What DON'T you like seeing in DA's?

Bugs spawn on qr paths just the same.


I am not a fan of overly hacked towns. With a ridiculous amount of trees and stuff you can't even navigate through it. I usually like to at least head to the edge of the cliff or river if I'm lost and since they often put trees along the edges I have a hard time navigating. Some hacked towns have been nicely done though. I also don't like when the clothes are wrapped. I want to just look at what I want to wear and put it on right away lol.

I lay patterns down when plot resetting, and had them down for 4 weeks.
Never saw one bug until I removed them.

Also fruit vanishes on patterns.
 
I would say the same about hacked towns. I go to visit dream towns to see CREATIVITY!, not a mess!

On another note, everyone on this thread is only mentioning the landscape of a dream town. What are the thoughts about the interior or a character house?

yes like bluebellie said i don't like complete sets in one room. mix and match, people!

unfinished rooms bother me too. block them with a bookcase or something so i don't waste my time. shame you can't block the attic and basement.
 
When looking around the houses, what I don't like is when something is blocking me to get to the other rooms. That irritates me a little. And if its a maze to try and go to the next rooms.
And places that are over the top with trees and bushes so I can't really move properly.
 
A villager's house that completely disrupts the path with no effort to blend it in is a little unpleasant. I get that it can't always be controlled a thousand percent, but you can always reroute the path and create a garden in its place! It shows a lack of creativity to simply let a plot obscure your original vision, I suppose.
 
i do like cute accessories like bubble wands and coffees, but i don't like it when they're all wrapped up. it just takes a lil too long to open up and decide if i actually want it or not :')
 
I also don't like over crowded towns. They stress me out. I once got stuck in a mess of bushes and trees and it took me forever to get out.

This is also my answer.

In 2014, one person let me know my first town, Applewin, was a chore to navigate. So, I was able to get it. I made changes. And, shortly after that, with the correction, it became no problem.

The “mess of bushes and trees” are disruptive to a reasonable flow in navigating the town. I actually have encountered that in well-known department stores—merchandise racks in the middle of wide aisles (which are actually hazardous).

When I happen to come across such a town, I end up leaving sooner rather than later.
 
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A villager's house that completely disrupts the path with no effort to blend it in is a little unpleasant. I get that it can't always be controlled a thousand percent, but you can always reroute the path and create a garden in its place! It shows a lack of creativity to simply let a plot obscure your original vision, I suppose.

It?s really sad when you can tell that there is a new villager, and they obviously do not like the villager - or they don?t like where they plotted. So the path kind of ends. You can just feel the bad energy of being neglected/ ignored.
 
I think it's more the pressure of feeling AC is now a laid out, city like, concrete jungle. QR paths, in a game with beautiful green grass.

People possibly feel they must conform to this type of town, and are probably so overwhelmed, they've forgotten about nature, and are left in a horrid mess they never intended on making.

Possibly. ^_^
 
I think it's more the pressure of feeling AC is now a laid out, city like, concrete jungle. QR paths, in a game with beautiful green grass.

People possibly feel they must conform to this type of town, and are probably so overwhelmed, they've forgotten about nature, and are left in a horrid mess they never intended on making.

Possibly. ^_^

Honestly, I think the biggest problem is the fact that people are trying to out do other towns they see, and they want to have something appealing to visitors but they end up falling short because they go a little too far.
 
When looking around the houses, what I don't like is when something is blocking me to get to the other rooms. That irritates me a little. And if its a maze to try and go to the next rooms.
And places that are over the top with trees and bushes so I can't really move properly.

yeah those messy houses in DAs and SP houses ugghh like why do you even bother to use streetpass if you can't put some effort into your home...
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re hacked towns usually i don't care, sometimes they can be fun if done right
 
I'm generally not a fan of heavy QR-code usage. It's not like I don't understand why they are used by players but I can personally appreciate a town much more if they structured it using the natural tools Animal Crossing provides. Such as grass deterioration, bushes and trees.
There's nothing wrong with using patterns in your town, I'm just talking about the ones that rely too heavily on them.
 
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i'm not a fan of people putting a lot of landscaping items in their rivers. there's just too much going on & it doesn't really look that good in my opinion.
 
yeah those messy houses in DAs and SP houses ugghh like why do you even bother to use streetpass if you can't put some effort into your home...
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re hacked towns usually i don't care, sometimes they can be fun if done right

Yeah, I think messy houses aren't great for street passes as someone may want to order something in the house, and it could be in one of the rooms blocked or can't get to the things to see if you really want them.
In my second town I got a alot of street passes and some block off a few of their rooms which doesn't help much.
 
I'm just not a fan of baren/ under developed towns. Trash/ items all over the ground or tons of weeds also doesn't look good. And normal flowers everywhere that aren't even organized just makes it look messy.
 
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Seeing a DA that looks unfinished but was advertised as ''finished'' (with matching screenshots and all). When Luna takes me to the dream for the first time, my initial reaction would be like "Wow, this is amazing". Everything looks perfect from the outside but when I go inside the houses, I'm like "ugh", they are either incomplete or messy. It's just probably me having different understanding of the word "finished/complete" lol plus I expect too much. Also, when everything looks beautifully landscaped but then I see a lone spot that seems off like it has tons of unorganized flowers, dead saplings/bushes and unfinished paths (except if they're intentionally like that based on the theme). It's just probably one of my pet peeves.
 
Flowers in the river. I usually exit when I notice that.

Oh, and everything being pink. We get it, you like pink.
 
Seeing the same tier one villagers over and over. It's cool if you like them, and having a few is no big deal. But dream after dream of nothing but Marshal, Stitches, Diana, Julian, Meringue, etc. gets pretty boring after a while.
 
Rooms full of animal photos.
Like why???? I don't need to see 4 houses of picrures, each room a different species for some obvious bragging rights =_= Probably traded for at least 80%...
 
When almost every dream town Luna suggest you is a pastel/overall pink town. I get it, these
themes are very popular and I have no problem with people who like such themes, but it's just
getting boring when you see almost every time a town with tons of pink here, cute stuff there...
You also get no inspiration for your own town when your theme is far away from the pink themes
(at least I have this problem).

I also don't like hacked towns where the trees are so squashed together that you don't find a
way back to the bed. Sure, it may looks cool, but please, if you do something like this, make
sure you have a way so that you can walk through the town without any trouble. I visited a
while ago a dream town which has this kind of problem and it was afterwards not a fun
experience.
 
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