Lol.
It just saddens me to see things, such as my little sister getting excited to buy the new expansion pack right after they just announced they're making Sims 4. She constantly struggles with the game on a high-end system and it usually corrupts her neighborhood after about 2 weeks, causing her to start over. At some point, we need to say enough is enough - don't get me wrong, I've long been a Sims/SimCity fan. But after TS3? After SimCity? There HAS to be some kind of retribution. EA/Maxis have snapped their mouths shut when it comes to owning up to SimCity's shortcomings now - any time they post or go public it's to announce and update or talk the game's "success" up.
A few quirks, however:
1: They lied to us about requiring the game to be online in order to function at a base level. In effect, you can unplug your ethernet cable/deactivate your wireless card, and the game will let you keep playing - for about 20 minutes. When that 20 minute mark hits, the game will tell you that it doesn't have a connection and will kick you off - but for that 20 minutes? Your city will run and grow and flourish (Without region interconnectivity or world trade capability, of course). So the game DOES have Single-Player AND Multi-Player capabilities - it CAN be run offline. That means when they told us that the game off-loads most of the calculations to a server? They lied. Modders have successfully edited/removed the single line of code that determines how often the game checks its online status, allowing players to play the game, a single city, offline.
2: The population numbers make no sense. Originally it was all speculation - my city of hundreds of thousands of people struggles to find people to fill open jobs, even though said jobs are open, and there are unemployed workers, I get both the "We need jobs!" and the "We need workers!" complaint. Same happens with Students - empty desks, unenrolled students, but they won't go. Furthermore, once modders decompiled the code, they were able to find references to a getFudgedPopulation method. So, if you're wondering why your city of 200,000 only has 3000 students? Well, it's probably because your population number makes 0 sense, and is fake.
3: We were told early on that one of the greatest features of the GlassBox engine was that it could simulate a sim's life - from its home, to work, back to its home. Every sim has a home, every sim has a job. They go from home to work in the morning and from work back to their home in the evening, the same job, and the same home. Effectively, they told us each individual sim would have his/her own life. The truth?
Sims in SimCity operate just like the rest of the resource agent system. In the morning, the pulse out into the streets, looking for the first job available to them. If a job is available, then they sink into that building for the day. There is no "Hi, My name is Sim One and my job is to be a factory worker. I go there every day.", but rather, Sim One simply pulses out of his home in the morning, and takes the first job he finds. Then at the end of the day? They pulse out again, and take the first HOUSE that they find. They fill up that house, then the next house, then the next house.They're not living lives, they're just acting as a resource. So again - EA and Maxis lied.
Of course, there are other intensely glaring issues with SimCity alone, let alone the problems in The Sims 3, which I won't even get into further (You've all seen them, you've all experienced them), but my point is that we can't let ourselves be pushed around forever. EA forces development teams to operate on a strict time budget, forcing them to pump out buggy and incomplete games in order to make deadlines. As such, companies like Maxis have to cut corners insanely on their products with various promised features. Whether it's Maxis' poor programmers or EA's money-driven deadlines that are causing the problem, enough is enough. As gamers, we have the right to stand up for ourselves when we've been cheated. And simply put, yes, they ARE cheating us.
You don't release a disaster of a game then immediately advertise on the launcher for your latest game that you're working on a new game. It was salt in the wound for many of us good ol' Sim fans, and it reeks of simple bullying. Take a stand against it, stop supporting these companies and maybe, maybe one day, we can return to the days when Maxis was a free-bound developer not hiding under EA's iron fist. Maybe one day, we can have our high quality games back, instead of $60 titles that don't even work right, or deny us specific features just so we'll buy the next one. Stand up. Stand tall.
Say no to bullying.