>Not imaginative enoughTyeforce said:WarioWare: D.I.Y.
It's incredibly addicting making your own microgames, and the end result is extremely satisfying. I'm currently working on making a Zelda game on mine.
I played the Monster Hunter Tri demo and hated it. Wasn't my type of game. Too boring, not imaginative enough.
It's not imaginative in a way that interests me. I might have bought the game if I liked the demo, but I didn't. I hated it.TravisTouchdown said:>Not imaginative enoughTyeforce said:WarioWare: D.I.Y.
It's incredibly addicting making your own microgames, and the end result is extremely satisfying. I'm currently working on making a Zelda game on mine.
I played the Monster Hunter Tri demo and hated it. Wasn't my type of game. Too boring, not imaginative enough.
Imagination has no boundaries. Maybe you're the one not imaginative enough.
You can't base a whole game off of a demo.Tyeforce said:It's not imaginative in a way that interests me. I might have bought the game if I liked the demo, but I didn't. I hated it.TravisTouchdown said:>Not imaginative enoughTyeforce said:WarioWare: D.I.Y.
It's incredibly addicting making your own microgames, and the end result is extremely satisfying. I'm currently working on making a Zelda game on mine.
I played the Monster Hunter Tri demo and hated it. Wasn't my type of game. Too boring, not imaginative enough.
Imagination has no boundaries. Maybe you're the one not imaginative enough.
Yes. You played the entire single player that's usually 50% of the game. If you didn't like the solo why would you buy the whole thing?Nevermore said:You can't base a whole game off of a demo.Tyeforce said:It's not imaginative in a way that interests me. I might have bought the game if I liked the demo, but I didn't. I hated it.TravisTouchdown said:>Not imaginative enoughTyeforce said:WarioWare: D.I.Y.
It's incredibly addicting making your own microgames, and the end result is extremely satisfying. I'm currently working on making a Zelda game on mine.
I played the Monster Hunter Tri demo and hated it. Wasn't my type of game. Too boring, not imaginative enough.
Imagination has no boundaries. Maybe you're the one not imaginative enough.
For example, I played a demo that was all story, no fighting or anything, it was for some RPG on PS2, should I go ahead and assume that the games was just text?
But I hated the controls, I hated the graphics, I hated the gameplay, and I hated the concept. Why would I want the full game, when it'll just be more of the stuff that I hated about the demo?Nevermore said:You can't base a whole game off of a demo.Tyeforce said:It's not imaginative in a way that interests me. I might have bought the game if I liked the demo, but I didn't. I hated it.TravisTouchdown said:>Not imaginative enoughTyeforce said:WarioWare: D.I.Y.
It's incredibly addicting making your own microgames, and the end result is extremely satisfying. I'm currently working on making a Zelda game on mine.
I played the Monster Hunter Tri demo and hated it. Wasn't my type of game. Too boring, not imaginative enough.
Imagination has no boundaries. Maybe you're the one not imaginative enough.
For example, I played a demo that was all story, no fighting or anything, it was for some RPG on PS2, should I go ahead and assume that the games was just text?