranges (pears aren't even a deal-breaker because the perfect pear is a nice color, but oranges, man...), square OR triangle grass, 9 million rocks, rivers that have multiple bends AND multiple large pond areas within them, when retail is all the way in the top corner(s) of the map, red and blue roofs on things, plaza either isn't centered or isn't near town hall, starting villagers have houses where i want to put my bridges (bridges are always the first pwps i go for, for whatever reason), and here's a really picky one: if there is no room either in front of the river or on the cliff-area before the southern beach for me to place a cafe l8r on... :^)

i'm needy

Your neediness is greatly appreciated.
 
Last edited:
i've found this layout and i don't like it at all
layout.jpg
 
For me it depends on the location of the town hall and retail, also no repeated pond shapes, and the locations of the rocks. Everything else is manageable.
 
Im the opposite of most people because I like:
Buildings spread out, cuz cluttered stuff is NOT how I roll
Bendy river so I can place my campsite near the river (I did and it looks pretty good)

Heres what I hate:
I still hate ponds. once, I came across a map with like 4-7 ponds. it was nuts.
villagers with bright, ugly houses. You dont feel my pain until you've had shep or static (love them both, but not their house.)
crammed things. I hate when retail is right next to the town hall.
 
Last edited:
where a l l the houses are together, the town hall, plaza, and Re-Tail are all so close to eachother, and tons of ponds.
 
i expect a direct and urgent PM of the DA for this town when it's complete
i also, with all of my little black-hole heart, expect square grass and baskets of perfect oranges to litter the ground.

if you'd like more crap advice, here are more things i hate:
asymmetry of multiple varieties (house placement, trees and plants, etc), yellow and red flowers (except for roses), tree stumps that don't have patterns, weeds that aren't clovers, when people have QR codes of people or characters placed on the ground (ie: a 6 QR code pattern of a poorly drawn Mario placed in front of the train station), completely pastel towns (i guess that kind of clashes with everything i just said), houses with interiors that are literally just cohesive sets with no sense of personality, the base house exterior, the villager Peck, when the Campsite is in the middle of literally everything and has no landscaping to give it some sort of environment, diagonal bridges that have non-diagonal paths leading up to them in that kind of zig-zag format, and when the town flag is the default pattern (though i'm guilty of that at the moment).

i hope i've been of assistance.
 
Too many ponds, a river that cuts the town asymmetrically, awkwardly placed buildings, and lumpy cliffs and beaches. I want to know, in your opinion, what makes a town map "bad." It can be anything that even slightly bugs you, like the shape of the town plaza or where the starter bridge is for example.

It would appear that you prefer symmetry. IRL, so do I but, in this game, oddities in landscape and villagers make it a bit more interesting as well as challenging.
 
also, make sure you have red, yellow, purplish ones that say they are white (Im looking at YOU, PANSIES), orange, brown, and black flowers. This color combo is GOLD, especially if you have all of those "white" pansies.
 
I just hate when rocks are in inconvenient places, especially when they're in a place where you're planning to put a path.
 
i expect a direct and urgent PM of the DA for this town when it's complete
i also, with all of my little black-hole heart, expect square grass and baskets of perfect oranges to litter the ground.

if you'd like more crap advice, here are more things i hate:
asymmetry of multiple varieties (house placement, trees and plants, etc), yellow and red flowers (except for roses), tree stumps that don't have patterns, weeds that aren't clovers, when people have QR codes of people or characters placed on the ground (ie: a 6 QR code pattern of a poorly drawn Mario placed in front of the train station), completely pastel towns (i guess that kind of clashes with everything i just said), houses with interiors that are literally just cohesive sets with no sense of personality, the base house exterior, the villager Peck, when the Campsite is in the middle of literally everything and has no landscaping to give it some sort of environment, diagonal bridges that have non-diagonal paths leading up to them in that kind of zig-zag format, and when the town flag is the default pattern (though i'm guilty of that at the moment).

i hope i've been of assistance.

I can get it to you as soon as I can. All of this is just so good. Thanks a heap.

So far my vision for the town is this: A long, winding river, tree stumps (without patterns) and dead trees and saplings, rows upon rows of weeds, and about 5 ponds minimum. And of course, the native fruit will be oranges.

It would appear that you prefer symmetry. IRL, so do I but, in this game, oddities in landscape and villagers make it a bit more interesting as well as challenging.

I don't personally prefer symmetry, I was just listing things I've seen people discuss before regarding what they don't like in a layout. The river in my main town Greens cuts the town asymmetrically and I actually prefer it that way. What I didn't like about my river initially was that it was horizontal, but I don't fish in the river often enough for it to be a real problem. The purpose of this thread is to find the "most challenging" layout, i.e. a layout people typically have trouble dealing with.
 
Last edited:
I just hate when rocks are in inconvenient places, especially when they're in a place where you're planning to put a path.

this is a good one. if you want to make your town TRULY awful, place 1-tile paths in areas where they will inevitably be intersected by rocks.
 
this is a good one. if you want to make your town TRULY awful, place 1-tile paths in areas where they will inevitably be intersected by rocks.

Yeah, it would be cool to see someone attempt to create the "worst" town and make it an attraction. Like make paths that look like you're walking on cow poop or something like that and litter the town with trash. Make the rooms as messy as possible. Dress the characters horribly. Thing like that.
 
Town maps don't matter, it depends on how people individually decorate them. I hate pastel and pink towns, they're as cookie-cutter as towns can be.
I have to agree with you! I mean, I guess maps do matter to some extent but what it's really about is what you make of your map. Even maps that seem bad at first can work and look great with the right landscaping. I wish I would've realized that sooner. I would've wasted much less time trying to find the perfect map™. Now I work with what I have and am much happier with my town.

I'm aiming for the perfect crappy town, so all of these responses are really helpful. I'm planning a themed town and I want to make the best out of the worst the game has to offer.
This is such an interesting idea! I love it. Maybe keep us updated on how things progress? Good luck either way! I'd love to see what comes out of this.
 
Back
Top