I don't know if it's just Agnes, or all Uchis, but Agnes is extremely mean and rude.
I realize now that I sound extremely definitive in my post, which is reeeeally bad form- I'm embarrassed by that, and I'm seriously sorry. I got excited and went off instead of slowing down and rereading my post a few times. All of this is still fan observation and these investigations are still in early stages.You sure that's what they're referring to by "sub-personalities"? I skimmed the list, and taking cranky as an example, count 5 interest types for them. (everything, but Fashion). If these are the sub-personalities, shouldn't there only be 2?
I realize now that I sound extremely definitive in my post, which is reeeeally bad form- I'm embarrassed by that, and I'm seriously sorry. I got excited and went off instead of slowing down and rereading my post a few times. All of this is still fan observation and these investigations are still in early stages.
There is one more value in the data that might be related to sub-types that would stray permanently into the two category per personality description- column AH, _33af13e1 is the boolean NpcTalkType. It is either a one or a zero (two states) and is again unique to each villager. However, all anyone has on this right now is whether or not each villager's NpcTalkType is a 1 or a 0, and the name is just that- a name, meaning it could have all the bearing or absolutely zero bearing on the described sub-types. All of this information is very much "live" and I plan to report back with more discoveries when they are made. At the moment, the villager hobbies are the only unique things about the villagers that have sufficiently demonstrated to differentiate between the villagers within the personalities, but as with every early investigation, there is absolutely more to come.
FWIW, it seems like most of the villager analysis posted here relates pretty strongly to the hobbies while there isn't nearly as much discussion surrounding differences in dialogue.
FWIW, I think it would be useful if participants in this thread could take special note of their villagers with the same personality types and different interests/NpcTalkType values. Is anyone interested in doing some field research on this? If so, I'll start a thread.
Apple is a Peppy-Play NpcTalkType 0, and Anabelle is a Peppy-Fashion NpcTalkType 1, so they are indeed defined noticeably differently ingame.I don’t know if this is useful but I have Apple (peppy) & Anabelle (peppy) and they are completely different to each other, don’t say the same things. They actually seem to really dislike each other & have frequent falling outs. Anabelle has become close friends with Cranky Elvis (I mention it because I thought traditionally cranky & peppy weren’t supposed to get on very well?) they sing together on the town plaza, do yoga together, & are often visiting each other’s houses.
Thank you! Where in the spreadsheet do I find the talk type? Apologies if it has already been explained somewhere & I’ve missed it. Would Pango & Anabelle be identical?Apple is a Peppy-Play NpcTalkType 0, and Anabelle is a Peppy-Fashion NpcTalkType 1, so they are indeed defined noticeably differently ingame.
The NpcTalkType boolean state is listed under the _33af13e1 column.Thank you! Where in the spreadsheet do I find the talk type? Apologies if it has already been explained somewhere & I’ve missed it. Would Pango & Anabelle be identical?
Ohhhh I’m sad about that, I love both of those & I was hoping they would be slightly different enough that I could justify having both in my island without them being identical in & speech/interests etc.The NpcTalkType boolean state is listed under the _33af13e1 column.
Pango is Peppy-Fashion NpcTalkType 1 and Anabelle is a Peppy-Fashion NpcTalkType 1, so they are indeed the same.
The NpcTalkType boolean state is listed under the _33af13e1 column.
Pango is Peppy-Fashion NpcTalkType 1 and Anabelle is a Peppy-Fashion NpcTalkType 1, so they are indeed the same.