The way Campgrounds work is so flawed...

The thing is, once you hit 10 villagers you don't find anyone on mystery islands. So unless a person has amiibo cards, their best bet is the camp grounds. Now, if there was a 50 % chance of running into a villager in mystery island tours then it would make sense that the campground has a lower chance. But that isn't the case, you need to have a vacant house.
 
Because that's not how the developers designed the game. They clearly didn't want people to get all their "dreamies" in one month.

Also, if they did that, there would be redundancy between both methods of acquiring new villagers. Even though they have the same purpose, they work differently by design. Could they cut one of the methods and stick with the other? Well, they could, but that wasn't their intention and it didn't match their views when they were designing the game. There is a reason why these things work the way they work.
just bc it's not how they designed the game doesn't mean i can't think it's a poor choice? like it sucks having 10 villagers and not seeing anyone when i go to islands.
 
honestly, I just wish campers would spawn even if you recently amiibo'd somebody in.
it has a few day cooldown between amiibo campers (not exactly sure how many) so I have had a grand total of 0 natural campers after playing every day since launch. but I want to keep inviting them in to cycle through them and also to get diy recipes. totally unfair man.

and when a natural camper comes in, if you don't like them, there's literally already the option to kick them out with an amiibo camper! just let me kick them out if i dont like them, I don't mind the small interruption
Post automatically merged:

...like it sucks having 10 villagers and not seeing anyone when i go to islands.
say it louder for nintendo in the back!
just joking, they can't hear us they're wearing airpods
 
there's a shop i've bought from on etsy that makes amiibo tokens!! they work just the same as cards. ;; they're miles cheaper and you can get multiple at once, and the price doesn't change based on the character!! so you won't have to pay $30+ for a marshal amiibo sdlkjgdsjh

30$ for a Marshal amiibo?? man I wish, all I see is 100$ for him on ebay here. Its honestly ridiculous. I ordered some amiibo cards when I first started but a lot didn't arrive (we have mail theft issues so I think some might have been taken sadly) so I think I'd just make my own 'cards' in the future to avoid the headache and crazy fees.


Regarding the campsite they might have nerfed it compared to previous games since campers can now kick out a villager. It still kind of sucks they aren't as common though. It would be really cool if you could buff the campsite rates somehow, maybe by having a perfect town or playing every day? It would help not TTing players if that were the case.
 
The main issue with the campground is the lack of bad luck mitigation that many developers use. Nintendo used it, but not to its full extent. Why it caps at 20% is beyond me. Why not just increase it by 5% per day until you get it?!

I've even heard that supposedly Redd works in a similar fashion to the Campground!
 
The thing is, once you hit 10 villagers you don't find anyone on mystery islands. So unless a person has amiibo cards, their best bet is the camp grounds. Now, if there was a 50 % chance of running into a villager in mystery island tours then it would make sense that the campground has a lower chance. But that isn't the case, you need to have a vacant house.
Which is indicative that the game wants you to constantly allow villagers to move out (and that's also why they ask to move so often).

just bc it's not how they designed the game doesn't mean i can't think it's a poor choice? like it sucks having 10 villagers and not seeing anyone when i go to islands.
There's a lot of things people think it's a poor choice. Not only in AC, but in every game. The thing is, the devs can't simply tailor the game to the taste of this or that player.

The mystery islands aren't there only to get villagers, they're just one of the three methods (because I forgot to talk about the third one: getting villagers through other people's voids). You're not supposed to find a villager there when you have 10 villagers on your island for the same reason campers won't show up every 3 days. It's a balance thing. AC is a slow paced game. People are forgetting that, apparently. They're wanting to rush through the game to find all their "dreamies" (I hate this term) as fast as they can, and that's incompatible with the game's design.
 
Which is indicative that the game wants you to constantly allow villagers to move out (and that's also why they ask to move so often).


There's a lot of things people think it's a poor choice. Not only in AC, but in every game. The thing is, the devs can't simply tailor the game to the taste of this or that player.

The mystery islands aren't there only to get villagers, they're just one of the three methods (because I forgot to talk about the third one: getting villagers through other people's voids). You're not supposed to find a villager there when you have 10 villagers on your island for the same reason campers won't show up every 3 days. It's a balance thing. AC is a slow paced game. People are forgetting that, apparently. They're wanting to rush through the game to find all their "dreamies" (I hate this term) as fast as they can, and that's incompatible with the game's design.

I can definitely understand why villagers won't appear on mystery tours if you're island is full, but the campgrounds is supposed to be that secondary method that works with a full island, but the way it currently works is just awful and flawed as it uses a bad form of bad luck mitigation.
 
I can definitely understand why villagers won't appear on mystery tours if you're island is full, but the campgrounds is supposed to be that secondary method that works with a full island, but the way it currently works is just awful and flawed as it uses a bad form of bad luck mitigation.
You need to understand that the campsite works in two ways: organically and via amiibo. It's there as a slow, organic way to get new villagers even though you have a full island. But you can also use it with amiibo to speed up the process.

We can even think - and it would be totally fair to do so - that the rate is that low because they want us to to use amiibo, meaning people would need to buy the cards that they planned to restock once the game was released (and that plan probably got delayed because of the pandemic, even though some people even here on TBT said they're restocking in the UK, I believe). That means more money on top of the game's sales + online subscriptions.
 
I haven't had one single camper that wasn't invited through amiibo--I didn't realize my luck was that bad in that regard! :( At least I have consistent shooting stars.
 
It makes sense that they replaced the old campsite mechanic with NMTs. In ACNL, at least, you couldn't invite a campsite villager if you didn't have an open spot so they needed to make the campsite visits and villager move outs more frequent to encourage a constant cycle of villagers. NMTs basically achieve a similar function in that you need an open plot, and you can visit islands in bulk to make up for the 2 weeks+ it takes to get a villager to move out now.

The current campsite literally allows you to kick out any desired villager which is quite a powerful tool in the AC world so they have to limit that to some degree otherwise it'd essentially be encouraging players to kick out villagers left and right without a proper chance to befriend them. Amiibos being an exception since you have to pay for them which effectively trumps any in-game mechanic limitations imo.
 
You need to understand that the campsite works in two ways: organically and via amiibo. It's there as a slow, organic way to get new villagers even though you have a full island. But you can also use it with amiibo to speed up the process.

We can even think - and it would be totally fair to do so - that the rate is that low because they want us to to use amiibo, meaning people would need to buy the cards that they planned to restock once the game was released (and that plan probably got delayed because of the pandemic, even though some people even here on TBT said they're restocking in the UK, I believe). That means more money on top of the game's sales + online subscriptions.

Listen, I understand what you're saying but I didn't make this thread for it to turn into a "who's right" debate. All I'm saying is the 'organic' way is highly flawed. :/
 
It makes sense that they replaced the old campsite mechanic with NMTs. In ACNL, at least, you couldn't invite a campsite villager if you didn't have an open spot so they needed to make the campsite visits and villager move outs more frequent to encourage a constant cycle of villagers. NMTs basically achieve a similar function in that you need an open plot, and you can visit islands in bulk to make up for the 2 weeks+ it takes to get a villager to move out now.

The current campsite literally allows you to kick out any desired villager which is quite a powerful tool in the AC world so they have to limit that to some degree otherwise it'd essentially be encouraging players to kick out villagers left and right without a proper chance to befriend them. Amiibos being an exception since you have to pay for them which effectively trumps any in-game mechanic limitations imo.
The natural campers kicking out any desired villager is an exploit, not the intended usage. The intended usage is that the game selects one random villager, and if you don't want them to leave then tough cookies you don't get the camper.
 
  • Like
Reactions: Raz
I know it’s kind of silly, but I wish we would experience boosts in campsite traffic (maybe going from 20% to 30%) when the island reaches 5 stars. Right now it doesn’t seem to have much point other than for the watering can and the lily-of-the-valley and I feel like it would make sense for more campers to appear on an island that supposedly all the visiting NPCs want to live at.
 
Listen, I understand what you're saying but I didn't make this thread for it to turn into a "who's right" debate. All I'm saying is the 'organic' way is highly flawed. :/
Well, this is an opinion you have all the rights to have. Like people say, let's agree to disagree on this one and move on.
 
With so many villagers in the game, I wish the campsite was just a little more active. With no time traveling, I went 3 weeks between my last two campsite visitors and have kind of given up on it as a way of meeting new villagers.
 
That's actually a good idea suggested by some of you to fix this. Either increase the campsite visitors naturally (without TTing) or provide a percentage of seeing a villager when visiting a mystery island, even if you have all 10 villagers. Basically provide 2 options to cycle, waiting via campsite or proactively looking for them.
 
11 days hahaha that’s so cute.

I have not had a single natural camper since my first forced one, and I unlocked the campsite on the first day it was possible playing from release without TT.
 
I haven't had one single camper that wasn't invited through amiibo--I didn't realize my luck was that bad in that regard! :( At least I have consistent shooting stars.
Note that when you invite via Amiibo, the next day, you're chances of getting a campsite visitor is back to 0%. It caps out at like 20% or something at 7 days. Amiibo invites resets your %
 
I hate having to scan amiibo cards in three times each villager just to get one villager in your island. Super time consuming!
 
Back
Top