I figured I'd make sort of an analysis thread on how each mainline Animal Crossing game. This covers specifically villagers moving out, not in your town/on your island. These are from best to worst.
Animal Crossing: New Horizons
So far, New Horizons handles villagers moving out the best. They cannot leave without letting you know beforehand, whereas in NH's predecessors, they could leave without saying a word, should you take an extended break from the game. That way, players don't have to feel forced to play almost everyday, just to make sure their favorite villager(s) don't move out. Not to mention, villagers you have a higher friendship with were less likely to ask to move. Conversely, villagers who you had a low friendship with are more likely the ones to want to move. I still think it would be nice to have a "lock in" feature where your favorite villagers wouldn't ask to begin with, but this is at least a step into the right direction. ^.^
Also, as far as I know, villagers will always agree to stay if you decline their decision to move. There is one installment that is atrocious about this, which I will be getting into.
Animal Crossing: Wild World
I know. You are probably shocked to see this in the #2 best spot. Believe me, I would have placed Wild World a lot lower, if it wasn't for this one trick to lock villagers in (which I will get into).
Yes, it's true. The way this game handles villagers moving out is an absolute dumpster fire. A villagers will just randomly appear in boxes every few days, there is no consideration of friendships/how you treat the villager, and it can take A LOT of patience just to get them to stay. >_<
HOWEVER, there is this one trick that I had the luck of stumbling upon online: What you have to do is, half-complete a delivery task, preferably with an alternate player villager. This will lock in both villagers. For example, I wanted to lock Apollo in my WildWorld town, so I don't ever have to worry about logging on, only to find him in boxes. So, what I did was...I created an alt player character and used it to talk to Apollo until he gave me a delivery task. He had me deliver something to Kody, so I did just that. But I did not go back and talk to Apollo. I just stopped using said character. So far, Apollo and Kody haven't even thought about moving, and this has been since late January to early February. This could be done with your main character too, but I would personally advise against it, so you don't get locked out of doing other favors for the villager, or accidentally let the villager you want to keep know that you delivered the package/letter (since they won't be locked in anymore, and you would have to try and get another delivery favor from them). I am not sure if deleting the alt character will keep the villagers locked in or not, so I would recommend keeping it, even if it takes up a player slot.
This trick is a godsend, so much so, that I am ranking Wild World second best in terms of the moving out system/keeping dream villagers.
Animal Crossing: New Leaf
This game is very random with selecting which villagers move out. If anything, I heard a lot of people complain that the villagers they like the most and are best friends with, are mostly the ones that try to move out. On the bright side, villagers will always agree to stay, and Amiibo villagers usually do not ask to move, unless your town has villagers that were most/all from you scanning them in with their Amiibo card.
However, on a most negative side of things, unless you scanned in the villager via Amiibo, the villager can just move out with no warning if you time travel, go on hiatus, etc. causing players to have to feel like they have to force themselves to play, even during breaks, just to make sure their dreamies stay, which can be stressful.
Animal Crossing: Game Cube
The moving out system in this game is very unclear. There have been theories that even I can debunk. For example, some people have say that only your 14th and 15th villagers move out. However I can debunk this since I lost Blaire and Nate, who were both in the 1st-13th range. I have even lost two starters: Purrl and Rex.
Thankfully, I do not know if this is true (though I haven't been able to debunk this yet thankfully), but while villagers are very abrupt about moving out in this version, I have heard that the game actually considers friendships: The ones you ignore are likely to move out, where the villagers you are closer to are likely to stay. Again, I can neither confirm or debunk this yet, but that would be awesome.
For now, the GameCube version gets the #2 worst spot, due to the abruptness of the move-outs. Thanks to the possibly true theory about this game considering friendships though, I decide to give the #1 worst spot to...
Animal Crossing: City Folk
This version is very messy about villagers moving out. In fact, after careful consideration, I can say this game does it the worst out of the five mainline games. This game does NOT consider friendships. The game just picks villagers randomly. You could have villagers who you barely befriend, yet they never ping you that they are planning to move, while your BFFs/dreamies may multiple times. The worst part? They may not always agree to stay...causing people to have to go through a much of rigmarole to get them to stay, only for them to not to....yeah, it's pretty messy in this game.
But yeah, I figured I would just do a bit of an analysis ranking for villagers moving out. What games which you guys say handled move outs the best? The worst?
Animal Crossing: New Horizons
So far, New Horizons handles villagers moving out the best. They cannot leave without letting you know beforehand, whereas in NH's predecessors, they could leave without saying a word, should you take an extended break from the game. That way, players don't have to feel forced to play almost everyday, just to make sure their favorite villager(s) don't move out. Not to mention, villagers you have a higher friendship with were less likely to ask to move. Conversely, villagers who you had a low friendship with are more likely the ones to want to move. I still think it would be nice to have a "lock in" feature where your favorite villagers wouldn't ask to begin with, but this is at least a step into the right direction. ^.^
Also, as far as I know, villagers will always agree to stay if you decline their decision to move. There is one installment that is atrocious about this, which I will be getting into.
Animal Crossing: Wild World
I know. You are probably shocked to see this in the #2 best spot. Believe me, I would have placed Wild World a lot lower, if it wasn't for this one trick to lock villagers in (which I will get into).
Yes, it's true. The way this game handles villagers moving out is an absolute dumpster fire. A villagers will just randomly appear in boxes every few days, there is no consideration of friendships/how you treat the villager, and it can take A LOT of patience just to get them to stay. >_<
HOWEVER, there is this one trick that I had the luck of stumbling upon online: What you have to do is, half-complete a delivery task, preferably with an alternate player villager. This will lock in both villagers. For example, I wanted to lock Apollo in my WildWorld town, so I don't ever have to worry about logging on, only to find him in boxes. So, what I did was...I created an alt player character and used it to talk to Apollo until he gave me a delivery task. He had me deliver something to Kody, so I did just that. But I did not go back and talk to Apollo. I just stopped using said character. So far, Apollo and Kody haven't even thought about moving, and this has been since late January to early February. This could be done with your main character too, but I would personally advise against it, so you don't get locked out of doing other favors for the villager, or accidentally let the villager you want to keep know that you delivered the package/letter (since they won't be locked in anymore, and you would have to try and get another delivery favor from them). I am not sure if deleting the alt character will keep the villagers locked in or not, so I would recommend keeping it, even if it takes up a player slot.
This trick is a godsend, so much so, that I am ranking Wild World second best in terms of the moving out system/keeping dream villagers.
Animal Crossing: New Leaf
This game is very random with selecting which villagers move out. If anything, I heard a lot of people complain that the villagers they like the most and are best friends with, are mostly the ones that try to move out. On the bright side, villagers will always agree to stay, and Amiibo villagers usually do not ask to move, unless your town has villagers that were most/all from you scanning them in with their Amiibo card.
However, on a most negative side of things, unless you scanned in the villager via Amiibo, the villager can just move out with no warning if you time travel, go on hiatus, etc. causing players to have to feel like they have to force themselves to play, even during breaks, just to make sure their dreamies stay, which can be stressful.
Animal Crossing: Game Cube
The moving out system in this game is very unclear. There have been theories that even I can debunk. For example, some people have say that only your 14th and 15th villagers move out. However I can debunk this since I lost Blaire and Nate, who were both in the 1st-13th range. I have even lost two starters: Purrl and Rex.
Thankfully, I do not know if this is true (though I haven't been able to debunk this yet thankfully), but while villagers are very abrupt about moving out in this version, I have heard that the game actually considers friendships: The ones you ignore are likely to move out, where the villagers you are closer to are likely to stay. Again, I can neither confirm or debunk this yet, but that would be awesome.
For now, the GameCube version gets the #2 worst spot, due to the abruptness of the move-outs. Thanks to the possibly true theory about this game considering friendships though, I decide to give the #1 worst spot to...
Animal Crossing: City Folk
This version is very messy about villagers moving out. In fact, after careful consideration, I can say this game does it the worst out of the five mainline games. This game does NOT consider friendships. The game just picks villagers randomly. You could have villagers who you barely befriend, yet they never ping you that they are planning to move, while your BFFs/dreamies may multiple times. The worst part? They may not always agree to stay...causing people to have to go through a much of rigmarole to get them to stay, only for them to not to....yeah, it's pretty messy in this game.
But yeah, I figured I would just do a bit of an analysis ranking for villagers moving out. What games which you guys say handled move outs the best? The worst?