The Sims 4!

Loading comes down to your computer, however think how much junk the Sims games have to go through.
Not many games have tried no loading screens and fewer still pulled it off well. One I remember is a Tony Hawk game, where there were "loading zones". So instead of hitting a screen waiting for it to load, you'd skate down some alleyway into the new area as it loaded.
I don't see how Sims could do something like that.

The problem with The Sims 3 is that the engine is so old now, and originally constructed for low-end computers 5 years ago. Nowadays even if you have the best machine the loading screens can take forever. It'd be nice if, in The Sims 4, they fix some of the awful loading problems that The Sims 3 has.
 
Loading comes down to your computer, however think how much junk the Sims games have to go through.
Not many games have tried no loading screens and fewer still pulled it off well. One I remember is a Tony Hawk game, where there were "loading zones". So instead of hitting a screen waiting for it to load, you'd skate down some alleyway into the new area as it loaded.
I don't see how Sims could do something like that.

My brother has a beast PC and it still takes forever to load. It doesn't have much on it either.
 
Hopefully The Sims 4 will include the neat building stuff they're including in the Island Paradise EP. The underwater stuff, mostly.


Pretty excited for it. Hopefully it's not full of bugs, but that may be hoping for too much. lol
 
EA have officially came out and explicitly said that The Sims 4 will be an offline, single-player experience with no always-online mode. They learnt from their mistake with SimCity!

I thought they only stated that there was an offline mode, not that online capabilities were ruled out all together.
 
Wait I don't get it. If Sims 3 was made for low-end computers why would it take longer to load on high end?
 
Wait I don't get it. If Sims 3 was made for low-end computers why would it take longer to load on high end?

It's the game that runs slow, not the computer's inability to run it.

The engine was made for older computers. So the engine itself is limited in how fast it can run. Which sucks, because I have a boss PC and my game takes ages to load now that I have all of the EP. =/
 
It's the game that runs slow, not the computer's inability to run it.

The engine was made for older computers. So the engine itself is limited in how fast it can run. Which sucks, because I have a boss PC and my game takes ages to load now that I have all of the EP. =/

Oh I see. Is there any way to fix that?
 
You could try putting all of the graphic settings down to the lowest, but I doubt that would do anything about the insanely long loading screens.
It might get rid of any lag you have, though.
 
I'm going to invoke a lot of ire here, but..

EA/Maxis need to stop, plain and simple, and fix their current Sims-type games before they move forward. Sims 3 has been out for 4ish years now, and it still has some of the same completely game crippling bugs (Town corruption, people getting stuck in bed/at rabbit holes, job progression bugs, among others) that haven't been corrected and hurt the longetivity of the game. They continue to pile more expansions on top of it, only irritating the problem - if your wound is festering, tossing more bandaids on your bandaids won't fix it.

Simcity is even worse. The core concepts of the game were great - similar to how the core concepts of Sims 3 were great - but their application failed hard. Between the server issues for the first MONTH of the game's release, to complete bugs (Corrupted/non-processing cities, non-functioning recycling centers, population and budget numbers not adding up to the visible totals, regional transfers not working, etc.), and of course, the design flaws (Tiny cities, water table limitations, set highway entry points, set railway points, traffic congestion)... the game is a mess. There is a ton of work they need to do on their existing games instead of starting a new one.

And chances are, when they push TS4, it's going to be horridly flawed like the others. This time, EA's not getting my money - it's time we took a stand against big publishers giving us low-quality products with massive budgets. I've seen better games out of indie developers that cost me $5.

PREACH
 
Lol.

It just saddens me to see things, such as my little sister getting excited to buy the new expansion pack right after they just announced they're making Sims 4. She constantly struggles with the game on a high-end system and it usually corrupts her neighborhood after about 2 weeks, causing her to start over. At some point, we need to say enough is enough - don't get me wrong, I've long been a Sims/SimCity fan. But after TS3? After SimCity? There HAS to be some kind of retribution. EA/Maxis have snapped their mouths shut when it comes to owning up to SimCity's shortcomings now - any time they post or go public it's to announce and update or talk the game's "success" up.

A few quirks, however:
1: They lied to us about requiring the game to be online in order to function at a base level. In effect, you can unplug your ethernet cable/deactivate your wireless card, and the game will let you keep playing - for about 20 minutes. When that 20 minute mark hits, the game will tell you that it doesn't have a connection and will kick you off - but for that 20 minutes? Your city will run and grow and flourish (Without region interconnectivity or world trade capability, of course). So the game DOES have Single-Player AND Multi-Player capabilities - it CAN be run offline. That means when they told us that the game off-loads most of the calculations to a server? They lied. Modders have successfully edited/removed the single line of code that determines how often the game checks its online status, allowing players to play the game, a single city, offline.

2: The population numbers make no sense. Originally it was all speculation - my city of hundreds of thousands of people struggles to find people to fill open jobs, even though said jobs are open, and there are unemployed workers, I get both the "We need jobs!" and the "We need workers!" complaint. Same happens with Students - empty desks, unenrolled students, but they won't go. Furthermore, once modders decompiled the code, they were able to find references to a getFudgedPopulation method. So, if you're wondering why your city of 200,000 only has 3000 students? Well, it's probably because your population number makes 0 sense, and is fake.

3: We were told early on that one of the greatest features of the GlassBox engine was that it could simulate a sim's life - from its home, to work, back to its home. Every sim has a home, every sim has a job. They go from home to work in the morning and from work back to their home in the evening, the same job, and the same home. Effectively, they told us each individual sim would have his/her own life. The truth?

Sims in SimCity operate just like the rest of the resource agent system. In the morning, the pulse out into the streets, looking for the first job available to them. If a job is available, then they sink into that building for the day. There is no "Hi, My name is Sim One and my job is to be a factory worker. I go there every day.", but rather, Sim One simply pulses out of his home in the morning, and takes the first job he finds. Then at the end of the day? They pulse out again, and take the first HOUSE that they find. They fill up that house, then the next house, then the next house.They're not living lives, they're just acting as a resource. So again - EA and Maxis lied.

Of course, there are other intensely glaring issues with SimCity alone, let alone the problems in The Sims 3, which I won't even get into further (You've all seen them, you've all experienced them), but my point is that we can't let ourselves be pushed around forever. EA forces development teams to operate on a strict time budget, forcing them to pump out buggy and incomplete games in order to make deadlines. As such, companies like Maxis have to cut corners insanely on their products with various promised features. Whether it's Maxis' poor programmers or EA's money-driven deadlines that are causing the problem, enough is enough. As gamers, we have the right to stand up for ourselves when we've been cheated. And simply put, yes, they ARE cheating us.

You don't release a disaster of a game then immediately advertise on the launcher for your latest game that you're working on a new game. It was salt in the wound for many of us good ol' Sim fans, and it reeks of simple bullying. Take a stand against it, stop supporting these companies and maybe, maybe one day, we can return to the days when Maxis was a free-bound developer not hiding under EA's iron fist. Maybe one day, we can have our high quality games back, instead of $60 titles that don't even work right, or deny us specific features just so we'll buy the next one. Stand up. Stand tall.

Say no to bullying.
 
I'm totally done with EA and The Sims. If they can make a game that actually works, then I might change my mind.
 
The Sims 3 was pretty mediocre even with the expansions. It was fun for a couple of hours, but really only added a few new things to the series. It doesn't help that so much of the clothing customization was DLC.

I don't expect any more from The Sims 4 now that it will have zero input from Will Wright.
 
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